Player Matchup

Loki
Loki
 
Loki
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Absolito
Danzaburou
Level 148
God Stats
13W - 16L
1,419 SR
Queue Stats
256W - 236L
1,508 Elo+
Solo
Sobek
Sobek
BIGGSMOGG
Sobek
Level 106
God Stats
7W - 1L
1,656 SR
Queue Stats
108W - 100L
1,462 Elo+
Party 2
Zhong Kui
Zhong Kui
Noirge
Zhong Kui
Level 158
God Stats
6W - 3L
1,584 SR
Queue Stats
248W - 232L
1,522 Elo+
Solo
Sol
Sol
kovgarenok
Sol
Level 159
God Stats
92W - 58L
1,657 SR
Queue Stats
1,009W - 901L
1,513 Elo+
Solo
Team Averages
Level 149
1,563 SR
1,501 Elo+

VS

Team Averages
Level 167
1,501 SR
1,516 Elo+
Pele
Pele
 
Pele
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
 
Xbalanque
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Acroi
Janus
Level 87
God Stats
22W - 18L
1,549 SR
Queue Stats
53W - 38L
1,582 Elo+
Solo
Ravana
Ravana
HypezZ_XVIII
Ravana
Level 157
God Stats
3W - 6L
1,554 SR
Queue Stats
379W - 410L
1,480 Elo+
Party 1
Sol
Sol
zPaRaDoX-MalLaKa
Sol
Level 198
God Stats
2W - 4L
1,400 SR
Queue Stats
236W - 268L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
1 / 1 / 3
5,852
585
2,699
6,485
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Absolito
Danzaburou
12
3 / 0 / 2
6,948
695
5,122
3,504
1,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
BIGGSMOGG
Sobek
10
1 / 1 / 4
6,028
603
2,575
6,103
4,299
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Noirge
Zhong Kui
12
4 / 0 / 1
6,700
670
4,744
6,752
4,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
4 / 3 / 0
7,021
702
6,311
7,790
2,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
4 / 3 / 0
6,036
604
7,050
8,746
2,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Xbalanque
 
Xbalanque
11
1 / 3 / 0
5,421
542
3,256
6,065
1,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
Acroi
Janus
1
0 / 0 / 0
3,450
345
0
0
0
Ravana
8
0 / 5 / 2
5,186
519
3,668
7,531
3,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 2 / 0
5,176
518
4,355
6,804
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
13
Kills
5
5
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
1
3
2.5
L
Pele
 
Pele
4
3
0
1.33
L
Xbalanque
 
Xbalanque
1
3
0
0.33
W
Danzaburou
Absolito
Danzaburou
3
0
2
4
L
Janus
Acroi
Janus
0
0
0
0
W
Sobek
BIGGSMOGG
Sobek
1
1
4
3
L
Ravana
0
5
2
0.2
W
Zhong Kui
Noirge
Zhong Kui
4
0
1
4.5
W
4
3
0
1.33
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,451
Damage
18,329
30,634
Taken
29,146
13,880
Mitigated
9,947
18,198
Healing
9,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
2,699
547
0
3,812
6,485
1,826
0
563
5,922
0
44,142
L
Pele
 
Pele
7,050
1,644
0
2,469
8,746
2,809
0
3,748
4,907
0
37,367
L
Xbalanque
 
Xbalanque
3,256
1,546
0
1,508
6,065
1,846
0
1,003
5,062
0
36,271
W
Danzaburou
Absolito
Danzaburou
5,122
3,446
0
1,831
3,504
1,051
564
110
3,394
0
51,059
L
Janus
Acroi
Janus
0
0
0
0
0
0
0
0
0
0
0
W
Sobek
BIGGSMOGG
Sobek
2,575
524
0
3,554
6,103
4,299
156
315
5,788
14,945
1,120
L
Ravana
3,668
1,752
0
1,465
7,531
3,590
0
4,697
2,822
0
21,533
W
Zhong Kui
Noirge
Zhong Kui
4,744
1,116
0
5,360
6,752
4,514
0
3,367
3,385
39,692
871
W
6,311
2,585
0
3,641
7,790
2,190
280
0
7,790
41,156
8,322
L
4,355
2,475
0
3,827
6,804
1,702
0
3,115
3,403
35,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,549
Gold Earned
25,269
377
Minions Killed
240
0
Camps Cleared
0
1,014,296
Distance Traveled
795,433
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,852
585
81
8
0
225,877
0
L
Pele
6,036
604
75
8
0
234,414
0
L
Xbalanque
5,421
542
63
6
0
179,774
0
W
Danzaburou
6,948
695
96
10
0
194,122
2
L
Janus
3,450
345
0
0
0
0
0
W
Sobek
6,028
603
20
2
0
211,735
4
L
Ravana
5,186
519
40
4
0
190,274
2
W
Zhong Kui
6,700
670
91
9
0
212,844
0
W
Sol
7,021
702
89
9
0
169,718
1
L
Sol
5,176
518
62
6
0
190,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role