Player Matchup

Rama
Rama
 
Rama
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Arkrathos
Horus
Level 175
God Stats
3W - 2L
1,699 SR
Queue Stats
382W - 361L
1,520 Elo+
Solo
Jormungandr
Jormungandr
VuJx
Jormungandr
Level 273
God Stats
44W - 43L
1,593 SR
Queue Stats
112W - 103L
1,584 Elo+
Solo
Poseidon
Poseidon
qAlynn
Poseidon
Level 155
God Stats
3W - 3L
1,445 SR
Queue Stats
392W - 386L
1,490 Elo+
Solo
Thanatos
Thanatos
resii69
Thanatos
Level 154
God Stats
17W - 24L
1,454 SR
Queue Stats
270W - 255L
1,532 Elo+
Solo
Team Averages
Level 179
1,538 SR
1,525 Elo+

VS

Team Averages
Level 159
1,480 SR
1,541 Elo+
Athena
Athena
ChandIerMBing
Athena
Level 162
God Stats
1W - 4L
1,347 SR
Queue Stats
54W - 40L
1,557 Elo+
Solo
Achilles
Achilles
N1kNaks
Achilles
Level 168
God Stats
6W - 5L
1,522 SR
Queue Stats
743W - 708L
1,532 Elo+
Solo
Medusa
Medusa
The_Greese_Man
Medusa
Level 228
God Stats
3W - 7L
1,504 SR
Queue Stats
907W - 901L
1,527 Elo+
Solo
Ra
Ra
joaosinho
Ra
Level 155
God Stats
54W - 36L
1,597 SR
Queue Stats
804W - 787L
1,515 Elo+
Solo
Fenrir
Fenrir
visio200nario
Fenrir
Level 84
God Stats
22W - 35L
1,432 SR
Queue Stats
426W - 404L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
0 / 1 / 0
7,149
650
2,256
5,406
1,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Arkrathos
Horus
13
4 / 3 / 3
8,072
734
9,146
14,162
7,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
VuJx
Jormungandr
11
0 / 2 / 5
6,171
561
5,830
10,017
5,042
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
qAlynn
Poseidon
12
2 / 3 / 1
6,995
636
4,119
5,630
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
resii69
Thanatos
11
6 / 1 / 2
6,791
617
4,346
7,238
2,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 4
6,238
567
2,467
7,488
5,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
N1kNaks
Achilles
11
2 / 5 / 1
6,506
591
6,387
12,024
6,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
2 / 0 / 1
5,203
473
3,136
3,407
941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 5 / 2
5,836
531
3,672
6,838
1,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 1 / 2
6,985
635
7,021
11,651
4,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
12
Kills
10
10
Deaths
12
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
1
0
0
W
Horus
Arkrathos
Horus
4
3
3
1.83
L
0
1
4
2
L
Achilles
N1kNaks
Achilles
2
5
1
0.5
L
2
0
1
2.5
W
Jormungandr
VuJx
Jormungandr
0
2
5
1.25
L
1
5
2
0.4
W
Poseidon
qAlynn
Poseidon
2
3
1
0.83
W
Thanatos
resii69
Thanatos
6
1
2
7
L
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,697
Damage
22,683
42,453
Taken
41,408
18,636
Mitigated
18,906
17,779
Healing
15,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,256
2,000
0
2,652
5,406
1,519
0
899
4,507
0
56,735
W
Horus
Arkrathos
Horus
9,146
4,090
220
4,299
14,162
7,856
31
442
13,676
0
55,943
L
2,467
912
0
2,271
7,488
5,430
8
2,188
5,240
28,327
3,102
L
Achilles
N1kNaks
Achilles
6,387
1,308
0
3,633
12,024
6,357
0
519
11,505
0
35,055
L
3,136
1,627
0
1,457
3,407
941
0
1,006
2,401
0
26,831
W
Jormungandr
VuJx
Jormungandr
5,830
2,194
0
2,634
10,017
5,042
483
2,314
7,555
35,564
0
L
3,672
48
156
1,608
6,838
1,842
0
3,136
3,474
32,622
0
W
Poseidon
qAlynn
Poseidon
4,119
373
0
1,556
5,630
1,532
619
1,036
4,428
50,242
1,058
W
Thanatos
resii69
Thanatos
4,346
866
0
6,418
7,238
2,687
0
735
6,399
0
41,821
L
7,021
1,109
0
5,987
11,651
4,336
0
2,759
8,820
0
52,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,178
Gold Earned
30,768
426
Minions Killed
339
0
Camps Cleared
0
1,163,887
Distance Traveled
1,021,472
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,149
650
120
11
0
210,126
0
W
Horus
8,072
734
82
7
0
207,660
2
L
Athena
6,238
567
71
6
0
240,529
6
L
Achilles
6,506
591
68
6
0
219,708
1
L
Medusa
5,203
473
39
4
0
123,774
0
W
Jormungandr
6,171
561
47
4
0
253,317
0
L
Ra
5,836
531
74
7
0
183,797
0
W
Poseidon
6,995
636
110
10
0
213,947
0
W
Thanatos
6,791
617
67
6
0
278,837
0
L
Fenrir
6,985
635
87
8
0
253,664
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role