Player Matchup

Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
AfroCrack13
Terra
Level 109
God Stats
1W - 1L
1,245 SR
Queue Stats
626W - 636L
1,517 Elo+
Solo
Ah Puch
Ah Puch
eladk
Ah Puch
Level 87
God Stats
8W - 2L
1,725 SR
Queue Stats
163W - 164L
1,397 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
jakita91
Morgan Le Fay
Level 126
God Stats
11W - 11L
1,485 SR
Queue Stats
327W - 360L
1,411 Elo+
Party 1
Team Averages
Level 111
1,491 SR
1,465 Elo+

VS

Team Averages
Level 70
1,445 SR
1,450 Elo+
Hera
Hera
FakeFever
Hera
Level 129
God Stats
1W - 3L
1,375 SR
Queue Stats
128W - 136L
1,461 Elo+
Solo
Kukulkan
Kukulkan
LianaD
Kukulkan
Level 27
God Stats
5W - 3L
1,699 SR
Queue Stats
116W - 111L
1,481 Elo+
Solo
Ix Chel
Ix Chel
VenusBueffel058
Ix Chel
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 45L
1,451 Elo+
Solo
Hades
Hades
koruzawa
Hades
Level 20
God Stats
0W - 4L
1,238 SR
Queue Stats
83W - 124L
1,366 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
myaiyamisu
Morgan Le Fay
Level 88
God Stats
7W - 5L
1,414 SR
Queue Stats
266W - 274L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
9 / 2 / 17
10,434
870
15,680
14,157
6,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
 
Cthulhu
15
5 / 5 / 17
9,942
829
9,003
15,265
18,327
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 4 / 12
8,851
738
1,990
12,554
13,346
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
eladk
Ah Puch
18
10 / 2 / 14
11,139
928
18,438
11,623
5,028
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Morgan Le Fay
jakita91
Morgan Le Fay
17
4 / 2 / 17
9,759
813
9,923
6,492
2,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
0 / 6 / 3
7,973
664
5,981
7,976
2,299
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kukulkan
LianaD
Kukulkan
15
4 / 5 / 1
9,033
753
11,158
7,957
2,120
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
2 / 4 / 4
8,543
712
3,359
13,344
3,983
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hades
koruzawa
Hades
13
1 / 10 / 7
8,051
671
7,057
15,077
7,191
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
myaiyamisu
Morgan Le Fay
16
4 / 5 / 4
9,319
777
10,424
14,371
10,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
30
30
Kills
11
15
Deaths
30
77
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
9
2
17
8.75
W
Cthulhu
 
Cthulhu
5
5
17
2.7
W
2
4
12
2
L
Hera
0
6
3
0.25
L
Kukulkan
LianaD
Kukulkan
4
5
1
0.9
L
2
4
4
1
W
Ah Puch
eladk
Ah Puch
10
2
14
8.5
W
Morgan Le Fay
jakita91
Morgan Le Fay
4
2
17
6.25
L
Hades
koruzawa
Hades
1
10
7
0.45
L
Morgan Le Fay
myaiyamisu
Morgan Le Fay
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,034
Damage
37,979
60,091
Taken
58,725
46,148
Mitigated
26,042
21,418
Healing
14,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
15,680
1,996
0
3,729
14,157
6,644
2,517
9,143
5,014
0
24,356
W
Cthulhu
 
Cthulhu
9,003
362
1,767
909
15,265
18,327
683
9,558
5,707
21,000
471
W
1,990
179
6,796
2,962
12,554
13,346
423
6,819
5,735
3,920
530
L
Hera
5,981
628
709
918
7,976
2,299
270
5,250
2,726
21,108
0
L
Kukulkan
LianaD
Kukulkan
11,158
970
190
689
7,957
2,120
73
4,495
3,462
22,551
0
L
3,359
217
2,686
4,626
13,344
3,983
0
8,149
5,195
11,625
0
W
Ah Puch
eladk
Ah Puch
18,438
58
718
1,602
11,623
5,028
1,511
7,331
4,292
39,718
364
W
Morgan Le Fay
jakita91
Morgan Le Fay
9,923
884
1,275
1,660
6,492
2,803
1,484
4,983
1,509
29,647
728
L
Hades
koruzawa
Hades
7,057
0
366
1,803
15,077
7,191
180
10,274
4,803
11,563
0
L
Morgan Le Fay
myaiyamisu
Morgan Le Fay
10,424
1,118
326
1,958
14,371
10,449
0
10,828
3,543
21,713
560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,125
Gold Earned
42,919
125
Minions Killed
135
0
Camps Cleared
0
1,174,728
Distance Traveled
983,046
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,434
870
12
1
0
260,721
0
W
Cthulhu
9,942
829
22
2
0
222,050
0
W
Terra
8,851
738
7
1
0
210,781
0
L
Hera
7,973
664
38
3
0
205,238
0
L
Kukulkan
9,033
753
21
2
0
205,919
0
L
Ix Chel
8,543
712
23
2
0
213,970
0
W
Ah Puch
11,139
928
47
4
0
251,528
0
W
Morgan Le Fay
9,759
813
37
3
0
229,648
0
L
Hades
8,051
671
17
1
0
184,412
0
L
Morgan Le Fay
9,319
777
36
3
0
173,507
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role