Player Matchup

Khepri
Khepri
GnomeGiant
Khepri
Level 158
God Stats
9W - 7L
1,541 SR
Queue Stats
622W - 625L
1,519 Elo+
Solo
Achilles
Achilles
Hy54me
Achilles
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 237L
1,461 Elo+
Solo
Ishtar
Ishtar
MimikMimic
Ishtar
Level 154
God Stats
9W - 12L
1,416 SR
Queue Stats
350W - 373L
1,497 Elo+
Solo
Cabrakan
Cabrakan
WhereYaAtJak
Cabrakan
Level 159
God Stats
10W - 10L
1,586 SR
Queue Stats
548W - 570L
1,464 Elo+
Party 1
Lancelot
Lancelot
anty-up
Lancelot
Level 154
God Stats
0W - 2L
1,251 SR
Queue Stats
320W - 331L
1,449 Elo+
Party 1
Team Averages
Level 146
1,459 SR
1,478 Elo+

VS

Team Averages
Level 125
1,386 SR
1,485 Elo+
Sol
Sol
Alouria
Sol
Level 101
God Stats
6W - 6L
1,411 SR
Queue Stats
129W - 118L
1,453 Elo+
Solo
Anubis
Anubis
BetoRamone1910
Anubis
Level 124
God Stats
20W - 19L
1,511 SR
Queue Stats
709W - 715L
1,452 Elo+
Solo
Anhur
Anhur
DarthSavage616
Anhur
Level 100
God Stats
1W - 1L
1,258 SR
Queue Stats
160W - 153L
1,548 Elo+
Solo
Odin
Odin
SlackasaurusRex
Odin
Level 154
God Stats
3W - 5L
1,318 SR
Queue Stats
428W - 452L
1,499 Elo+
Solo
Merlin
Merlin
UnluckyAmateur
Merlin
Level 148
God Stats
1W - 0L
1,430 SR
Queue Stats
28W - 32L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
GnomeGiant
Khepri
13
0 / 3 / 3
7,624
762
7,299
11,795
10,825
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
Hy54me
Achilles
12
0 / 6 / 3
6,912
691
4,183
13,323
15,240
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ishtar
MimikMimic
Ishtar
14
1 / 5 / 1
7,629
763
8,325
9,824
4,722
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cabrakan
WhereYaAtJak
Cabrakan
14
1 / 4 / 2
7,865
787
5,565
12,167
15,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Lancelot
anty-up
Lancelot
14
2 / 5 / 0
7,937
794
7,335
12,631
10,278
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
7 / 0 / 13
9,506
951
10,882
6,842
3,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
1 / 1 / 15
8,251
825
8,562
5,531
2,878
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
6 / 1 / 14
9,292
929
11,996
9,737
4,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 1 / 14
9,303
930
6,507
11,845
13,232
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 1 / 13
9,091
909
13,645
8,288
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
92
4
Kills
23
23
Deaths
4
9
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Sol
7
0
13
13.5
W
1
1
15
8.5
W
6
1
14
13
L
Khepri
GnomeGiant
Khepri
0
3
3
0.5
L
Achilles
Hy54me
Achilles
0
6
3
0.25
L
Ishtar
MimikMimic
Ishtar
1
5
1
0.3
W
5
1
14
12
W
4
1
13
10.5
L
Cabrakan
WhereYaAtJak
Cabrakan
1
4
2
0.5
L
Lancelot
anty-up
Lancelot
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,707
Damage
51,592
59,740
Taken
42,243
56,654
Mitigated
27,622
11,650
Healing
17,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
10,882
4,609
839
2,045
6,842
3,045
1,855
2,264
4,578
25,235
0
W
8,562
45
970
913
5,531
2,878
207
1,516
4,015
17,513
519
W
11,996
8,912
1,302
3,290
9,737
4,688
936
3,340
6,397
0
24,928
L
Khepri
GnomeGiant
Khepri
7,299
262
2,373
1,979
11,795
10,825
0
6,931
4,864
15,384
995
L
Achilles
Hy54me
Achilles
4,183
597
435
1,174
13,323
15,240
29
8,084
5,239
2,135
5,141
L
Ishtar
MimikMimic
Ishtar
8,325
4,477
391
449
9,824
4,722
0
5,418
4,406
0
23,620
W
6,507
1,413
2,421
2,783
11,845
13,232
0
4,316
7,529
0
11,135
W
13,645
808
914
1,747
8,288
3,779
99
2,569
5,719
29,791
0
L
Cabrakan
WhereYaAtJak
Cabrakan
5,565
804
269
1,702
12,167
15,589
0
5,746
6,421
14,144
0
L
Lancelot
anty-up
Lancelot
7,335
199
716
2,162
12,631
10,278
0
6,629
6,002
0
16,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,967
Gold Earned
45,443
104
Minions Killed
139
0
Camps Cleared
0
843,510
Distance Traveled
990,030
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,506
951
28
3
0
195,940
0
W
Anubis
8,251
825
22
2
0
197,223
0
W
Anhur
9,292
929
34
3
0
168,322
0
L
Khepri
7,624
762
18
2
0
182,044
0
L
Achilles
6,912
691
7
1
0
150,462
0
L
Ishtar
7,629
763
40
4
0
151,237
0
W
Odin
9,303
930
11
1
0
223,295
0
W
Merlin
9,091
909
44
4
0
205,250
0
L
Cabrakan
7,865
787
19
2
0
156,747
0
L
Lancelot
7,937
794
20
2
0
203,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role