Player Matchup

Apollo
Apollo
Platinum II
Arlor1
Apollo
Platinum II
Level 156
God Stats
32W - 25L
1,595 SR
Queue Stats
182W - 169L
1,847 MMR
Solo
Sobek
Sobek
Gold IV
Nahuket
Sobek
Gold IV
Level 182
God Stats
4W - 0L
1,490 SR
Queue Stats
16W - 8L
1,817 MMR
Solo
Zeus
Zeus
Platinum II
OmegaXxBoom
Zeus
Platinum II
Level 168
God Stats
4W - 0L
1,817 SR
Queue Stats
64W - 49L
1,831 MMR
Solo
Fenrir
Fenrir
Gold I
RenoiSoin_
Fenrir
Gold I
Level 147
God Stats
27W - 18L
1,636 SR
Queue Stats
605W - 613L
1,770 MMR
Solo
Ah Puch
Ah Puch
Diamond IV
bІack
Ah Puch
Diamond IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 176L
1,777 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 162
1,608 SR
1,808 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 171
1,500 SR
1,678 MMR
Cthulhu
Cthulhu
Platinum IV
 
Cthulhu
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Platinum IV
 
Ullr
Platinum IV
Level 261
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Gold II
JudgeKedd
Hun Batz
Gold II
Level 155
God Stats
2W - 2L
1,607 SR
Queue Stats
125W - 136L
1,694 MMR
Solo
King Arthur
King Arthur
Platinum III
VinyDMD
King Arthur
Platinum III
Level 149
God Stats
8W - 8L
1,467 SR
Queue Stats
182W - 168L
1,839 MMR
Solo
Agni
Agni
Platinum II
kurjaky
Agni
Platinum II
Level 133
God Stats
0W - 2L
1,426 SR
Queue Stats
52W - 34L
1,856 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Arlor1
Apollo
12
3 / 1 / 3
6,815
682
6,814
7,518
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
Nahuket
Sobek
9
0 / 1 / 5
5,500
550
3,000
6,744
4,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
0 / 1 / 6
6,181
618
5,044
3,619
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
RenoiSoin_
Fenrir
12
4 / 0 / 1
6,243
624
3,322
6,714
2,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
bІack
Ah Puch
12
3 / 0 / 0
6,566
657
6,065
7,067
2,123
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
KaliAphroditeGaneshaSusano

VS

Bans
ScyllaThorLokiKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 2 / 0
5,994
599
4,635
7,450
3,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
 
Ullr
10
0 / 2 / 1
4,931
493
3,493
7,211
1,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
JudgeKedd
Hun Batz
10
2 / 3 / 0
5,465
547
2,603
7,330
1,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
VinyDMD
King Arthur
9
0 / 2 / 1
5,063
506
2,991
8,839
5,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Agni
kurjaky
Agni
10
1 / 1 / 1
5,565
557
4,291
5,655
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
10
Kills
3
3
Deaths
10
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
L
Ullr
 
Ullr
0
2
1
0.25
W
Apollo
Arlor1
Apollo
3
1
3
4.5
L
Hun Batz
JudgeKedd
Hun Batz
2
3
0
0.67
W
Sobek
Nahuket
Sobek
0
1
5
2.5
W
0
1
6
3
W
Fenrir
RenoiSoin_
Fenrir
4
0
1
4.5
L
King Arthur
VinyDMD
King Arthur
0
2
1
0.25
W
Ah Puch
bІack
Ah Puch
3
0
0
3
L
Agni
kurjaky
Agni
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,245
Damage
18,013
31,662
Taken
36,485
12,115
Mitigated
14,386
13,868
Healing
7,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,635
367
0
1,265
7,450
3,545
0
4,379
2,961
35,858
0
L
Ullr
 
Ullr
3,493
1,374
0
974
7,211
1,834
0
783
6,428
0
34,255
W
Apollo
Arlor1
Apollo
6,814
4,562
0
4,170
7,518
2,567
275
0
7,518
0
53,644
L
Hun Batz
JudgeKedd
Hun Batz
2,603
359
0
2,649
7,330
1,982
0
1,126
6,100
0
30,884
W
Sobek
Nahuket
Sobek
3,000
381
0
3,128
6,744
4,041
0
1,288
5,348
14,177
2,107
W
5,044
500
0
941
3,619
844
0
1,839
1,528
44,994
584
W
Fenrir
RenoiSoin_
Fenrir
3,322
696
0
1,440
6,714
2,540
0
1,370
5,134
0
47,186
L
King Arthur
VinyDMD
King Arthur
2,991
540
0
1,242
8,839
5,422
0
3,793
4,825
0
19,573
W
Ah Puch
bІack
Ah Puch
6,065
277
0
4,189
7,067
2,123
0
3,384
3,208
43,877
299
L
Agni
kurjaky
Agni
4,291
689
0
1,459
5,655
1,603
0
3,049
2,428
30,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,305
Gold Earned
27,018
397
Minions Killed
312
0
Camps Cleared
0
1,084,573
Distance Traveled
1,095,186
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,994
599
90
9
0
196,039
2
L
Ullr
4,931
493
61
6
0
203,258
1
W
Apollo
6,815
682
97
10
0
187,404
0
L
Hun Batz
5,465
547
60
6
0
244,673
0
W
Sobek
5,500
550
23
2
0
234,940
5
W
Zeus
6,181
618
100
10
0
204,624
2
W
Fenrir
6,243
624
76
8
0
251,825
0
L
King Arthur
5,063
506
34
3
0
240,295
0
W
Ah Puch
6,566
657
101
10
0
205,780
0
L
Agni
5,565
557
67
7
0
210,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role