Player Matchup

Achilles
Achilles
Gold I
Ashlityr
Achilles
Gold I
Level 156
God Stats
0W - 1L
1,294 SR
Queue Stats
18W - 11L
1,962 MMR
Solo
Loki
Loki
Gold IV
MargaAfro
Loki
Gold IV
Level 148
God Stats
3W - 6L
1,516 SR
Queue Stats
324W - 337L
1,438 MMR
Party 2
Danzaburou
Danzaburou
Platinum V
bubba200
Danzaburou
Platinum V
Level 149
God Stats
23W - 18L
1,650 SR
Queue Stats
406W - 411L
1,654 MMR
Party 2
Geb
Geb
Platinum V
xM0RT3 3T DAB0x
Geb
Platinum V
Level 155
God Stats
3W - 2L
1,747 SR
Queue Stats
101W - 102L
1,714 MMR
Solo
Poseidon
Poseidon
Platinum I
平头白发披银风一生都在征战中
Poseidon
Platinum I
Level 184
God Stats
69W - 58L
1,667 SR
Queue Stats
607W - 615L
1,962 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 158
1,575 SR
1,746 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,658 SR
1,767 MMR
Yemoja
Yemoja
Silver II
Ayyy_iTz_Albert
Yemoja
Silver II
Level 84
God Stats
52W - 52L
1,544 SR
Queue Stats
79W - 93L
1,068 MMR
Solo
Pele
Pele
Grandmaster
Dalkom
Pele
Grandmaster
Level 201
God Stats
11W - 2L
1,879 SR
Queue Stats
251W - 192L
2,740 MMR
Solo
Ra
Ra
Platinum IV
Karabiner98Kurz
Ra
Platinum IV
Level 148
God Stats
16W - 16L
1,688 SR
Queue Stats
66W - 67L
1,791 MMR
Party 1
Mulan
Mulan
Platinum V
ThoseCox
Mulan
Platinum V
Level 156
God Stats
8W - 7L
1,627 SR
Queue Stats
39W - 35L
1,763 MMR
Party 1
Jing Wei
Jing Wei
Gold IV
Usseles123
Jing Wei
Gold IV
Level 157
God Stats
3W - 1L
1,550 SR
Queue Stats
327W - 332L
1,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ashlityr
Achilles
12
0 / 3 / 1
6,611
472
3,845
12,545
13,956
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
12
3 / 7 / 1
7,408
529
3,046
10,316
2,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
bubba200
Danzaburou
13
0 / 2 / 2
7,684
549
7,674
10,401
3,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 3 / 4
6,603
472
4,502
9,856
6,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 3 / 1
8,481
606
6,895
7,811
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
CthulhuRaijinNu WaMaman Brigitte

VS

Bans
AnhurSkadiRavanaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 5
6,857
490
3,880
11,971
6,384
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Pele
Dalkom
Pele
16
5 / 1 / 2
10,226
730
8,655
10,005
9,622
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
8 / 1 / 1
9,152
654
7,550
6,035
1,955
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
ThoseCox
Mulan
12
3 / 0 / 5
7,538
538
7,797
8,221
4,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
Usseles123
Jing Wei
15
1 / 1 / 4
9,111
651
8,689
10,005
3,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
5
Kills
18
18
Deaths
5
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
Ashlityr
Achilles
0
3
1
0.17
W
1
2
5
1.75
W
Pele
Dalkom
Pele
5
1
2
6
W
8
1
1
8.5
L
Loki
3
7
1
0.5
W
Mulan
ThoseCox
Mulan
3
0
5
5.5
W
Jing Wei
Usseles123
Jing Wei
1
1
4
3
L
Danzaburou
bubba200
Danzaburou
0
2
2
0.5
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,962
Damage
36,571
50,929
Taken
46,237
29,147
Mitigated
25,479
14,774
Healing
17,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Ashlityr
Achilles
3,845
731
0
4,548
12,545
13,956
0
854
11,691
804
37,051
W
3,880
792
1,574
1,652
11,971
6,384
0
3,803
8,168
19,821
0
W
Pele
Dalkom
Pele
8,655
1,759
0
2,795
10,005
9,622
569
1,905
8,100
1,955
75,204
W
7,550
737
564
3,745
6,035
1,955
0
3,549
2,486
66,964
975
L
Loki
3,046
659
0
3,054
10,316
2,924
0
3,212
7,066
0
39,663
W
Mulan
ThoseCox
Mulan
7,797
1,052
0
2,612
8,221
4,217
0
1,127
7,094
0
54,276
W
Jing Wei
Usseles123
Jing Wei
8,689
5,654
0
4,613
10,005
3,301
0
1,326
8,679
0
83,505
L
Danzaburou
bubba200
Danzaburou
7,674
3,578
0
4,834
10,401
3,114
0
1,513
8,888
0
63,628
L
4,502
377
0
1,708
9,856
6,587
0
2,408
7,399
21,343
393
L
6,895
1,182
0
630
7,811
2,566
0
3,791
4,020
86,303
1,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,787
Gold Earned
42,884
457
Minions Killed
522
0
Camps Cleared
0
1,504,671
Distance Traveled
1,533,158
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,611
472
72
5
0
279,553
4
W
Yemoja
6,857
490
25
2
0
306,825
10
W
Pele
10,226
730
136
10
0
275,289
2
W
Ra
9,152
654
126
9
0
342,608
0
L
Loki
7,408
529
60
4
0
355,734
9
W
Mulan
7,538
538
78
6
0
330,031
3
W
Jing Wei
9,111
651
157
11
0
278,405
1
L
Danzaburou
7,684
549
114
8
0
268,798
3
L
Geb
6,603
472
24
2
0
279,141
4
L
Poseidon
8,481
606
187
13
0
321,445
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role