Player Matchup

Zeus
Zeus
 
Zeus
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Gonzalo4996
Fenrir
Level 45
God Stats
11W - 11L
1,439 SR
Queue Stats
34W - 33L
1,459 Elo+
Party 1
Chaac
Chaac
Ippolopez98
Chaac
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,466 Elo+
Party 1
Izanami
Izanami
LeanSSJ7882
Izanami
Level 8
God Stats
5W - 6L
1,307 SR
Queue Stats
5W - 7L
1,378 Elo+
Party 1
Jing Wei
Jing Wei
Wizard_Neko
Jing Wei
Level 109
God Stats
1W - 0L
1,450 SR
Queue Stats
29W - 25L
1,510 Elo+
Solo
Team Averages
Level 56
1,439 SR
1,463 Elo+

VS

Team Averages
Level 53
1,305 SR
1,396 Elo+
Surtr
Surtr
AngelicDaemon
Surtr
Level 57
God Stats
0W - 3L
1,182 SR
Queue Stats
7W - 17L
1,282 Elo+
Party 2
Merlin
Merlin
Cabo0se23
Merlin
Level 72
God Stats
1W - 2L
1,254 SR
Queue Stats
25W - 30L
1,468 Elo+
Solo
Serqet
Serqet
DesolateOutlook
Serqet
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,416 Elo+
Party 2
Cthulhu
Cthulhu
N1nja D3m0n
Cthulhu
Level 7
God Stats
1W - 6L
1,235 SR
Queue Stats
9W - 21L
1,399 Elo+
Party 2
Medusa
Medusa
SunnLit
Medusa
Level 63
God Stats
7W - 7L
1,355 SR
Queue Stats
14W - 15L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
1 / 1 / 4
9,007
1,126
4,407
3,176
1,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
14
3 / 0 / 2
8,892
1,112
4,082
6,062
2,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
0 / 0 / 5
8,110
1,014
3,276
5,060
4,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
LeanSSJ7882
Izanami
14
1 / 1 / 4
8,682
1,085
2,598
6,341
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Jing Wei
Wizard_Neko
Jing Wei
14
1 / 0 / 4
8,493
1,062
5,063
3,164
1,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

317

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
8,539
1,067
6,008
7,005
4,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
Cabo0se23
Merlin
14
0 / 0 / 1
8,732
1,092
7,678
3,937
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 3 / 1
8,070
1,009
2,687
5,789
2,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
N1nja D3m0n
Cthulhu
13
1 / 1 / 0
8,351
1,044
5,766
5,508
6,827
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
SunnLit
Medusa
12
0 / 0 / 0
5,797
725
0
0
0

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
6
Kills
2
2
Deaths
6
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
1
4
3
L
1
2
1
0.75
L
Merlin
Cabo0se23
Merlin
0
0
1
0.5
L
0
3
1
0.17
W
Fenrir
3
0
2
4
W
0
0
5
2.5
W
Izanami
LeanSSJ7882
Izanami
1
1
4
3
L
Cthulhu
N1nja D3m0n
Cthulhu
1
1
0
1
L
Medusa
SunnLit
Medusa
0
0
0
0
W
Jing Wei
Wizard_Neko
Jing Wei
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,426
Damage
22,139
23,803
Taken
22,239
11,860
Mitigated
15,944
3,803
Healing
1,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
4,407
325
0
0
3,176
1,131
0
1,942
1,234
31,100
0
L
6,008
1,129
0
1,032
7,005
4,844
0
918
5,964
520
16,336
L
Merlin
Cabo0se23
Merlin
7,678
155
0
0
3,937
1,416
0
1,301
2,507
42,269
0
L
2,687
147
0
0
5,789
2,857
0
1,082
4,439
0
6,367
W
Fenrir
4,082
1,210
0
672
6,062
2,949
0
3,407
2,403
0
8,387
W
3,276
204
0
1,158
5,060
4,543
0
2,829
1,895
0
9,905
W
Izanami
LeanSSJ7882
Izanami
2,598
1,742
0
776
6,341
2,111
0
3,773
2,328
0
22,898
L
Cthulhu
N1nja D3m0n
Cthulhu
5,766
347
0
0
5,508
6,827
0
1,106
4,301
19,064
0
L
Medusa
SunnLit
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Jing Wei
Wizard_Neko
Jing Wei
5,063
3,858
0
1,197
3,164
1,126
0
1,727
1,437
0
21,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,184
Gold Earned
39,489
207
Minions Killed
160
8
Camps Cleared
5
858,966
Distance Traveled
632,547
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,007
1,126
82
10
2
141,756
0
L
Surtr
8,539
1,067
30
4
0
167,498
0
L
Merlin
8,732
1,092
83
10
3
158,962
0
L
Serqet
8,070
1,009
18
2
0
163,040
0
W
Fenrir
8,892
1,112
8
1
5
190,829
0
W
Chaac
8,110
1,014
20
3
0
188,537
0
W
Izanami
8,682
1,085
64
8
0
157,758
0
L
Cthulhu
8,351
1,044
29
4
2
143,047
0
L
Medusa
5,797
725
0
0
0
0
0
W
Jing Wei
8,493
1,062
33
4
1
180,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role