Player Matchup

Mulan
Mulan
Gold IV
 
Mulan
Gold IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver III
ALBERT-PTR1
Loki
Silver III
Level 139
God Stats
13W - 15L
1,436 SR
Queue Stats
166W - 201L
992 MMR
Solo
Nu Wa
Nu Wa
Silver II
Boss_1110
Nu Wa
Silver II
Level 103
God Stats
15W - 16L
1,557 SR
Queue Stats
52W - 85L
1,114 MMR
Solo
Artemis
Artemis
Silver III
EvilIceQueen
Artemis
Silver III
Level 214
God Stats
4W - 1L
1,734 SR
Queue Stats
208W - 254L
893 MMR
Solo
Bacchus
Bacchus
Silver III
ITz_Ale1388
Bacchus
Silver III
Level 119
God Stats
13W - 9L
1,529 SR
Queue Stats
447W - 504L
914 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,551 SR
1,083 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 142
1,528 SR
1,268 MMR
Osiris
Osiris
Silver IV
 
Osiris
Silver IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver IV
 
Rama
Silver IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
P Weezay
Zhong Kui
Silver III
Level 156
God Stats
1W - 3L
1,500 SR
Queue Stats
62W - 73L
1,065 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
Pr1meEvil
Ao Kuang
Gold V
Level 158
God Stats
11W - 8L
1,680 SR
Queue Stats
182W - 196L
1,174 MMR
Solo
Scylla
Scylla
Silver I
antoninfroli
Scylla
Silver I
Level 124
God Stats
13W - 17L
1,462 SR
Queue Stats
1,023W - 1,026L
1,099 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
8
2 / 1 / 1
4,363
727
2,265
4,466
2,098
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
1 / 1 / 0
3,820
637
967
2,944
702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Boss_1110
Nu Wa
6
0 / 2 / 0
3,549
592
1,523
2,228
537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
EvilIceQueen
Artemis
6
0 / 1 / 0
3,433
572
1,053
2,255
596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
ITz_Ale1388
Bacchus
5
0 / 0 / 0
3,608
601
565
3,643
2,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
RavanaNeithChang'eAthena

VS

Bans
EsetThanatosHadesSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
7
0 / 0 / 0
3,375
563
2,240
3,119
1,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
 
Rama
1
0 / 0 / 0
2,605
434
0
0
0
Zhong Kui
P Weezay
Zhong Kui
7
1 / 3 / 0
3,883
647
2,128
5,077
2,332
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
Pr1meEvil
Ao Kuang
8
3 / 0 / 1
4,461
744
1,855
3,943
1,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Scylla
7
1 / 0 / 2
4,062
677
1,010
1,620
334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
3
Kills
5
5
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
1
1
2.5
L
Osiris
 
Osiris
0
0
0
0
L
Rama
 
Rama
0
0
0
0
W
1
1
0
1
W
Nu Wa
Boss_1110
Nu Wa
0
2
0
0
W
Artemis
EvilIceQueen
Artemis
0
1
0
0
W
Bacchus
ITz_Ale1388
Bacchus
0
0
0
0
L
Zhong Kui
P Weezay
Zhong Kui
1
3
0
0.33
L
Ao Kuang
Pr1meEvil
Ao Kuang
3
0
1
3.5
L
Scylla
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,373
Damage
7,233
15,536
Taken
13,759
6,249
Mitigated
5,543
4,621
Healing
4,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
2,265
744
0
1,454
4,466
2,098
0
1,995
2,471
0
23,418
L
Osiris
 
Osiris
2,240
287
0
1,071
3,119
1,685
0
565
2,554
0
14,191
L
Rama
 
Rama
0
0
0
0
0
0
0
0
0
0
0
W
967
156
0
1,426
2,944
702
0
689
2,213
0
15,975
W
Nu Wa
Boss_1110
Nu Wa
1,523
699
0
450
2,228
537
0
1,569
603
13,787
0
W
Artemis
EvilIceQueen
Artemis
1,053
249
0
15
2,255
596
0
453
1,802
0
14,801
W
Bacchus
ITz_Ale1388
Bacchus
565
50
0
1,276
3,643
2,316
0
0
3,643
12,723
0
L
Zhong Kui
P Weezay
Zhong Kui
2,128
351
0
2,062
5,077
2,332
0
0
5,077
16,672
361
L
Ao Kuang
Pr1meEvil
Ao Kuang
1,855
454
0
853
3,943
1,192
0
730
3,084
24,956
900
L
Scylla
1,010
261
0
720
1,620
334
0
553
956
17,358
416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,773
Gold Earned
18,386
135
Minions Killed
162
0
Camps Cleared
0
558,848
Distance Traveled
446,559
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
4,363
727
34
6
0
113,998
0
L
Osiris
3,375
563
21
4
0
98,864
0
L
Rama
2,605
434
0
0
0
0
0
W
Loki
3,820
637
36
6
0
131,500
0
W
Nu Wa
3,549
592
27
5
0
94,593
0
W
Artemis
3,433
572
22
4
0
98,634
0
W
Bacchus
3,608
601
16
3
0
120,123
1
L
Zhong Kui
3,883
647
42
7
0
100,052
0
L
Ao Kuang
4,461
744
54
9
0
124,854
0
L
Scylla
4,062
677
45
8
0
122,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role