Player Matchup

Horus
Horus
Silver I
Arkham_knight_12
Horus
Silver I
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 31L
1,324 MMR
Solo
Janus
Janus
Gold V
Copper stopr
Janus
Gold V
Level 106
God Stats
2W - 2L
1,613 SR
Queue Stats
131W - 143L
1,359 MMR
Solo
Freya
Freya
Silver V
Dexvin
Freya
Silver V
Level 219
God Stats
3W - 12L
1,214 SR
Queue Stats
642W - 690L
877 MMR
Solo
Sylvanus
Sylvanus
Gold V
Kiiapo
Sylvanus
Gold V
Level 149
God Stats
4W - 1L
1,888 SR
Queue Stats
52W - 57L
1,345 MMR
Solo
Fenrir
Fenrir
Gold IV
guachoslocos
Fenrir
Gold IV
Level 83
God Stats
16W - 10L
1,655 SR
Queue Stats
77W - 74L
1,368 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 141
1,574 SR
1,255 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,517 SR
1,268 MMR
Artio
Artio
Silver IV
Hunter26X26
Artio
Silver IV
Level 145
God Stats
100W - 124L
1,432 SR
Queue Stats
161W - 184L
746 MMR
Solo
Vulcan
Vulcan
Silver III
ModeratelyFrosty
Vulcan
Silver III
Level 85
God Stats
2W - 2L
1,457 SR
Queue Stats
6W - 13L
1,421 MMR
Party 1
Loki
Loki
Platinum V
Spy234Ch29
Loki
Platinum V
Level 149
God Stats
3W - 5L
1,555 SR
Queue Stats
66W - 81L
1,380 MMR
Solo
Danzaburou
Danzaburou
Gold V
True_Coconut
Danzaburou
Gold V
Level 157
God Stats
2W - 2L
1,645 SR
Queue Stats
81W - 81L
1,373 MMR
Solo
King Arthur
King Arthur
Bronze III
anthony643364
King Arthur
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,421 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
7,414
494
1,665
9,944
6,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

8
0 / 2 / 3
5,971
398
1,698
3,143
758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Freya
Dexvin
Freya
12
2 / 4 / 0
7,036
469
5,155
11,735
3,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sylvanus
Kiiapo
Sylvanus
14
1 / 4 / 1
8,312
554
7,172
11,680
8,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
17
8 / 4 / 2
9,279
619
7,991
14,385
7,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
Chang'eGaneshaThanatosAnubis

VS

Bans
CernunnosIzanamiSun WukongBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 5
7,915
528
7,549
10,738
6,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 5 / 2
8,733
582
4,863
7,840
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 2 / 4
9,065
604
7,791
11,469
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Danzaburou
True_Coconut
Danzaburou
15
2 / 1 / 2
9,331
622
7,581
8,943
3,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
anthony643364
King Arthur
15
3 / 2 / 1
9,297
620
6,538
12,256
8,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
11
Kills
14
15
Deaths
11
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
0
2
3
0.75
L
Freya
Dexvin
Freya
2
4
0
0.5
W
2
1
5
4.5
L
Sylvanus
Kiiapo
Sylvanus
1
4
1
0.38
W
2
5
2
0.6
W
5
2
4
3.5
W
Danzaburou
True_Coconut
Danzaburou
2
1
2
3
W
King Arthur
anthony643364
King Arthur
3
2
1
1.75
L
Fenrir
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,681
Damage
34,322
50,887
Taken
51,246
27,598
Mitigated
24,199
15,323
Healing
18,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,665
923
1,022
4,142
9,944
6,816
0
5,166
4,778
0
23,950
L
1,698
43
0
646
3,143
758
0
860
2,283
18,118
2,062
L
Freya
Dexvin
Freya
5,155
1,549
0
4,655
11,735
3,476
0
2,073
9,662
38,781
0
W
7,549
54
492
4,165
10,738
6,693
305
2,215
8,155
24,072
0
L
Sylvanus
Kiiapo
Sylvanus
7,172
1,730
0
2,738
11,680
8,608
0
1,162
10,518
45,789
11,413
W
4,863
119
0
895
7,840
2,616
595
818
6,856
54,466
881
W
7,791
1,886
0
5,555
11,469
3,822
0
802
10,627
0
75,285
W
Danzaburou
True_Coconut
Danzaburou
7,581
1,705
0
4,488
8,943
3,050
0
3,076
5,355
0
71,669
W
King Arthur
anthony643364
King Arthur
6,538
828
0
2,792
12,256
8,018
78
5,382
6,874
0
62,062
L
Fenrir
7,991
1,748
0
2,120
14,385
7,940
13
2,987
11,398
0
82,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,012
Gold Earned
44,341
395
Minions Killed
480
0
Camps Cleared
0
1,320,441
Distance Traveled
1,596,598
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,414
494
56
4
0
313,630
6
L
Janus
5,971
398
36
2
0
131,981
0
L
Freya
7,036
469
76
5
0
256,908
0
W
Artio
7,915
528
18
1
0
310,712
3
L
Sylvanus
8,312
554
113
8
0
267,301
6
W
Vulcan
8,733
582
111
7
0
296,075
4
W
Loki
9,065
604
113
8
0
377,952
8
W
Danzaburou
9,331
622
116
8
0
289,002
2
W
King Arthur
9,297
620
122
8
0
322,857
2
L
Fenrir
9,279
619
114
8
0
350,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role