Player Matchup

He Bo
He Bo
 
He Bo
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
ShidderMcGavin
Skadi
Level 83
God Stats
0W - 2L
1,177 SR
Queue Stats
106W - 119L
1,495 Elo+
Solo
Hera
Hera
primateMurder
Hera
Level 129
God Stats
2W - 4L
1,475 SR
Queue Stats
503W - 525L
1,487 Elo+
Solo
Aphrodite
Aphrodite
qmanmatt
Aphrodite
Level 146
God Stats
10W - 8L
1,637 SR
Queue Stats
588W - 600L
1,435 Elo+
Solo
Ymir
Ymir
Марине
Ymir
Level 128
God Stats
0W - 4L
1,124 SR
Queue Stats
167W - 173L
1,530 Elo+
Solo
Team Averages
Level 103
1,383 SR
1,489 Elo+

VS

Team Averages
Level 113
1,551 SR
1,472 Elo+
Ishtar
Ishtar
Derickthedog
Ishtar
Level 156
God Stats
2W - 0L
1,536 SR
Queue Stats
108W - 129L
1,442 Elo+
Solo
Yemoja
Yemoja
Hellsicht7
Yemoja
Level 67
God Stats
7W - 1L
1,765 SR
Queue Stats
313W - 317L
1,410 Elo+
Solo
Maui
Maui
Polysome
Maui
Level 126
God Stats
3W - 6L
1,323 SR
Queue Stats
602W - 654L
1,541 Elo+
Solo
Raijin
Raijin
angelghoul123
Raijin
Level 106
God Stats
8W - 3L
1,384 SR
Queue Stats
293W - 306L
1,479 Elo+
Solo
Skadi
Skadi
tvventyone
Skadi
Level 108
God Stats
2W - 0L
1,747 SR
Queue Stats
100W - 101L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
1 / 5 / 0
6,424
642
2,077
6,577
2,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 0 / 2
7,280
728
12,389
7,320
2,757
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 4 / 3
6,964
696
11,182
10,297
3,709
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
qmanmatt
Aphrodite
13
0 / 5 / 3
6,650
665
3,003
13,178
6,986
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 3
6,581
658
6,700
13,390
13,654
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
5 / 1 / 10
8,724
872
13,469
8,614
4,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Hellsicht7
Yemoja
14
2 / 0 / 12
8,628
863
3,234
5,380
4,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Maui
15
2 / 0 / 15
9,122
912
6,870
13,667
11,587
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
3 / 2 / 10
8,854
885
11,518
8,292
3,684
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Skadi
14
6 / 1 / 9
8,866
887
11,908
10,550
5,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
74
4
Kills
18
18
Deaths
4
11
Assists
56
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
5
0
0.2
W
Ishtar
5
1
10
10
W
Yemoja
Hellsicht7
Yemoja
2
0
12
8
W
Maui
2
0
15
9.5
L
2
0
2
3
W
3
2
10
4
L
1
4
3
0.63
L
Aphrodite
qmanmatt
Aphrodite
0
5
3
0.3
W
Skadi
6
1
9
10.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,351
Damage
46,999
50,762
Taken
46,503
29,750
Mitigated
29,029
20,891
Healing
30,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,077
278
197
391
6,577
2,644
0
3,341
3,236
8,410
0
W
Ishtar
13,469
6,460
428
986
8,614
4,125
2,220
5,332
3,282
0
33,219
W
Yemoja
Hellsicht7
Yemoja
3,234
777
16,694
2,750
5,380
4,390
182
2,886
2,494
5,033
0
W
Maui
6,870
936
398
2,140
13,667
11,587
240
5,863
7,804
10,485
3,466
L
12,389
3,229
525
1,245
7,320
2,757
0
3,820
3,500
0
28,149
W
11,518
571
896
429
8,292
3,684
160
4,721
3,571
27,164
0
L
11,182
1,716
352
2,305
10,297
3,709
0
3,881
6,416
21,720
0
L
Aphrodite
qmanmatt
Aphrodite
3,003
324
6,564
6,771
13,178
6,986
0
5,514
7,664
8,770
493
W
Skadi
11,908
2,227
3,155
2,193
10,550
5,243
980
4,029
6,521
0
20,982
L
6,700
274
0
2,541
13,390
13,654
0
4,246
9,144
8,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,899
Gold Earned
44,194
80
Minions Killed
113
0
Camps Cleared
0
842,192
Distance Traveled
927,187
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,424
642
19
2
0
122,629
0
W
Ishtar
8,724
872
44
4
0
158,013
0
W
Yemoja
8,628
863
3
0
0
199,152
0
W
Maui
9,122
912
17
2
0
204,006
0
L
Skadi
7,280
728
30
3
0
196,476
0
W
Raijin
8,854
885
31
3
0
172,295
0
L
Hera
6,964
696
11
1
0
177,158
0
L
Aphrodite
6,650
665
13
1
0
176,055
0
W
Skadi
8,866
887
18
2
0
193,721
0
L
Ymir
6,581
658
7
1
0
169,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role