Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Dekyume
Zhong Kui
Level 109
God Stats
13W - 8L
1,612 SR
Queue Stats
101W - 86L
1,557 Elo+
Party 1
Kali
Kali
HeyIts_JonnyG
Kali
Level 155
God Stats
25W - 22L
1,554 SR
Queue Stats
246W - 216L
1,510 Elo+
Solo
Anhur
Anhur
lelyumi
Anhur
Level 153
God Stats
14W - 7L
1,645 SR
Queue Stats
101W - 94L
1,527 Elo+
Party 1
Nu Wa
Nu Wa
monkeybos
Nu Wa
Level 67
God Stats
3W - 2L
1,618 SR
Queue Stats
43W - 35L
1,511 Elo+
Party 1
Team Averages
Level 136
1,586 SR
1,521 Elo+

VS

Team Averages
Level 112
1,533 SR
1,497 Elo+
Ullr
Ullr
GuidoMarcoccia
Ullr
Level 102
God Stats
18W - 38L
1,390 SR
Queue Stats
123W - 187L
1,443 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Janitha
Morgan Le Fay
Level 108
God Stats
9W - 15L
1,634 SR
Queue Stats
46W - 61L
1,456 Elo+
Party 3
Ymir
Ymir
Mochilito iF
Ymir
Level 106
God Stats
7W - 10L
1,510 SR
Queue Stats
115W - 110L
1,509 Elo+
Solo
Nemesis
Nemesis
PPGIRLXDDDDDDD
Nemesis
Level 124
God Stats
15W - 12L
1,617 SR
Queue Stats
204W - 233L
1,598 Elo+
Party 3
Mulan
Mulan
andoedes_
Mulan
Level 120
God Stats
14W - 18L
1,514 SR
Queue Stats
283W - 365L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 0 / 4
6,243
624
1,881
4,274
3,159
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
Dekyume
Zhong Kui
12
4 / 2 / 0
7,347
735
6,406
7,565
5,179
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 4 / 1
5,729
573
2,382
7,583
3,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
lelyumi
Anhur
12
4 / 1 / 1
6,845
685
4,884
4,862
1,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Nu Wa
monkeybos
Nu Wa
10
1 / 1 / 1
5,698
570
4,738
3,031
709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,923
592
1,131
5,550
1,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Janitha
Morgan Le Fay
9
1 / 2 / 2
5,274
527
1,889
4,537
1,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 2 / 0
4,005
401
348
3,401
749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
5 / 1 / 1
6,055
606
5,269
6,961
2,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
andoedes_
Mulan
10
1 / 4 / 3
5,721
572
3,625
10,057
3,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
10
Kills
8
8
Deaths
10
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
4
2
W
Zhong Kui
Dekyume
Zhong Kui
4
2
0
2
L
1
1
0
1
W
1
4
1
0.38
L
Morgan Le Fay
Janitha
Morgan Le Fay
1
2
2
1
L
0
2
0
0
L
5
1
1
5.5
L
Mulan
andoedes_
Mulan
1
4
3
0.63
W
Anhur
lelyumi
Anhur
4
1
1
4.5
W
Nu Wa
monkeybos
Nu Wa
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,291
Damage
12,262
27,315
Taken
30,506
13,568
Mitigated
9,703
11,405
Healing
5,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
1,881
192
0
1,251
4,274
3,159
0
857
3,365
21,549
0
W
Zhong Kui
Dekyume
Zhong Kui
6,406
1,200
0
4,238
7,565
5,179
32
667
6,898
49,144
1,999
L
1,131
407
0
500
5,550
1,362
0
620
4,930
0
39,368
W
2,382
878
0
2,820
7,583
3,028
236
423
7,160
0
29,982
L
Morgan Le Fay
Janitha
Morgan Le Fay
1,889
342
0
306
4,537
1,205
0
2,199
2,338
27,869
0
L
348
37
0
635
3,401
749
0
800
2,601
7,151
0
L
5,269
3,462
0
723
6,961
2,447
0
2,611
4,350
0
42,103
L
Mulan
andoedes_
Mulan
3,625
283
0
2,887
10,057
3,940
0
6,669
3,388
0
30,759
W
Anhur
lelyumi
Anhur
4,884
2,628
0
2,366
4,862
1,493
752
121
4,731
0
52,441
W
Nu Wa
monkeybos
Nu Wa
4,738
823
0
730
3,031
709
0
107
2,924
35,315
1,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,862
Gold Earned
26,978
343
Minions Killed
298
0
Camps Cleared
0
979,245
Distance Traveled
971,609
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,243
624
2
0
0
214,177
6
W
Zhong Kui
7,347
735
94
9
0
166,377
0
L
Ullr
5,923
592
78
8
0
183,456
0
W
Kali
5,729
573
56
6
0
215,155
2
L
Morgan Le Fay
5,274
527
53
5
0
201,968
2
L
Ymir
4,005
401
28
3
0
136,014
0
L
Nemesis
6,055
606
80
8
0
249,757
0
L
Mulan
5,721
572
59
6
0
200,414
4
W
Anhur
6,845
685
117
12
0
186,648
1
W
Nu Wa
5,698
570
74
7
0
196,888
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role