Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Dangerus2002
Hun Batz
Level 125
God Stats
14W - 12L
1,640 SR
Queue Stats
78W - 57L
1,624 Elo+
Solo
Tiamat
Tiamat
ELPERFORADERO
Tiamat
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 165L
1,465 Elo+
Solo
Horus
Horus
Jokempo
Horus
Level 156
God Stats
13W - 14L
1,507 SR
Queue Stats
229W - 220L
1,509 Elo+
Party 1
Sol
Sol
NickoHatake195
Sol
Level 154
God Stats
7W - 9L
1,437 SR
Queue Stats
184W - 161L
1,473 Elo+
Party 1
Team Averages
Level 145
1,517 SR
1,514 Elo+

VS

Team Averages
Level 153
1,443 SR
1,503 Elo+
Danzaburou
Danzaburou
GringaBR
Danzaburou
Level 165
God Stats
4W - 8L
1,405 SR
Queue Stats
215W - 205L
1,494 Elo+
Party 2
Hercules
Hercules
Kolt02
Hercules
Level 169
God Stats
3W - 3L
1,600 SR
Queue Stats
307W - 309L
1,424 Elo+
Party 2
Merlin
Merlin
SebiSaavedra16
Merlin
Level 149
God Stats
6W - 5L
1,662 SR
Queue Stats
248W - 253L
1,507 Elo+
Solo
Nemesis
Nemesis
callmeblas
Nemesis
Level 124
God Stats
10W - 16L
1,450 SR
Queue Stats
267W - 251L
1,494 Elo+
Solo
Maui
Maui
zeebzeeb
Maui
Level 156
God Stats
1W - 4L
1,098 SR
Queue Stats
243W - 235L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
2 / 0 / 1
3,662
732
947
3,744
1,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
Dangerus2002
Hun Batz
7
1 / 1 / 0
3,925
785
1,547
2,244
497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
0 / 1 / 1
3,842
768
677
2,543
894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Horus
Jokempo
Horus
6
0 / 0 / 5
3,842
768
1,682
3,342
1,136
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

6
4 / 1 / 1
4,117
823
4,443
3,557
779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GringaBR
Danzaburou
5
0 / 4 / 1
2,968
594
3,304
4,636
1,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Kolt02
Hercules
6
1 / 1 / 0
3,813
763
487
2,929
1,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

3
0 / 1 / 0
2,773
555
351
690
130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
callmeblas
Nemesis
7
1 / 0 / 0
3,604
721
1,911
3,204
734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Maui
6
1 / 1 / 0
3,547
709
1,243
4,534
2,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
7
Kills
3
3
Deaths
7
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
0
1
2.5
W
Hun Batz
Dangerus2002
Hun Batz
1
1
0
1
W
0
1
1
0.5
L
Danzaburou
GringaBR
Danzaburou
0
4
1
0.13
W
Horus
Jokempo
Horus
0
0
5
2.5
L
Hercules
Kolt02
Hercules
1
1
0
1
W
4
1
1
4.5
L
0
1
0
0
L
Nemesis
callmeblas
Nemesis
1
0
0
1
L
Maui
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,296
Damage
7,296
15,430
Taken
15,993
4,316
Mitigated
5,436
8,102
Healing
6,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
947
390
0
2,170
3,744
1,010
0
289
3,393
0
14,460
W
Hun Batz
Dangerus2002
Hun Batz
1,547
627
0
440
2,244
497
0
0
2,216
0
19,517
W
677
83
0
1,017
2,543
894
0
0
2,543
19,264
1,670
L
Danzaburou
GringaBR
Danzaburou
3,304
717
0
870
4,636
1,263
0
2,790
1,846
0
15,882
W
Horus
Jokempo
Horus
1,682
753
1,069
1,700
3,342
1,136
0
516
2,826
0
6,426
L
Hercules
Kolt02
Hercules
487
241
0
1,138
2,929
1,269
0
0
2,929
0
15,367
W
4,443
2,556
0
1,706
3,557
779
270
727
2,830
22,616
0
L
351
0
0
0
690
130
0
79
611
5,635
0
L
Nemesis
callmeblas
Nemesis
1,911
1,014
0
2,718
3,204
734
0
497
2,707
0
18,071
L
Maui
1,243
561
0
1,541
4,534
2,040
0
1,707
2,827
11,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,388
Gold Earned
16,705
168
Minions Killed
135
0
Camps Cleared
0
555,288
Distance Traveled
457,302
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,662
732
37
7
0
125,958
0
W
Hun Batz
3,925
785
40
8
0
117,206
0
W
Tiamat
3,842
768
44
9
0
105,616
0
L
Danzaburou
2,968
594
25
5
0
97,475
0
W
Horus
3,842
768
14
3
0
117,310
4
L
Hercules
3,813
763
38
8
0
92,493
1
W
Sol
4,117
823
33
7
0
89,198
0
L
Merlin
2,773
555
6
1
0
45,200
0
L
Nemesis
3,604
721
49
10
0
118,286
0
L
Maui
3,547
709
17
3
0
103,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role