Player Matchup

Janus
Janus
Platinum V
 
Janus
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
CleanDarrel
Medusa
Gold II
Level 127
God Stats
32W - 25L
1,590 SR
Queue Stats
106W - 108L
1,604 MMR
Solo
Bastet
Bastet
Gold I
Franckitoo094
Bastet
Gold I
Level 159
God Stats
93W - 86L
1,539 SR
Queue Stats
374W - 368L
1,710 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
lastackz60
Kuzenbo
Gold I
Level 138
God Stats
4W - 6L
1,490 SR
Queue Stats
688W - 689L
1,547 MMR
Solo
Horus
Horus
Gold II
tomjos
Horus
Gold II
Level 69
God Stats
17W - 13L
1,492 SR
Queue Stats
165W - 168L
1,551 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,522 SR
1,582 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 133
1,672 SR
1,590 MMR
Chiron
Chiron
Gold II
Gh0st0fNight
Chiron
Gold II
Level 142
God Stats
56W - 36L
1,805 SR
Queue Stats
116W - 101L
1,679 MMR
Solo
Vamana
Vamana
Gold V
Junior32147
Vamana
Gold V
Level 81
God Stats
2W - 1L
1,618 SR
Queue Stats
142W - 158L
1,375 MMR
Solo
Artemis
Artemis
Platinum V
Prof_Girth_PhD
Artemis
Platinum V
Level 161
God Stats
25W - 16L
1,626 SR
Queue Stats
319W - 328L
1,683 MMR
Solo
Hun Batz
Hun Batz
Platinum V
Woooss
Hun Batz
Platinum V
Level 159
God Stats
28W - 15L
1,709 SR
Queue Stats
348W - 341L
1,730 MMR
Solo
Ymir
Ymir
Gold III
alvaro201312
Ymir
Gold III
Level 121
God Stats
3W - 6L
1,603 SR
Queue Stats
252W - 263L
1,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 3 / 3
5,135
514
2,477
4,575
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
10
3 / 1 / 1
5,954
595
3,834
5,504
1,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 0 / 4
5,876
588
5,118
4,761
1,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kuzenbo
lastackz60
Kuzenbo
9
1 / 1 / 4
5,650
565
4,432
7,095
5,717
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
tomjos
Horus
12
5 / 0 / 0
7,112
711
6,102
7,655
3,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AwilixKumbhakarnaSkadiSerqetCthulhu

VS

Bans
AthenaThanatosMulanCharonAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
2 / 1 / 2
5,800
580
4,083
6,324
1,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
9
0 / 5 / 0
4,852
485
2,847
8,322
2,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 1 / 1
5,196
520
4,023
3,515
1,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Hun Batz
Woooss
Hun Batz
9
3 / 3 / 1
5,251
525
3,738
7,814
2,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 2 / 1
4,850
485
1,445
5,857
3,751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
12
Kills
5
5
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
3
3
0.5
W
Medusa
3
1
1
3.5
W
3
0
4
5
L
Chiron
2
1
2
3
L
Vamana
0
5
0
0
L
0
1
1
0.5
L
Hun Batz
Woooss
Hun Batz
3
3
1
1.17
L
0
2
1
0.25
W
Kuzenbo
lastackz60
Kuzenbo
1
1
4
3
W
Horus
tomjos
Horus
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,963
Damage
16,136
29,590
Taken
31,832
13,807
Mitigated
11,927
9,997
Healing
7,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,477
226
0
480
4,575
1,149
0
226
4,349
34,248
849
W
Medusa
3,834
1,510
0
2,309
5,504
1,849
104
122
5,382
0
39,269
W
5,118
869
0
2,352
4,761
1,243
0
299
4,462
0
26,114
L
Chiron
4,083
1,370
93
1,650
6,324
1,893
0
2,022
4,280
0
42,051
L
Vamana
2,847
514
0
833
8,322
2,769
0
96
7,771
0
29,271
L
4,023
1,003
0
1,078
3,515
1,149
0
451
3,064
0
38,801
L
Hun Batz
Woooss
Hun Batz
3,738
1,122
0
2,625
7,814
2,365
0
2,162
5,524
0
29,731
L
1,445
190
0
1,325
5,857
3,751
0
1,972
3,839
13,796
0
W
Kuzenbo
lastackz60
Kuzenbo
4,432
2,295
0
1,626
7,095
5,717
0
798
6,297
17,306
0
W
Horus
tomjos
Horus
6,102
2,379
0
3,230
7,655
3,849
37
0
7,199
96
40,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,727
Gold Earned
25,949
277
Minions Killed
257
0
Camps Cleared
0
1,110,217
Distance Traveled
984,044
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,135
514
76
8
0
219,694
2
W
Medusa
5,954
595
69
7
0
200,692
0
W
Bastet
5,876
588
43
4
0
258,304
0
L
Chiron
5,800
580
70
7
0
208,980
1
L
Vamana
4,852
485
47
5
0
176,996
0
L
Artemis
5,196
520
65
7
0
170,481
0
L
Hun Batz
5,251
525
63
6
0
229,613
2
L
Ymir
4,850
485
12
1
0
197,974
2
W
Kuzenbo
5,650
565
23
2
0
212,728
4
W
Horus
7,112
711
66
7
0
218,799
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role