Player Matchup

Hades
Hades
 
Hades
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
 
Cabrakan
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
DartherRevan
Odin
Level 131
God Stats
1W - 2L
1,132 SR
Queue Stats
443W - 410L
1,494 Elo+
Solo
Horus
Horus
RumiruGabrys
Horus
Level 159
God Stats
8W - 7L
1,678 SR
Queue Stats
713W - 625L
1,597 Elo+
Party 1
Anhur
Anhur
al6ir
Anhur
Level 159
God Stats
5W - 11L
1,380 SR
Queue Stats
293W - 281L
1,546 Elo+
Solo
Team Averages
Level 146
1,438 SR
1,527 Elo+

VS

Team Averages
Level 141
1,583 SR
1,580 Elo+
Thanatos
Thanatos
Binbit
Thanatos
Level 170
God Stats
2W - 3L
1,603 SR
Queue Stats
209W - 182L
1,584 Elo+
Party 2
Anhur
Anhur
Feesh
Anhur
Level 202
God Stats
7W - 4L
1,857 SR
Queue Stats
369W - 159L
1,661 Elo+
Solo
Nox
Nox
Scimpi
Nox
Level 151
God Stats
3W - 2L
1,729 SR
Queue Stats
132W - 89L
1,605 Elo+
Party 2
Sun Wukong
Sun Wukong
Scovlad
Sun Wukong
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 80L
1,534 Elo+
Party 2
Sobek
Sobek
Takoruma
Sobek
Level 127
God Stats
1W - 6L
1,228 SR
Queue Stats
270W - 246L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
7 / 4 / 8
8,078
673
8,564
10,534
4,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cabrakan
 
Cabrakan
13
6 / 1 / 5
7,873
656
8,391
8,400
5,291
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 3 / 4
8,276
690
8,575
7,323
5,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 1 / 8
6,686
557
5,721
10,850
7,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
al6ir
Anhur
11
0 / 4 / 1
6,033
503
2,387
7,819
1,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Binbit
Thanatos
10
2 / 8 / 3
5,887
491
5,228
13,032
3,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anhur
Feesh
Anhur
14
4 / 0 / 0
7,823
652
6,565
5,021
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nox
Scimpi
Nox
12
2 / 5 / 2
6,943
579
4,663
6,664
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Scovlad
Sun Wukong
11
3 / 5 / 1
7,089
591
7,095
12,215
6,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sobek
Takoruma
Sobek
9
1 / 3 / 3
5,745
479
4,251
8,308
5,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
21
Kills
12
13
Deaths
21
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
7
4
8
2.75
W
Cabrakan
 
Cabrakan
6
1
5
8.5
L
Thanatos
Binbit
Thanatos
2
8
3
0.44
W
6
3
4
2.67
L
Anhur
Feesh
Anhur
4
0
0
4
W
2
1
8
6
L
Nox
Scimpi
Nox
2
5
2
0.6
L
Sun Wukong
Scovlad
Sun Wukong
3
5
1
0.7
L
Sobek
Takoruma
Sobek
1
3
3
0.83
W
Anhur
al6ir
Anhur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,638
Damage
27,802
44,926
Taken
45,240
24,000
Mitigated
19,022
14,604
Healing
13,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
8,564
1,659
622
4,103
10,534
4,458
0
2,801
7,588
61,903
0
W
Cabrakan
 
Cabrakan
8,391
1,304
0
2,462
8,400
5,291
577
2,611
5,659
52,264
0
L
Thanatos
Binbit
Thanatos
5,228
1,314
0
4,847
13,032
3,746
0
6,382
6,650
0
36,694
W
8,575
2,144
0
555
7,323
5,278
0
829
6,490
153
46,033
L
Anhur
Feesh
Anhur
6,565
2,734
0
2,358
5,021
1,478
501
657
4,364
0
67,910
W
5,721
2,026
1,229
3,439
10,850
7,434
0
1,953
8,801
947
12,108
L
Nox
Scimpi
Nox
4,663
619
0
496
6,664
1,845
0
4,099
2,565
37,129
255
L
Sun Wukong
Scovlad
Sun Wukong
7,095
2,563
0
2,298
12,215
6,516
0
2,494
9,721
0
46,029
L
Sobek
Takoruma
Sobek
4,251
371
0
3,257
8,308
5,437
0
3,476
4,832
13,736
0
W
Anhur
al6ir
Anhur
2,387
799
0
2,194
7,819
1,539
0
491
7,328
0
37,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,946
Gold Earned
33,487
364
Minions Killed
377
0
Camps Cleared
0
1,320,048
Distance Traveled
1,221,284
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,078
673
101
8
0
290,019
0
W
Cabrakan
7,873
656
90
8
0
276,738
0
L
Thanatos
5,887
491
56
5
0
271,050
0
W
Odin
8,276
690
83
7
0
236,035
2
L
Anhur
7,823
652
131
11
0
235,698
2
W
Horus
6,686
557
25
2
0
274,023
4
L
Nox
6,943
579
96
8
0
260,485
0
L
Sun Wukong
7,089
591
84
7
0
261,764
0
L
Sobek
5,745
479
10
1
0
192,287
3
W
Anhur
6,033
503
65
5
0
243,233
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role