Player Matchup

Danzaburou
Danzaburou
Iperchad
Danzaburou
Level 106
God Stats
9W - 4L
1,649 SR
Queue Stats
162W - 171L
1,533 Elo+
Party 3
Hachiman
Hachiman
MeBeccoLaPasta
Hachiman
Level 98
God Stats
1W - 1L
1,319 SR
Queue Stats
189W - 207L
1,519 Elo+
Party 3
Anubis
Anubis
Naboli
Anubis
Level 101
God Stats
5W - 5L
1,481 SR
Queue Stats
105W - 135L
1,502 Elo+
Party 3
Horus
Horus
Zapata69prime
Horus
Level 96
God Stats
1W - 1L
1,266 SR
Queue Stats
37W - 48L
1,465 Elo+
Party 3
Hera
Hera
boluudo_16
Hera
Level 139
God Stats
3W - 0L
1,819 SR
Queue Stats
132W - 126L
1,510 Elo+
Solo
Team Averages
Level 108
1,507 SR
1,506 Elo+

VS

Team Averages
Level 139
1,553 SR
1,484 Elo+
Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
PunProphet
Hachiman
Level 159
God Stats
3W - 3L
1,741 SR
Queue Stats
66W - 56L
1,507 Elo+
Party 1
Fenrir
Fenrir
Stiilongs
Fenrir
Level 106
God Stats
13W - 9L
1,546 SR
Queue Stats
113W - 112L
1,498 Elo+
Party 2
Hera
Hera
banemalec
Hera
Level 120
God Stats
1W - 2L
1,400 SR
Queue Stats
190W - 214L
1,465 Elo+
Party 1
Vulcan
Vulcan
oystein
Vulcan
Level 155
God Stats
31W - 29L
1,577 SR
Queue Stats
229W - 225L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Iperchad
Danzaburou
12
3 / 1 / 5
7,188
599
9,004
6,551
2,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
11
0 / 5 / 1
5,907
492
5,202
9,495
2,527
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Naboli
Anubis
11
3 / 6 / 3
7,010
584
5,050
9,688
3,438
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
1 / 2 / 3
6,010
501
3,996
9,773
6,446
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
6 / 0 / 2
7,599
633
6,330
4,104
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 3 / 6
5,870
489
5,394
11,571
9,815
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hachiman
PunProphet
Hachiman
13
6 / 0 / 0
7,726
644
6,943
8,111
2,663
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Stiilongs
Fenrir
12
3 / 5 / 3
6,201
517
3,346
10,200
3,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hera
10
0 / 2 / 0
5,438
453
2,801
6,003
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
oystein
Vulcan
11
5 / 4 / 0
6,646
554
6,913
7,552
1,661
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
13
Kills
14
14
Deaths
14
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
6
1
W
Danzaburou
Iperchad
Danzaburou
3
1
5
5.5
W
Hachiman
0
5
1
0.1
W
Anubis
Naboli
Anubis
3
6
3
0.75
L
Hachiman
PunProphet
Hachiman
6
0
0
6
L
Fenrir
Stiilongs
Fenrir
3
5
3
0.9
W
1
2
3
1.25
L
Hera
0
2
0
0
W
6
0
2
7
L
Vulcan
oystein
Vulcan
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,582
Damage
25,397
39,611
Taken
43,437
16,036
Mitigated
19,289
11,411
Healing
10,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,394
1,105
0
1,825
11,571
9,815
0
1,534
9,902
19,294
0
W
Danzaburou
Iperchad
Danzaburou
9,004
3,835
0
902
6,551
2,324
688
2,361
4,190
0
48,652
W
Hachiman
5,202
2,986
0
3,074
9,495
2,527
0
1,159
8,336
0
38,976
W
Anubis
Naboli
Anubis
5,050
134
0
3,867
9,688
3,438
302
5,954
3,734
37,923
1,689
L
Hachiman
PunProphet
Hachiman
6,943
4,890
0
4,364
8,111
2,663
206
253
7,836
0
57,301
L
Fenrir
Stiilongs
Fenrir
3,346
373
0
741
10,200
3,554
0
2,663
7,339
0
41,489
W
3,996
1,744
392
2,687
9,773
6,446
44
3,459
6,314
0
12,805
L
Hera
2,801
163
0
1,550
6,003
1,596
0
2,455
3,280
29,944
787
W
6,330
1,362
0
489
4,104
1,301
326
2,015
2,089
48,769
2,780
L
Vulcan
oystein
Vulcan
6,913
193
0
1,668
7,552
1,661
0
3,743
3,809
34,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,714
Gold Earned
31,881
329
Minions Killed
314
0
Camps Cleared
0
1,153,930
Distance Traveled
1,198,478
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,870
489
21
2
0
234,099
2
W
Danzaburou
7,188
599
86
7
0
246,498
0
W
Hachiman
5,907
492
69
6
0
229,399
4
W
Anubis
7,010
584
74
6
0
190,517
4
L
Hachiman
7,726
644
101
8
0
238,287
4
L
Fenrir
6,201
517
61
5
0
269,664
0
W
Horus
6,010
501
7
1
0
257,200
5
L
Hera
5,438
453
77
6
0
224,229
3
W
Hera
7,599
633
93
8
0
230,316
1
L
Vulcan
6,646
554
54
5
0
232,199
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role