Player Matchup

Hachiman
Hachiman
Barbotza
Hachiman
Level 89
God Stats
29W - 28L
1,496 SR
Queue Stats
638W - 705L
1,474 Elo+
Solo
Merlin
Merlin
Dangeresquetwo
Merlin
Level 37
God Stats
24W - 23L
1,500 SR
Queue Stats
117W - 150L
1,453 Elo+
Solo
Tyr
Tyr
Drevih
Tyr
Level 193
God Stats
39W - 32L
1,566 SR
Queue Stats
594W - 604L
1,562 Elo+
Solo
Anubis
Anubis
HitLikeKush
Anubis
Level 84
God Stats
2W - 0L
1,492 SR
Queue Stats
62W - 74L
1,485 Elo+
Solo
Scylla
Scylla
spectrumcarnage
Scylla
Level 107
God Stats
53W - 60L
1,438 SR
Queue Stats
484W - 526L
1,444 Elo+
Solo
Team Averages
Level 102
1,498 SR
1,484 Elo+

VS

Team Averages
Level 94
1,477 SR
1,485 Elo+
Medusa
Medusa
AK_withdat_47
Medusa
Level 118
God Stats
86W - 113L
1,441 SR
Queue Stats
300W - 309L
1,472 Elo+
Solo
Charon
Charon
FLUXmeister007
Charon
Level 159
God Stats
16W - 18L
1,452 SR
Queue Stats
363W - 422L
1,466 Elo+
Solo
Thanatos
Thanatos
Some1_2_Dispair
Thanatos
Level 68
God Stats
3W - 6L
1,391 SR
Queue Stats
330W - 345L
1,537 Elo+
Solo
Mulan
Mulan
ThickBarbiee-
Mulan
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 59L
1,458 Elo+
Solo
Chang'e
Chang'e
Çinnamoroll
Chang'e
Level 85
God Stats
13W - 11L
1,603 SR
Queue Stats
110W - 113L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Barbotza
Hachiman
11
0 / 0 / 6
5,602
1,120
2,385
1,354
348
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
2 / 0 / 4
5,894
1,179
2,697
854
225
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tyr
Drevih
Tyr
10
2 / 0 / 4
6,315
1,263
4,764
5,931
4,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
11
2 / 2 / 3
6,247
1,249
2,854
3,200
1,287
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 0 / 5
5,633
1,127
821
579
138
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

398

VS

Team 2 Tickets

365

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
5,697
1,139
2,573
3,236
866
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 0 / 0
4,855
971
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
10
0 / 2 / 2
5,271
1,054
804
2,919
692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
1 / 3 / 1
5,708
1,142
2,743
7,179
4,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
Çinnamoroll
Chang'e
11
1 / 0 / 1
6,061
1,212
3,888
2,564
687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
6
Kills
2
2
Deaths
6
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
Hachiman
Barbotza
Hachiman
0
0
6
3
W
2
0
4
4
W
Tyr
Drevih
Tyr
2
0
4
4
L
0
0
0
0
W
Anubis
2
2
3
1.75
L
Thanatos
0
2
2
0.5
L
1
3
1
0.5
W
0
0
5
2.5
L
Chang'e
Çinnamoroll
Chang'e
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,521
Damage
10,008
11,918
Taken
15,898
6,956
Mitigated
6,790
1,418
Healing
1,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,573
824
0
119
3,236
866
0
599
2,619
0
12,097
W
Hachiman
Barbotza
Hachiman
2,385
1,504
0
230
1,354
348
0
560
728
0
8,531
W
2,697
37
0
0
854
225
0
154
676
13,085
919
W
Tyr
Drevih
Tyr
4,764
185
0
471
5,931
4,958
0
1,363
4,339
0
7,299
L
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
2,854
45
0
717
3,200
1,287
0
1,114
1,954
8,479
277
L
Thanatos
804
0
0
278
2,919
692
0
898
2,021
0
2,903
L
2,743
329
0
463
7,179
4,545
0
3,324
3,734
0
10,394
W
821
94
0
0
579
138
0
212
333
15,670
0
L
Chang'e
Çinnamoroll
Chang'e
3,888
229
280
703
2,564
687
0
1,121
1,426
19,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,691
Gold Earned
27,592
98
Minions Killed
87
5
Camps Cleared
6
443,319
Distance Traveled
333,644
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,697
1,139
23
5
3
100,679
0
W
Hachiman
5,602
1,120
11
2
2
81,742
0
W
Merlin
5,894
1,179
12
2
0
99,407
0
W
Tyr
6,315
1,263
2
0
0
107,739
0
L
Charon
4,855
971
0
0
0
0
0
W
Anubis
6,247
1,249
24
5
3
86,786
0
L
Thanatos
5,271
1,054
3
1
1
58,332
0
L
Mulan
5,708
1,142
16
3
2
87,642
0
W
Scylla
5,633
1,127
49
10
0
67,645
0
L
Chang'e
6,061
1,212
45
9
0
86,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role