Player Matchup

Hercules
Hercules
DemaaZz
Hercules
Level 144
God Stats
10W - 9L
1,575 SR
Queue Stats
224W - 200L
1,446 Elo+
Solo
Janus
Janus
GoodGuyYona
Janus
Level 75
God Stats
0W - 3L
1,073 SR
Queue Stats
172W - 169L
1,516 Elo+
Party 3
Danzaburou
Danzaburou
MrTrepez
Danzaburou
Level 68
God Stats
11W - 8L
1,533 SR
Queue Stats
164W - 153L
1,458 Elo+
Party 3
Bakasura
Bakasura
SoriGaming
Bakasura
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 138L
1,501 Elo+
Party 3
Atlas
Atlas
TheAllCookie
Atlas
Level 126
God Stats
3W - 4L
1,663 SR
Queue Stats
169W - 158L
1,609 Elo+
Party 3
Team Averages
Level 103
1,469 SR
1,506 Elo+

VS

Team Averages
Level 85
1,506 SR
1,396 Elo+
Sun Wukong
Sun Wukong
HolyCommand
Sun Wukong
Level 125
God Stats
18W - 14L
1,506 SR
Queue Stats
112W - 97L
1,510 Elo+
Party 1
Hera
Hera
Kimuzoki
Hera
Level 89
God Stats
3W - 1L
1,681 SR
Queue Stats
78W - 58L
1,544 Elo+
Party 1
Danzaburou
Danzaburou
PabloMSK1
Danzaburou
Level 29
God Stats
2W - 5L
1,351 SR
Queue Stats
12W - 23L
1,198 Elo+
Party 2
Ymir
Ymir
Splin256
Ymir
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 24L
1,249 Elo+
Party 2
Ratatoskr
Ratatoskr
krepin52
Ratatoskr
Level 148
God Stats
8W - 9L
1,491 SR
Queue Stats
846W - 848L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DemaaZz
Hercules
12
2 / 5 / 8
7,624
545
3,163
14,607
10,911
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

11
0 / 7 / 2
6,284
449
4,737
11,174
3,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
MrTrepez
Danzaburou
13
8 / 5 / 2
7,734
552
8,683
10,986
3,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bakasura
SoriGaming
Bakasura
14
3 / 3 / 1
7,191
514
6,693
13,157
5,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
0 / 2 / 1
6,761
483
3,671
10,011
6,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HolyCommand
Sun Wukong
15
3 / 2 / 4
8,875
634
8,545
10,115
5,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
16
7 / 1 / 4
9,721
694
12,572
5,199
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
PabloMSK1
Danzaburou
14
2 / 6 / 7
8,515
608
5,790
8,680
2,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
13
3 / 4 / 5
7,775
555
9,293
12,227
8,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ratatoskr
krepin52
Ratatoskr
16
7 / 2 / 5
9,104
650
7,067
11,733
3,916
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
47
13
Kills
22
22
Deaths
15
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hercules
DemaaZz
Hercules
2
5
8
1.2
L
0
7
2
0.14
W
Sun Wukong
HolyCommand
Sun Wukong
3
2
4
2.5
W
Hera
7
1
4
9
L
Danzaburou
MrTrepez
Danzaburou
8
5
2
1.8
W
Danzaburou
PabloMSK1
Danzaburou
2
6
7
0.92
L
Bakasura
SoriGaming
Bakasura
3
3
1
1.17
W
Ymir
3
4
5
1.38
L
0
2
1
0.25
W
Ratatoskr
krepin52
Ratatoskr
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,947
Damage
43,267
59,935
Taken
47,954
30,664
Mitigated
21,798
16,064
Healing
13,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
DemaaZz
Hercules
3,163
833
0
5,225
14,607
10,911
0
6,327
8,065
0
22,977
L
4,737
279
0
968
11,174
3,307
0
5,627
5,165
36,164
0
W
Sun Wukong
HolyCommand
Sun Wukong
8,545
1,531
0
3,341
10,115
5,100
290
1,969
7,412
0
57,722
W
Hera
12,572
2,263
0
2,503
5,199
1,486
991
2,055
2,685
60,602
697
L
Danzaburou
MrTrepez
Danzaburou
8,683
2,565
0
4,182
10,986
3,857
0
4,341
6,605
0
45,899
W
Danzaburou
PabloMSK1
Danzaburou
5,790
2,579
0
1,355
8,680
2,818
1,740
414
7,936
0
46,246
L
Bakasura
SoriGaming
Bakasura
6,693
4,578
0
4,018
13,157
5,733
0
2,763
10,216
0
44,641
W
Ymir
9,293
2,654
0
500
12,227
8,478
593
1,886
10,127
37,627
1,579
L
3,671
1,129
0
1,671
10,011
6,856
0
1,567
8,346
42,292
225
W
Ratatoskr
krepin52
Ratatoskr
7,067
1,345
0
5,990
11,733
3,916
0
765
10,589
0
78,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,594
Gold Earned
43,990
373
Minions Killed
468
0
Camps Cleared
0
1,375,855
Distance Traveled
1,444,598
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,624
545
42
3
0
254,936
3
L
Janus
6,284
449
72
5
0
264,830
0
W
Sun Wukong
8,875
634
107
8
0
284,706
0
W
Hera
9,721
694
115
8
0
302,168
1
L
Danzaburou
7,734
552
79
6
0
277,842
0
W
Danzaburou
8,515
608
76
5
0
258,655
0
L
Bakasura
7,191
514
98
7
0
335,505
0
W
Ymir
7,775
555
60
4
0
269,888
0
L
Atlas
6,761
483
82
6
0
242,742
8
W
Ratatoskr
9,104
650
110
8
0
329,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role