Player Matchup

Ravana
Ravana
 
Ravana
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
ExpertCrab4
Sobek
Level 149
God Stats
12W - 10L
1,691 SR
Queue Stats
517W - 523L
1,457 Elo+
Party 1
Jing Wei
Jing Wei
NavarNightarrow
Jing Wei
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,498 Elo+
Solo
Janus
Janus
heitbern
Janus
Level 148
God Stats
3W - 7L
1,407 SR
Queue Stats
347W - 351L
1,454 Elo+
Party 1
Odin
Odin
vs_Dante_sv
Odin
Level 27
God Stats
2W - 1L
1,772 SR
Queue Stats
40W - 43L
1,367 Elo+
Party 1
Team Averages
Level 124
1,574 SR
1,455 Elo+

VS

Team Averages
Level 110
1,570 SR
1,501 Elo+
Anubis
Anubis
FF Alessin
Anubis
Level 104
God Stats
23W - 28L
1,547 SR
Queue Stats
561W - 541L
1,505 Elo+
Party 2
Loki
Loki
Gil9505
Loki
Level 170
God Stats
25W - 35L
1,446 SR
Queue Stats
688W - 681L
1,522 Elo+
Solo
Chaac
Chaac
InjuredString10
Chaac
Level 89
God Stats
2W - 2L
1,434 SR
Queue Stats
46W - 44L
1,461 Elo+
Solo
Ullr
Ullr
PickyPegasus894
Ullr
Level 97
God Stats
4W - 3L
1,921 SR
Queue Stats
496W - 496L
1,492 Elo+
Party 2
Baron Samedi
Baron Samedi
RedRabbit8708
Baron Samedi
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
216W - 198L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
4 / 0 / 3
6,684
608
7,335
4,871
1,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

7
1 / 0 / 3
5,104
464
2,434
7,099
4,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
6
1 / 4 / 1
4,567
415
2,693
5,022
818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
heitbern
Janus
11
2 / 1 / 2
6,703
609
6,079
4,630
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 4 / 2
4,835
440
1,581
8,518
4,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FF Alessin
Anubis
9
3 / 4 / 0
5,940
540
7,036
8,391
2,871
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
Gil9505
Loki
12
1 / 2 / 2
6,173
561
1,516
8,306
2,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 2 / 2
5,348
486
2,639
6,690
3,852
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 0 / 3
6,261
569
3,695
5,892
1,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
RedRabbit8708
Baron Samedi
12
4 / 1 / 1
7,447
677
6,886
5,529
2,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
8
Kills
9
9
Deaths
9
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
4
0
3
5.5
L
1
0
3
2.5
W
Anubis
FF Alessin
Anubis
3
4
0
0.75
W
Loki
Gil9505
Loki
1
2
2
1
W
0
2
2
0.5
L
Jing Wei
1
4
1
0.38
W
1
0
3
2.5
W
Baron Samedi
RedRabbit8708
Baron Samedi
4
1
1
4.5
L
Janus
heitbern
Janus
2
1
2
3
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,122
Damage
21,772
30,140
Taken
34,808
12,632
Mitigated
13,452
10,601
Healing
14,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
7,335
2,042
0
2,502
4,871
1,473
0
1,579
3,212
0
50,479
L
2,434
238
0
4,254
7,099
4,388
0
1,737
5,320
12,505
0
W
Anubis
FF Alessin
Anubis
7,036
336
0
2,812
8,391
2,871
0
2,510
5,700
31,658
545
W
Loki
Gil9505
Loki
1,516
339
0
4,196
8,306
2,284
0
627
7,569
0
46,083
W
2,639
301
0
1,401
6,690
3,852
0
2,707
3,611
0
19,489
L
Jing Wei
2,693
2,311
0
1,081
5,022
818
0
3,072
1,950
0
13,287
W
3,695
1,093
0
2,219
5,892
1,823
620
1,791
4,049
0
33,451
W
Baron Samedi
RedRabbit8708
Baron Samedi
6,886
780
599
3,103
5,529
2,622
0
0
5,350
46,337
2,328
L
Janus
heitbern
Janus
6,079
586
0
925
4,630
1,351
57
1,318
3,269
40,685
2,288
L
1,581
143
0
1,839
8,518
4,602
0
5,438
2,694
0
11,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,893
Gold Earned
31,169
227
Minions Killed
287
0
Camps Cleared
0
1,095,166
Distance Traveled
1,109,715
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,684
608
99
9
0
291,330
0
L
Sobek
5,104
464
13
1
0
227,898
4
W
Anubis
5,940
540
51
5
0
220,964
6
W
Loki
6,173
561
81
7
0
236,931
2
W
Chaac
5,348
486
27
2
0
228,803
0
L
Jing Wei
4,567
415
22
2
0
124,082
1
W
Ullr
6,261
569
49
4
0
238,580
0
W
Baron Samedi
7,447
677
79
7
0
184,437
0
L
Janus
6,703
609
73
7
0
225,417
6
L
Odin
4,835
440
20
2
0
226,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role