Player Matchup

Terra
Terra
Platinum II
Parrkss
Terra
Platinum II
Level 73
God Stats
52W - 41L
1,633 SR
Queue Stats
120W - 106L
1,998 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
Tyrrorem
Cu Chulainn
Platinum II
Level 172
God Stats
22W - 14L
1,609 SR
Queue Stats
104W - 91L
2,018 MMR
Solo
Scylla
Scylla
Diamond II
asdag
Scylla
Diamond II
Level 80
God Stats
4W - 1L
1,815 SR
Queue Stats
45W - 19L
2,541 MMR
Party 1
Neith
Neith
Diamond II
dantser
Neith
Diamond II
Level 120
God Stats
4W - 4L
1,587 SR
Queue Stats
234W - 222L
2,252 MMR
Solo
Odin
Odin
Diamond I
Сaps
Odin
Diamond I
Level 158
God Stats
6W - 3L
2,005 SR
Queue Stats
96W - 54L
2,476 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 121
1,730 SR
2,257 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 163
1,602 SR
2,258 MMR
Camazotz
Camazotz
Diamond II
AVVildZW
Camazotz
Diamond II
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 12L
2,332 MMR
Party 2
Anhur
Anhur
Diamond I
Baijuu
Anhur
Diamond I
Level 223
God Stats
2W - 4L
1,592 SR
Queue Stats
167W - 116L
2,488 MMR
Party 2
Cabrakan
Cabrakan
Masters
KILL100PPL
Cabrakan
Masters
Level 152
God Stats
8W - 7L
1,669 SR
Queue Stats
364W - 341L
2,350 MMR
Solo
Artio
Artio
Platinum I
OMEGA56
Artio
Platinum I
Level 184
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 130L
1,957 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
Äizen
Sun Wukong
Diamond II
Level 156
God Stats
9W - 9L
1,748 SR
Queue Stats
86W - 70L
2,163 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Parrkss
Terra
13
1 / 2 / 5
9,150
458
10,157
20,225
17,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cu Chulainn
Tyrrorem
Cu Chulainn
16
1 / 4 / 1
9,739
487
12,995
21,053
17,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Scylla
asdag
Scylla
15
1 / 3 / 1
9,171
459
9,728
11,249
3,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
dantser
Neith
15
1 / 6 / 2
9,171
459
7,436
12,865
3,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odin
Сaps
Odin
16
5 / 3 / 2
9,550
478
13,746
14,673
6,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
LancelotHe BoAresAphrodite

VS

Bans
ArachneThothAmaterasuIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
AVVildZW
Camazotz
18
3 / 3 / 7
11,223
561
9,706
18,759
6,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Baijuu
Anhur
20
6 / 1 / 5
12,478
624
14,454
10,057
3,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cabrakan
KILL100PPL
Cabrakan
19
4 / 2 / 1
12,698
635
16,578
17,327
14,822
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Artio
OMEGA56
Artio
16
0 / 3 / 8
10,096
505
7,963
18,121
18,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Äizen
Sun Wukong
19
5 / 0 / 4
12,252
613
12,646
18,660
12,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
9
Kills
18
18
Deaths
9
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Camazotz
AVVildZW
Camazotz
3
3
7
2.17
W
Anhur
Baijuu
Anhur
6
1
5
8.5
W
Cabrakan
KILL100PPL
Cabrakan
4
2
1
2.25
W
Artio
OMEGA56
Artio
0
3
8
1.33
L
Terra
Parrkss
Terra
1
2
5
1.75
L
Cu Chulainn
Tyrrorem
Cu Chulainn
1
4
1
0.38
L
Scylla
asdag
Scylla
1
3
1
0.5
L
Neith
dantser
Neith
1
6
2
0.33
W
Sun Wukong
Äizen
Sun Wukong
5
0
4
7
L
Odin
Сaps
Odin
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,062
Damage
61,347
80,065
Taken
82,924
48,779
Mitigated
55,691
16,469
Healing
40,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
AVVildZW
Camazotz
9,706
3,190
0
12,797
18,759
6,058
835
3,122
15,551
0
96,349
W
Anhur
Baijuu
Anhur
14,454
8,269
0
5,543
10,057
3,877
1,106
2,949
7,068
0
121,365
W
Cabrakan
KILL100PPL
Cabrakan
16,578
2,740
0
9,124
17,327
14,822
243
3,282
14,007
103,231
3,012
W
Artio
OMEGA56
Artio
7,963
639
722
6,845
18,121
18,370
0
8,031
9,853
40,248
1,923
L
Terra
Parrkss
Terra
10,157
1,561
3,851
5,169
20,225
17,158
0
6,835
13,260
41,126
194
L
Cu Chulainn
Tyrrorem
Cu Chulainn
12,995
1,044
0
3,568
21,053
17,673
0
11,462
9,591
9,771
72,862
L
Scylla
asdag
Scylla
9,728
1,299
0
2,555
11,249
3,177
0
766
10,483
71,102
0
L
Neith
dantser
Neith
7,436
3,366
0
1,088
12,865
3,980
15
1,363
11,502
0
75,412
W
Sun Wukong
Äizen
Sun Wukong
12,646
1,952
0
5,471
18,660
12,564
0
6,723
11,467
0
105,003
L
Odin
Сaps
Odin
13,746
3,127
0
238
14,673
6,791
0
3,519
11,137
0
86,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,781
Gold Earned
58,747
613
Minions Killed
714
0
Camps Cleared
0
2,009,055
Distance Traveled
2,075,701
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
11,223
561
141
7
0
445,151
8
W
Anhur
12,478
624
180
9
0
390,446
7
W
Cabrakan
12,698
635
181
9
0
356,711
4
W
Artio
10,096
505
44
2
0
423,664
5
L
Terra
9,150
458
53
3
0
440,290
7
L
Cu Chulainn
9,739
487
151
8
0
369,401
3
L
Scylla
9,171
459
144
7
0
401,372
1
L
Neith
9,171
459
149
7
0
326,941
0
W
Sun Wukong
12,252
613
168
8
0
459,729
0
L
Odin
9,550
478
116
6
0
471,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role