Player Matchup

Atlas
Atlas
Cheddar_isBetter
Atlas
Level 128
God Stats
0W - 3L
1,184 SR
Queue Stats
200W - 195L
1,513 Elo+
Party 1
Discordia
Discordia
KOLSTAD_1
Discordia
Level 126
God Stats
3W - 2L
1,706 SR
Queue Stats
226W - 221L
1,508 Elo+
Party 1
Sun Wukong
Sun Wukong
RaG3_AsSaCiNz
Sun Wukong
Level 122
God Stats
10W - 11L
1,648 SR
Queue Stats
187W - 183L
1,502 Elo+
Party 1
Thanatos
Thanatos
XxAaronMaidenxX
Thanatos
Level 156
God Stats
27W - 31L
1,348 SR
Queue Stats
410W - 345L
1,499 Elo+
Solo
Hou Yi
Hou Yi
spid192
Hou Yi
Level 174
God Stats
90W - 118L
1,458 SR
Queue Stats
320W - 320L
1,420 Elo+
Solo
Team Averages
Level 141
1,469 SR
1,488 Elo+

VS

Team Averages
Level 114
1,484 SR
1,518 Elo+
Bastet
Bastet
 
Bastet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
LordEstarossa
Maui
Level 140
God Stats
11W - 11L
1,376 SR
Queue Stats
128W - 121L
1,494 Elo+
Solo
Hou Yi
Hou Yi
Ricora375
Hou Yi
Level 124
God Stats
2W - 5L
1,318 SR
Queue Stats
279W - 271L
1,504 Elo+
Solo
Mercury
Mercury
XAVICIBA
Mercury
Level 109
God Stats
5W - 2L
1,501 SR
Queue Stats
198W - 168L
1,531 Elo+
Solo
Agni
Agni
chrisxtemperrr
Agni
Level 69
God Stats
3W - 0L
1,726 SR
Queue Stats
38W - 22L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,026
1,005
4,111
4,447
3,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
KOLSTAD_1
Discordia
10
0 / 2 / 0
4,727
945
2,772
2,407
614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
RaG3_AsSaCiNz
Sun Wukong
10
2 / 4 / 1
5,063
1,013
3,420
7,125
3,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
6
0 / 0 / 0
2,709
542
0
0
0
Hou Yi
spid192
Hou Yi
9
1 / 5 / 2
4,976
995
2,659
6,659
1,841
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
0 / 1 / 5
4,828
966
3,633
4,343
2,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
4 / 0 / 4
5,983
1,197
2,609
3,950
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
Ricora375
Hou Yi
10
2 / 1 / 6
5,332
1,066
1,678
2,908
944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
XAVICIBA
Mercury
10
1 / 2 / 5
5,215
1,043
2,608
3,893
1,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
5 / 0 / 5
5,808
1,162
7,112
3,330
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
12
12
Deaths
4
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
1
5
2.5
L
1
1
3
2.5
L
Discordia
KOLSTAD_1
Discordia
0
2
0
0
W
4
0
4
6
L
Sun Wukong
RaG3_AsSaCiNz
Sun Wukong
2
4
1
0.63
W
Hou Yi
Ricora375
Hou Yi
2
1
6
5
W
Mercury
XAVICIBA
Mercury
1
2
5
1.75
L
Thanatos
0
0
0
0
W
5
0
5
7.5
L
Hou Yi
spid192
Hou Yi
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,962
Damage
17,640
20,638
Taken
18,424
9,332
Mitigated
7,845
2,865
Healing
3,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,633
591
0
827
4,343
2,543
0
1,573
2,515
0
6,941
L
4,111
1,509
0
634
4,447
3,223
0
648
3,558
13,196
0
L
Discordia
KOLSTAD_1
Discordia
2,772
80
0
300
2,407
614
0
996
1,203
11,741
326
W
2,609
413
0
1,227
3,950
2,187
0
1,668
2,206
13,127
30
L
Sun Wukong
RaG3_AsSaCiNz
Sun Wukong
3,420
527
0
843
7,125
3,654
0
3,095
3,445
0
10,787
W
Hou Yi
Ricora375
Hou Yi
1,678
1,233
0
500
2,908
944
0
1,170
1,673
0
8,928
W
Mercury
XAVICIBA
Mercury
2,608
867
0
0
3,893
1,149
0
634
3,223
0
12,163
L
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
7,112
897
0
860
3,330
1,022
0
1,258
2,072
15,950
0
L
Hou Yi
spid192
Hou Yi
2,659
1,062
0
1,088
6,659
1,841
0
3,935
2,199
0
8,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,501
Gold Earned
27,166
73
Minions Killed
111
0
Camps Cleared
0
412,589
Distance Traveled
560,251
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
4,828
966
11
2
0
107,908
0
L
Atlas
5,026
1,005
21
4
0
103,331
0
L
Discordia
4,727
945
21
4
0
106,390
0
W
Maui
5,983
1,197
31
6
0
120,368
0
L
Sun Wukong
5,063
1,013
19
4
0
108,313
0
W
Hou Yi
5,332
1,066
19
4
0
107,572
0
W
Mercury
5,215
1,043
18
4
0
107,829
0
L
Thanatos
2,709
542
0
0
0
0
0
W
Agni
5,808
1,162
32
6
0
116,574
0
L
Hou Yi
4,976
995
12
2
0
94,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role