Player Matchup

Izanami
Izanami
Silver II
DontPingMeBro
Izanami
Silver II
Level 78
God Stats
1W - 0L
1,771 SR
Queue Stats
26W - 42L
1,167 MMR
Solo
Surtr
Surtr
Gold V
El Mighty Baldo
Surtr
Gold V
Level 149
God Stats
120W - 91L
1,576 SR
Queue Stats
241W - 247L
1,311 MMR
Solo
Ra
Ra
Gold III
Et3rnalSp4rk
Ra
Gold III
Level 84
God Stats
2W - 8L
1,237 SR
Queue Stats
58W - 65L
1,454 MMR
Party 1
Fafnir
Fafnir
Silver III
Extorath
Fafnir
Silver III
Level 87
God Stats
7W - 9L
1,451 SR
Queue Stats
57W - 70L
1,175 MMR
Solo
Nemesis
Nemesis
Silver II
kxgyu
Nemesis
Silver II
Level 113
God Stats
6W - 3L
1,675 SR
Queue Stats
62W - 90L
1,066 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 102
1,542 SR
1,235 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,471 SR
1,230 MMR
Sol
Sol
Silver III
Steezgod32
Sol
Silver III
Level 62
God Stats
0W - 2L
1,297 SR
Queue Stats
13W - 31L
1,118 MMR
Solo
Skadi
Skadi
Silver IV
Themorrigan1480
Skadi
Silver IV
Level 128
God Stats
2W - 4L
1,567 SR
Queue Stats
124W - 157L
1,104 MMR
Solo
Serqet
Serqet
Silver I
Yeetandelet9865
Serqet
Silver I
Level 123
God Stats
0W - 1L
1,140 SR
Queue Stats
48W - 60L
1,326 MMR
Solo
Ah Puch
Ah Puch
Gold V
mattspurplepen
Ah Puch
Gold V
Level 205
God Stats
0W - 2L
1,852 SR
Queue Stats
46W - 44L
1,334 MMR
Solo
Ymir
Ymir
Silver I
xXMonteCristoXx
Ymir
Silver I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,269 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
2 / 0 / 1
5,156
645
3,121
3,691
882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
5 / 0 / 0
6,305
788
4,506
7,004
4,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 1 / 1
4,960
620
2,230
3,592
1,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fafnir
Extorath
Fafnir
8
2 / 1 / 1
4,935
617
1,222
5,216
3,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nemesis
kxgyu
Nemesis
9
1 / 1 / 1
4,794
599
4,059
5,870
1,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
JanusThanatosCthulhuKing Arthur

VS

Bans
AthenaChang'eSun WukongKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
3,907
488
601
3,326
666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 5 / 0
4,067
508
3,253
5,429
933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

7
1 / 1 / 0
4,263
533
2,456
5,717
1,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Mace

Mace

+10
Physical Power

9
2 / 1 / 1
4,896
612
4,866
3,211
849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 1 / 2
4,124
516
1,477
5,037
3,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
10
Kills
3
3
Deaths
10
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
2
0
1
2.5
W
5
0
0
5
W
0
1
1
0.5
W
Fafnir
Extorath
Fafnir
2
1
1
2.5
L
0
2
0
0
L
0
5
0
0
L
1
1
0
1
W
Nemesis
kxgyu
Nemesis
1
1
1
1.5
L
2
1
1
2.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,138
Damage
12,653
25,373
Taken
22,720
11,057
Mitigated
7,237
8,935
Healing
4,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
3,121
2,014
0
1,953
3,691
882
752
526
3,137
0
35,915
W
4,506
848
0
2,747
7,004
4,030
0
61
6,943
649
38,511
W
2,230
236
60
911
3,592
1,001
0
2,365
1,194
29,282
1,085
W
Fafnir
Extorath
Fafnir
1,222
196
0
2,406
5,216
3,363
217
2,133
2,915
9,816
2,926
L
601
110
0
1,458
3,326
666
0
293
2,887
13,925
2,634
L
3,253
1,180
0
0
5,429
933
0
505
4,653
0
19,600
L
2,456
412
0
450
5,717
1,630
0
450
5,267
0
21,325
W
Nemesis
kxgyu
Nemesis
4,059
1,925
0
858
5,870
1,781
0
1,499
4,108
0
32,146
L
4,866
91
0
1,377
3,211
849
0
1,364
1,802
28,728
0
L
1,477
506
0
1,145
5,037
3,159
0
986
4,051
10,945
783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,150
Gold Earned
21,257
282
Minions Killed
179
0
Camps Cleared
0
821,062
Distance Traveled
776,953
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,156
645
68
9
0
147,461
0
W
Surtr
6,305
788
77
10
0
144,976
0
W
Ra
4,960
620
51
6
0
185,696
0
W
Fafnir
4,935
617
24
3
0
156,462
4
L
Sol
3,907
488
35
4
0
107,891
0
L
Skadi
4,067
508
35
4
0
149,928
0
L
Serqet
4,263
533
39
5
0
199,595
0
W
Nemesis
4,794
599
62
8
0
186,467
0
L
Ah Puch
4,896
612
49
6
0
157,757
4
L
Ymir
4,124
516
21
3
0
161,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role