Player Matchup

Xing Tian
Xing Tian
Silver II
Brain_Dead46
Xing Tian
Silver II
Level 117
God Stats
4W - 5L
1,661 SR
Queue Stats
8W - 14L
1,478 MMR
Party 2
Chaac
Chaac
Gold IV
SirYanceylot
Chaac
Gold IV
Level 158
God Stats
12W - 7L
1,620 SR
Queue Stats
107W - 116L
1,477 MMR
Solo
Chang'e
Chang'e
Gold I
TATTO7
Chang'e
Gold I
Level 79
God Stats
3W - 0L
1,500 SR
Queue Stats
56W - 45L
1,640 MMR
Party 1
Bastet
Bastet
Gold III
lordhacks
Bastet
Gold III
Level 153
God Stats
8W - 4L
1,484 SR
Queue Stats
119W - 112L
1,450 MMR
Party 1
Jing Wei
Jing Wei
Silver I
szRavenzs
Jing Wei
Silver I
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,499 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,553 SR
1,509 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 144
1,672 SR
1,501 MMR
Zhong Kui
Zhong Kui
Gold V
BISHNAMEDWINDY
Zhong Kui
Gold V
Level 143
God Stats
10W - 8L
1,643 SR
Queue Stats
32W - 33L
1,490 MMR
Solo
Nu Wa
Nu Wa
Silver II
Greenzx1x
Nu Wa
Silver II
Level 165
God Stats
7W - 9L
1,534 SR
Queue Stats
59W - 77L
1,537 MMR
Solo
Apollo
Apollo
Gold IV
JRey131
Apollo
Gold IV
Level 78
God Stats
40W - 39L
1,545 SR
Queue Stats
227W - 234L
1,473 MMR
Solo
Sylvanus
Sylvanus
Gold IV
JuanL1992
Sylvanus
Gold IV
Level 187
God Stats
1W - 1L
1,828 SR
Queue Stats
67W - 64L
1,535 MMR
Solo
Ne Zha
Ne Zha
Gold V
gostt
Ne Zha
Gold V
Level 147
God Stats
1W - 1L
1,807 SR
Queue Stats
50W - 56L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Brain_Dead46
Xing Tian
15
1 / 1 / 17
11,136
530
5,870
24,860
21,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

19
9 / 3 / 11
13,543
645
15,133
26,384
26,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chang'e
TATTO7
Chang'e
18
5 / 2 / 12
12,507
596
11,487
19,354
7,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
lordhacks
Bastet
18
11 / 3 / 11
12,281
585
15,258
20,341
7,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Jing Wei
szRavenzs
Jing Wei
20
10 / 0 / 7
13,861
660
17,382
13,063
4,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bans
MulanAwilixCthulhuScylla

VS

Bans
MedusaBake KujiraCerberusAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BISHNAMEDWINDY
Zhong Kui
17
4 / 9 / 1
11,485
547
13,090
18,531
12,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nu Wa
Greenzx1x
Nu Wa
16
1 / 5 / 2
9,549
455
13,249
12,547
5,044
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Apollo
JRey131
Apollo
17
3 / 4 / 1
11,277
537
15,509
13,318
5,700
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
JuanL1992
Sylvanus
15
0 / 7 / 1
9,275
442
7,195
22,001
19,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Ne Zha
gostt
Ne Zha
15
1 / 11 / 3
9,464
451
8,772
20,051
8,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
17
36
Kills
9
9
Deaths
36
58
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BISHNAMEDWINDY
Zhong Kui
4
9
1
0.5
W
Xing Tian
Brain_Dead46
Xing Tian
1
1
17
9.5
L
Nu Wa
Greenzx1x
Nu Wa
1
5
2
0.4
L
Apollo
JRey131
Apollo
3
4
1
0.88
L
Sylvanus
JuanL1992
Sylvanus
0
7
1
0.07
W
9
3
11
4.83
W
Chang'e
TATTO7
Chang'e
5
2
12
5.5
L
Ne Zha
gostt
Ne Zha
1
11
3
0.23
W
Bastet
lordhacks
Bastet
11
3
11
5.5
W
Jing Wei
szRavenzs
Jing Wei
10
0
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,130
Damage
57,815
104,002
Taken
86,448
67,479
Mitigated
52,429
50,975
Healing
18,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BISHNAMEDWINDY
Zhong Kui
13,090
947
0
4,083
18,531
12,719
0
835
17,696
78,198
940
W
Xing Tian
Brain_Dead46
Xing Tian
5,870
459
3,964
5,120
24,860
21,391
485
11,730
13,038
21,457
0
L
Nu Wa
Greenzx1x
Nu Wa
13,249
3,415
0
2,264
12,547
5,044
0
1,501
11,046
70,318
0
L
Apollo
JRey131
Apollo
15,509
10,836
0
3,505
13,318
5,700
0
2,360
10,958
0
81,673
L
Sylvanus
JuanL1992
Sylvanus
7,195
2,519
544
6,359
22,001
19,994
401
9,325
12,676
39,215
14,484
W
15,133
1,346
0
10,653
26,384
26,227
566
9,947
15,600
0
96,337
W
Chang'e
TATTO7
Chang'e
11,487
334
5,824
11,136
19,354
7,250
959
7,196
12,076
102,992
1,381
L
Ne Zha
gostt
Ne Zha
8,772
2,147
0
1,956
20,051
8,972
0
3,399
16,652
0
71,212
W
Bastet
lordhacks
Bastet
15,258
4,197
0
7,408
20,341
7,814
1,388
5,006
15,325
0
82,693
W
Jing Wei
szRavenzs
Jing Wei
17,382
14,620
0
6,870
13,063
4,797
4,185
2,521
10,498
0
138,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,328
Gold Earned
51,050
627
Minions Killed
588
0
Camps Cleared
0
2,183,564
Distance Traveled
1,858,573
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,485
547
147
7
0
374,956
0
W
Xing Tian
11,136
530
24
1
0
414,262
6
L
Nu Wa
9,549
455
118
6
0
368,567
9
L
Apollo
11,277
537
140
7
0
393,055
2
L
Sylvanus
9,275
442
87
4
0
336,447
2
W
Chaac
13,543
645
142
7
0
424,622
5
W
Chang'e
12,507
596
176
8
0
446,165
3
L
Ne Zha
9,464
451
96
5
0
385,548
4
W
Bastet
12,281
585
101
5
0
468,498
5
W
Jing Wei
13,861
660
184
9
0
430,017
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role