Player Matchup

Bacchus
Bacchus
BPG SLAPPAAA
Bacchus
Level 28
God Stats
3W - 3L
1,808 SR
Queue Stats
102W - 121L
1,452 Elo+
Solo
Sol
Sol
FuNnYBaDgErZ
Sol
Level 27
God Stats
2W - 2L
1,592 SR
Queue Stats
38W - 51L
1,331 Elo+
Solo
Zeus
Zeus
Kasearito
Zeus
Level 48
God Stats
1W - 1L
1,732 SR
Queue Stats
105W - 144L
1,417 Elo+
Solo
Hercules
Hercules
ShockHawk
Hercules
Level 127
God Stats
2W - 1L
1,830 SR
Queue Stats
129W - 138L
1,466 Elo+
Party 2
Chaac
Chaac
raddishman
Chaac
Level 112
God Stats
0W - 2L
1,260 SR
Queue Stats
124W - 135L
1,464 Elo+
Party 2
Team Averages
Level 68
1,644 SR
1,426 Elo+

VS

Team Averages
Level 42
1,464 SR
1,454 Elo+
Ah Puch
Ah Puch
GreenGlass57
Ah Puch
Level 101
God Stats
2W - 2L
1,473 SR
Queue Stats
75W - 79L
1,480 Elo+
Solo
Kukulkan
Kukulkan
Shhaaaggy3063
Kukulkan
Level 26
God Stats
1W - 3L
1,229 SR
Queue Stats
80W - 86L
1,460 Elo+
Solo
Cerberus
Cerberus
TwistedWyvern
Cerberus
Level 18
God Stats
2W - 0L
1,713 SR
Queue Stats
18W - 17L
1,458 Elo+
Party 1
Charybdis
Charybdis
WolfhoundXIII
Charybdis
Level 29
God Stats
3W - 1L
1,603 SR
Queue Stats
51W - 64L
1,415 Elo+
Party 1
Danzaburou
Danzaburou
Zanderman74
Danzaburou
Level 34
God Stats
4W - 7L
1,303 SR
Queue Stats
84W - 96L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BPG SLAPPAAA
Bacchus
13
0 / 5 / 15
8,717
671
3,277
15,819
20,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

17
4 / 5 / 12
9,409
724
11,078
14,256
5,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
18
9 / 6 / 9
10,891
838
18,357
11,598
5,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
ShockHawk
Hercules
18
7 / 5 / 14
10,306
793
16,554
33,343
29,713
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
14
4 / 5 / 10
9,375
721
7,378
14,659
12,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GreenGlass57
Ah Puch
18
6 / 3 / 14
10,897
838
19,756
7,663
3,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Kukulkan
Shhaaaggy3063
Kukulkan
20
8 / 3 / 12
12,324
948
20,446
11,806
5,236
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cerberus
TwistedWyvern
Cerberus
14
1 / 6 / 16
9,122
702
9,012
19,904
18,035
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charybdis
WolfhoundXIII
Charybdis
12
2 / 9 / 13
8,994
692
11,695
14,165
5,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Zanderman74
Danzaburou
19
9 / 3 / 13
12,248
942
19,858
11,919
5,444
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
94
24
Kills
26
26
Deaths
24
60
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Bacchus
BPG SLAPPAAA
Bacchus
0
5
15
1.5
L
4
5
12
2
W
Ah Puch
GreenGlass57
Ah Puch
6
3
14
4.33
L
Zeus
9
6
9
2.25
W
Kukulkan
Shhaaaggy3063
Kukulkan
8
3
12
4.67
L
Hercules
ShockHawk
Hercules
7
5
14
2.8
W
Cerberus
TwistedWyvern
Cerberus
1
6
16
1.5
W
Charybdis
WolfhoundXIII
Charybdis
2
9
13
0.94
W
Danzaburou
Zanderman74
Danzaburou
9
3
13
5.17
L
Chaac
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,644
Damage
80,767
89,675
Taken
65,457
73,866
Mitigated
37,347
35,820
Healing
21,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
BPG SLAPPAAA
Bacchus
3,277
234
0
2,761
15,819
20,574
0
6,880
8,939
8,125
0
L
11,078
2,479
519
4,552
14,256
5,571
0
9,579
4,677
26,891
572
W
Ah Puch
GreenGlass57
Ah Puch
19,756
158
2,333
1,481
7,663
3,257
518
4,208
3,455
34,567
296
L
Zeus
18,357
1,719
1,424
918
11,598
5,289
332
7,687
3,911
34,300
864
W
Kukulkan
Shhaaaggy3063
Kukulkan
20,446
992
1,157
2,665
11,806
5,236
546
6,135
5,671
40,280
1,465
L
Hercules
ShockHawk
Hercules
16,554
5,210
2,293
18,176
33,343
29,713
0
14,902
18,441
461
25,614
W
Cerberus
TwistedWyvern
Cerberus
9,012
1,005
290
4,950
19,904
18,035
0
10,083
9,821
12,991
557
W
Charybdis
WolfhoundXIII
Charybdis
11,695
5,510
1,039
2,179
14,165
5,375
0
7,244
6,921
0
15,752
W
Danzaburou
Zanderman74
Danzaburou
19,858
7,419
957
4,077
11,919
5,444
2,402
4,669
7,250
0
40,498
L
Chaac
7,378
373
1,021
4,156
14,659
12,719
0
8,784
5,875
0
11,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,698
Gold Earned
53,585
130
Minions Killed
153
0
Camps Cleared
0
1,105,932
Distance Traveled
1,163,373
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,717
671
8
1
0
214,993
0
L
Sol
9,409
724
41
3
0
216,359
0
W
Ah Puch
10,897
838
40
3
0
248,968
0
L
Zeus
10,891
838
46
4
0
217,457
0
W
Kukulkan
12,324
948
45
3
0
259,541
0
L
Hercules
10,306
793
23
2
0
251,045
0
W
Cerberus
9,122
702
5
0
0
227,729
0
W
Charybdis
8,994
692
11
1
0
206,016
0
W
Danzaburou
12,248
942
52
4
0
221,119
0
L
Chaac
9,375
721
12
1
0
206,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role