Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
FunkBears
Pele
Level 128
God Stats
15W - 17L
1,444 SR
Queue Stats
179W - 192L
1,402 Elo+
Party 1
Horus
Horus
JHerbie
Horus
Level 107
God Stats
83W - 63L
1,566 SR
Queue Stats
755W - 789L
1,512 Elo+
Solo
Nu Wa
Nu Wa
NobodyIsGodX
Nu Wa
Level 109
God Stats
9W - 7L
1,279 SR
Queue Stats
70W - 84L
1,379 Elo+
Party 1
Mulan
Mulan
sAvAGeXxKILLAxX
Mulan
Level 61
God Stats
4W - 1L
1,370 SR
Queue Stats
51W - 61L
1,438 Elo+
Party 1
Team Averages
Level 112
1,432 SR
1,446 Elo+

VS

Team Averages
Level 96
1,512 SR
1,447 Elo+
Zeus
Zeus
AnAngryPingu
Zeus
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 26L
1,392 Elo+
Party 2
Awilix
Awilix
IPigeonn
Awilix
Level 109
God Stats
0W - 2L
1,288 SR
Queue Stats
17W - 26L
1,392 Elo+
Party 2
Charon
Charon
JORGEAPOLO
Charon
Level 63
God Stats
2W - 4L
1,470 SR
Queue Stats
31W - 36L
1,451 Elo+
Solo
Odin
Odin
Yami_sensho
Odin
Level 86
God Stats
4W - 2L
1,800 SR
Queue Stats
379W - 341L
1,498 Elo+
Solo
Anhur
Anhur
papoutouffu
Anhur
Level 154
God Stats
13W - 15L
1,501 SR
Queue Stats
188W - 176L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
0 / 0 / 2
5,870
534
6,055
5,468
1,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Pele
13
8 / 1 / 0
7,215
656
6,071
9,250
3,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Horus
JHerbie
Horus
11
1 / 0 / 2
5,317
483
4,091
6,562
4,672
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
4 / 0 / 3
7,161
651
7,025
4,015
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 2
6,538
594
5,687
6,653
4,085
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
5,955
541
2,526
5,661
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
IPigeonn
Awilix
10
2 / 5 / 0
5,667
515
4,614
9,571
2,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
JORGEAPOLO
Charon
9
0 / 1 / 0
5,520
502
2,509
8,411
3,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 3 / 0
6,067
552
3,240
9,900
4,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 0
5,371
488
3,569
6,427
1,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
14
Kills
2
2
Deaths
14
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
0
2
1
L
0
4
1
0.13
W
Pele
8
1
0
8
L
Awilix
IPigeonn
Awilix
2
5
0
0.4
W
Horus
JHerbie
Horus
1
0
2
2
L
Charon
JORGEAPOLO
Charon
0
1
0
0
W
4
0
3
5.5
L
0
3
0
0
L
0
1
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,929
Damage
16,458
31,948
Taken
39,970
14,896
Mitigated
13,321
12,166
Healing
10,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,055
3,456
0
4,100
5,468
1,397
0
665
4,803
0
58,416
L
2,526
374
0
625
5,661
1,028
0
3,026
2,343
35,657
956
W
Pele
6,071
1,674
0
1,883
9,250
3,476
0
365
8,809
0
55,168
L
Awilix
IPigeonn
Awilix
4,614
1,890
0
930
9,571
2,922
0
1,431
7,907
0
41,109
W
Horus
JHerbie
Horus
4,091
1,711
435
3,360
6,562
4,672
0
1,479
5,083
0
19,575
L
Charon
JORGEAPOLO
Charon
2,509
855
1,591
2,120
8,411
3,204
0
631
7,684
15,894
0
W
7,025
1,048
0
500
4,015
1,266
0
2,462
1,553
41,529
898
L
3,240
687
0
2,872
9,900
4,877
0
486
8,904
0
37,055
L
3,569
1,794
0
2,548
6,427
1,290
0
500
5,807
0
45,476
W
5,687
1,233
0
1,888
6,653
4,085
0
0
6,226
0
38,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,101
Gold Earned
28,580
378
Minions Killed
335
0
Camps Cleared
0
1,226,948
Distance Traveled
1,063,895
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,870
534
108
10
0
205,280
2
L
Zeus
5,955
541
70
6
0
198,466
0
W
Pele
7,215
656
89
8
0
295,606
0
L
Awilix
5,667
515
65
6
0
247,348
1
W
Horus
5,317
483
22
2
0
250,322
0
L
Charon
5,520
502
31
3
0
206,725
1
W
Nu Wa
7,161
651
90
8
0
238,238
0
L
Odin
6,067
552
84
8
0
210,315
0
L
Anhur
5,371
488
85
8
0
201,041
0
W
Mulan
6,538
594
69
6
0
237,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role