Player Matchup

Yu Huang
Yu Huang
CiosseDK8
Yu Huang
Level 125
God Stats
15W - 17L
1,433 SR
Queue Stats
850W - 862L
1,438 Elo+
Solo
Ares
Ares
GoldBigger
Ares
Level 55
God Stats
4W - 5L
1,500 SR
Queue Stats
140W - 119L
1,626 Elo+
Solo
Hercules
Hercules
Masteroffaster
Hercules
Level 142
God Stats
12W - 18L
1,485 SR
Queue Stats
356W - 324L
1,467 Elo+
Party 2
Heimdallr
Heimdallr
Seapheroph
Heimdallr
Level 136
God Stats
3W - 2L
1,293 SR
Queue Stats
276W - 259L
1,486 Elo+
Party 2
Nemesis
Nemesis
grizeldi
Nemesis
Level 107
God Stats
4W - 3L
1,383 SR
Queue Stats
182W - 160L
1,488 Elo+
Party 2
Team Averages
Level 113
1,419 SR
1,501 Elo+

VS

Team Averages
Level 149
1,479 SR
1,487 Elo+
Chang'e
Chang'e
BarbeRousse--76
Chang'e
Level 154
God Stats
2W - 3L
1,457 SR
Queue Stats
87W - 94L
1,473 Elo+
Party 3
Odin
Odin
LocoGuy90
Odin
Level 165
God Stats
1W - 1L
1,692 SR
Queue Stats
165W - 157L
1,483 Elo+
Solo
Hun Batz
Hun Batz
Mr__Moustache76
Hun Batz
Level 163
God Stats
0W - 3L
1,223 SR
Queue Stats
208W - 214L
1,472 Elo+
Party 3
Terra
Terra
o Ethxn o
Terra
Level 142
God Stats
16W - 18L
1,456 SR
Queue Stats
364W - 357L
1,484 Elo+
Party 1
Skadi
Skadi
owenbabowen
Skadi
Level 122
God Stats
12W - 14L
1,568 SR
Queue Stats
271W - 248L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
CiosseDK8
Yu Huang
11
1 / 4 / 0
6,216
478
3,145
6,612
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 2
6,318
486
5,347
12,338
9,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
14
6 / 0 / 2
9,310
716
9,511
9,307
7,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heimdallr
Seapheroph
Heimdallr
13
1 / 0 / 2
6,654
512
5,782
7,160
2,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
grizeldi
Nemesis
12
2 / 2 / 1
6,815
524
4,707
9,241
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,126
548
6,583
8,711
2,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
11
0 / 5 / 0
6,095
469
1,987
8,834
6,981
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
13
5 / 0 / 2
7,083
545
6,238
9,974
4,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Terra
o Ethxn o
Terra
11
1 / 0 / 3
6,367
490
6,611
7,549
5,600
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 2 / 4
6,433
495
5,300
6,927
2,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
10
Kills
9
9
Deaths
10
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Yu Huang
CiosseDK8
Yu Huang
1
4
0
0.25
W
0
3
2
0.33
L
Odin
0
5
0
0
W
Hercules
6
0
2
7
L
Hun Batz
5
0
2
6
W
Heimdallr
Seapheroph
Heimdallr
1
0
2
2
W
Nemesis
grizeldi
Nemesis
2
2
1
1.25
L
Terra
o Ethxn o
Terra
1
0
3
2.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,492
Damage
26,719
44,658
Taken
41,995
24,943
Mitigated
22,015
13,902
Healing
8,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,583
252
320
2,011
8,711
2,670
0
2,251
6,027
37,726
3,038
W
Yu Huang
CiosseDK8
Yu Huang
3,145
379
0
618
6,612
1,919
0
3,105
3,507
33,265
1,492
W
5,347
704
0
3,876
12,338
9,845
0
4,051
8,287
21,474
1,618
L
Odin
1,987
616
0
829
8,834
6,981
0
0
8,478
0
36,018
W
Hercules
9,511
4,294
0
5,076
9,307
7,092
0
985
8,322
196
64,456
L
Hun Batz
6,238
1,661
0
907
9,974
4,002
0
1,524
8,217
0
56,551
W
Heimdallr
Seapheroph
Heimdallr
5,782
3,734
0
2,901
7,160
2,655
0
2,354
4,806
0
55,807
W
Nemesis
grizeldi
Nemesis
4,707
1,645
0
1,431
9,241
3,432
0
2,255
6,986
0
48,128
L
Terra
o Ethxn o
Terra
6,611
413
1,357
2,708
7,549
5,600
81
2,411
5,092
28,399
0
L
5,300
2,183
0
310
6,927
2,762
785
1,541
5,340
0
53,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,313
Gold Earned
33,104
387
Minions Killed
365
0
Camps Cleared
0
1,250,331
Distance Traveled
1,367,576
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,126
548
80
6
0
251,801
4
W
Yu Huang
6,216
478
52
4
0
198,793
0
W
Ares
6,318
486
29
2
0
260,438
0
L
Odin
6,095
469
68
5
0
239,239
0
W
Hercules
9,310
716
113
9
0
243,184
4
L
Hun Batz
7,083
545
88
7
0
358,757
0
W
Heimdallr
6,654
512
106
8
0
250,049
4
W
Nemesis
6,815
524
87
7
0
297,867
0
L
Terra
6,367
490
31
2
0
281,381
6
L
Skadi
6,433
495
98
8
0
236,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role