Player Matchup

Ah Muzen Cab
Ah Muzen Cab
The_Royal_Spade
Ah Muzen Cab
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 34L
1,257 Elo+
Party 2
Xing Tian
Xing Tian
Zombies3111
Xing Tian
Level 60
God Stats
5W - 0L
1,500 SR
Queue Stats
10W - 9L
1,314 Elo+
Party 2
Hera
Hera
dbarton11
Hera
Level 84
God Stats
3W - 1L
1,500 SR
Queue Stats
30W - 34L
1,434 Elo+
Party 2
Team Averages
Level 86
1,500 SR
1,335 Elo+

VS

Team Averages
Level 40
1,480 SR
1,360 Elo+
Medusa
Medusa
DeityCrusher
Medusa
Level 33
God Stats
18W - 19L
1,376 SR
Queue Stats
61W - 75L
1,226 Elo+
Solo
Raijin
Raijin
MythicalHalo29
Raijin
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
223W - 241L
1,424 Elo+
Party 1
Mulan
Mulan
SenorStinky19
Mulan
Level 45
God Stats
4W - 4L
1,565 SR
Queue Stats
246W - 281L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
The_Royal_Spade
Ah Muzen Cab
14
2 / 2 / 12
9,480
862
7,176
10,546
3,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Zombies3111
Xing Tian
16
4 / 1 / 14
9,874
898
5,711
10,139
8,574
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
18
13 / 1 / 6
11,747
1,068
11,452
5,019
1,665
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
3 / 6 / 1
9,627
875
3,747
8,224
2,886
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 7 / 2
8,335
758
6,880
9,048
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
0 / 6 / 2
8,019
729
8,602
12,049
11,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
19
Kills
4
4
Deaths
19
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
3
6
1
0.58
L
1
7
2
0.29
L
0
6
2
0.17
W
Ah Muzen Cab
The_Royal_Spade
Ah Muzen Cab
2
2
12
4
W
Xing Tian
Zombies3111
Xing Tian
4
1
14
11
W
Hera
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,339
Damage
19,229
25,704
Taken
29,321
13,663
Mitigated
16,380
4,737
Healing
886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,747
1,286
0
224
8,224
2,886
0
4,677
3,547
0
38,918
L
6,880
410
0
250
9,048
2,485
0
5,383
3,509
17,967
588
L
8,602
1,222
0
412
12,049
11,009
0
6,660
5,389
978
22,539
W
Ah Muzen Cab
The_Royal_Spade
Ah Muzen Cab
7,176
3,034
0
2,348
10,546
3,424
315
1,935
8,317
0
38,892
W
Xing Tian
Zombies3111
Xing Tian
5,711
400
0
979
10,139
8,574
388
3,163
6,604
11,434
602
W
Hera
11,452
2,195
0
1,410
5,019
1,665
655
1,404
3,453
43,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,101
Gold Earned
25,981
138
Minions Killed
150
0
Camps Cleared
0
616,741
Distance Traveled
505,735
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,627
875
71
6
0
182,356
0
L
Raijin
8,335
758
42
4
0
149,346
1
L
Mulan
8,019
729
37
3
0
174,033
0
W
Ah Muzen Cab
9,480
862
47
4
0
191,071
0
W
Xing Tian
9,874
898
18
2
0
206,465
0
W
Hera
11,747
1,068
73
7
0
219,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role