Player Matchup

Cabrakan
Cabrakan
Diamond IV
 
Cabrakan
Diamond IV
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Diamond III
 
Maui
Diamond III
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
 
Anhur
Diamond II
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond II
 
Agni
Diamond II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond I
RespetoMinimo
Nemesis
Diamond I
Level 105
God Stats
5W - 1L
1,571 SR
Queue Stats
148W - 111L
2,471 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 127
1,514 SR
1,694 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 198
1,636 SR
2,092 MMR
Thanatos
Thanatos
Diamond V
 
Thanatos
Diamond V
Level 254
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond I
 
Geb
Diamond I
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Diamond IV
RevertPersephone
Cupid
Diamond IV
Level 148
God Stats
2W - 2L
1,732 SR
Queue Stats
98W - 80L
2,087 MMR
Solo
Ravana
Ravana
Diamond IV
Shıver
Ravana
Diamond IV
Level 261
God Stats
10W - 12L
1,454 SR
Queue Stats
633W - 651L
2,119 MMR
Solo
Hades
Hades
Grandmaster
nnog
Hades
Grandmaster
Level 148
God Stats
12W - 1L
1,994 SR
Queue Stats
328W - 202L
3,256 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
8
2 / 1 / 1
4,317
720
2,980
5,997
4,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Maui
 
Maui
7
0 / 0 / 2
4,189
698
1,843
2,838
1,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
 
Anhur
7
1 / 0 / 0
4,132
689
1,818
2,234
620
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Agni
 
Agni
7
0 / 1 / 1
3,964
661
1,391
2,909
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
8
3 / 0 / 1
4,354
726
2,243
4,056
937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AthenaThothSobekPele

VS

Bans
AresAwilixAo KuangTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
6
1 / 1 / 0
3,540
590
1,318
4,358
1,061
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Geb
 
Geb
5
0 / 0 / 0
3,336
556
875
2,417
1,099
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 1 / 0
3,656
609
1,106
3,030
605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ravana
Shıver
Ravana
6
1 / 3 / 0
3,887
648
4,407
4,761
2,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hades
nnog
Hades
8
0 / 1 / 1
4,466
744
2,686
3,901
1,293
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
6
Kills
2
2
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
2
1
1
2.5
W
Maui
 
Maui
0
0
2
1
W
Anhur
 
Anhur
1
0
0
1
W
Agni
 
Agni
0
1
1
0.5
L
Thanatos
 
Thanatos
1
1
0
1
L
Geb
 
Geb
0
0
0
0
W
Nemesis
3
0
1
3.5
L
0
1
0
0
L
Ravana
Shıver
Ravana
1
3
0
0.33
L
Hades
nnog
Hades
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,275
Damage
10,392
18,034
Taken
18,467
8,533
Mitigated
6,531
8,176
Healing
9,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
2,980
524
0
2,030
5,997
4,938
0
257
5,740
17,405
0
W
Maui
 
Maui
1,843
616
991
1,475
2,838
1,271
0
681
2,157
12,894
0
W
Anhur
 
Anhur
1,818
1,148
0
818
2,234
620
0
471
1,763
0
27,965
W
Agni
 
Agni
1,391
305
0
647
2,909
767
0
1,687
1,222
27,437
0
L
Thanatos
 
Thanatos
1,318
400
0
3,211
4,358
1,061
0
153
4,205
0
21,179
L
Geb
 
Geb
875
151
0
900
2,417
1,099
0
471
1,946
7,523
0
W
Nemesis
2,243
847
0
2,215
4,056
937
0
550
3,506
0
19,779
L
1,106
872
0
1,058
3,030
605
0
834
2,196
0
19,995
L
Ravana
Shıver
Ravana
4,407
2,076
0
1,399
4,761
2,473
0
2,682
1,781
1,031
20,505
L
Hades
nnog
Hades
2,686
1,021
198
2,368
3,901
1,293
0
1,776
2,125
29,016
1,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,956
Gold Earned
18,885
223
Minions Killed
189
0
Camps Cleared
0
669,690
Distance Traveled
649,457
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
4,317
720
43
7
0
119,509
0
W
Maui
4,189
698
24
4
0
143,020
4
W
Anhur
4,132
689
48
8
0
107,328
0
W
Agni
3,964
661
62
10
0
127,849
1
L
Thanatos
3,540
590
35
6
0
153,212
0
L
Geb
3,336
556
9
2
0
119,458
2
W
Nemesis
4,354
726
46
8
0
171,984
0
L
Cupid
3,656
609
50
8
0
121,134
0
L
Ravana
3,887
648
31
5
0
124,719
0
L
Hades
4,466
744
64
11
0
130,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role