Player Matchup

Sol
Sol
LuvNyxx
Sol
Level 126
God Stats
1W - 0L
1,484 SR
Queue Stats
5W - 7L
1,463 Elo+
Party 1
Sun Wukong
Sun Wukong
MingaMan
Sun Wukong
Level 145
God Stats
2W - 4L
1,510 SR
Queue Stats
60W - 103L
1,425 Elo+
Party 1
Chaac
Chaac
PrestoOnMars
Chaac
Level 81
God Stats
1W - 0L
1,217 SR
Queue Stats
12W - 20L
1,408 Elo+
Party 1
Athena
Athena
bodyqc
Athena
Level 110
God Stats
15W - 11L
1,559 SR
Queue Stats
460W - 467L
1,427 Elo+
Solo
Ganesha
Ganesha
jLuckyyy
Ganesha
Level 145
God Stats
13W - 6L
1,567 SR
Queue Stats
222W - 212L
1,510 Elo+
Solo
Team Averages
Level 121
1,467 SR
1,447 Elo+

VS

Team Averages
Level 119
1,366 SR
1,482 Elo+
Bakasura
Bakasura
 
Bakasura
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ABO3TAB
Tiamat
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 89L
1,528 Elo+
Solo
Ah Puch
Ah Puch
CuckedGaming
Ah Puch
Level 156
God Stats
0W - 1L
1,328 SR
Queue Stats
47W - 46L
1,468 Elo+
Solo
Charon
Charon
Kelo-HD
Charon
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 73L
1,371 Elo+
Solo
Camazotz
Camazotz
xShynokx
Camazotz
Level 158
God Stats
0W - 6L
1,001 SR
Queue Stats
340W - 336L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
2 / 2 / 11
8,208
821
7,785
6,786
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
MingaMan
Sun Wukong
14
7 / 2 / 7
9,086
909
8,575
8,959
9,569
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

16
3 / 1 / 11
8,846
885
8,695
14,045
9,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Athena
bodyqc
Athena
15
4 / 2 / 8
9,210
921
7,845
12,696
9,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ganesha
jLuckyyy
Ganesha
15
0 / 1 / 16
9,065
907
8,949
11,396
10,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
1 / 4 / 3
6,856
686
5,023
9,613
10,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Tiamat
ABO3TAB
Tiamat
1
0 / 0 / 0
2,552
255
0
0
0
Ah Puch
CuckedGaming
Ah Puch
16
4 / 4 / 3
8,384
838
22,469
17,030
11,200
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charon
Kelo-HD
Charon
16
1 / 3 / 5
8,408
841
11,157
8,715
8,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
xShynokx
Camazotz
11
2 / 5 / 2
7,238
724
7,688
12,255
7,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
21
16
Kills
8
8
Deaths
16
53
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
4
3
0.63
L
Tiamat
ABO3TAB
Tiamat
0
0
0
0
L
Ah Puch
CuckedGaming
Ah Puch
4
4
3
1.38
L
Charon
Kelo-HD
Charon
1
3
5
1.17
W
Sol
2
2
11
3.75
W
Sun Wukong
MingaMan
Sun Wukong
7
2
7
5.25
W
3
1
11
8.5
W
Athena
bodyqc
Athena
4
2
8
4
W
Ganesha
jLuckyyy
Ganesha
0
1
16
8
L
Camazotz
xShynokx
Camazotz
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,849
Damage
46,337
53,882
Taken
47,613
42,099
Mitigated
37,364
22,027
Healing
15,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,023
3,023
341
2,471
9,613
10,494
0
5,327
4,286
0
6,398
L
Tiamat
ABO3TAB
Tiamat
0
0
0
0
0
0
0
0
0
0
0
L
Ah Puch
CuckedGaming
Ah Puch
22,469
1,278
155
6,658
17,030
11,200
0
7,977
9,053
37,125
490
L
Charon
Kelo-HD
Charon
11,157
1,240
445
762
8,715
8,420
0
5,158
3,557
20,903
1,388
W
Sol
7,785
2,071
822
2,274
6,786
2,597
1,477
4,220
2,566
19,156
0
W
Sun Wukong
MingaMan
Sun Wukong
8,575
1,466
1,459
1,539
8,959
9,569
265
4,935
3,872
0
13,955
W
8,695
1,177
1,733
3,086
14,045
9,909
472
9,408
4,364
0
23,072
W
Athena
bodyqc
Athena
7,845
2,504
652
4,859
12,696
9,433
205
6,332
6,102
12,905
930
W
Ganesha
jLuckyyy
Ganesha
8,949
530
2,355
3,248
11,396
10,591
0
7,089
3,943
23,941
0
L
Camazotz
xShynokx
Camazotz
7,688
1,305
1,441
3,566
12,255
7,250
0
5,707
6,548
0
12,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,415
Gold Earned
33,438
139
Minions Killed
74
0
Camps Cleared
0
989,252
Distance Traveled
662,954
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,856
686
16
2
0
129,148
0
L
Tiamat
2,552
255
0
0
0
0
0
L
Ah Puch
8,384
838
31
3
0
164,776
0
L
Charon
8,408
841
20
2
0
170,700
0
W
Sol
8,208
821
40
4
0
186,283
0
W
Sun Wukong
9,086
909
14
1
0
191,510
0
W
Chaac
8,846
885
47
5
0
223,909
0
W
Athena
9,210
921
31
3
0
192,485
0
W
Ganesha
9,065
907
7
1
0
195,065
1
L
Camazotz
7,238
724
7
1
0
198,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role