Player Matchup

Hercules
Hercules
 
Hercules
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Juc3iJ
Sun Wukong
Level 203
God Stats
2W - 4L
1,555 SR
Queue Stats
116W - 114L
1,422 Elo+
Solo
Zeus
Zeus
Pikuoff32
Zeus
Level 67
God Stats
2W - 2L
1,820 SR
Queue Stats
108W - 108L
1,513 Elo+
Solo
Sol
Sol
VibinTree
Sol
Level 88
God Stats
24W - 29L
1,465 SR
Queue Stats
279W - 264L
1,370 Elo+
Solo
Hun Batz
Hun Batz
hitwave
Hun Batz
Level 148
God Stats
1W - 2L
1,698 SR
Queue Stats
196W - 192L
1,541 Elo+
Solo
Team Averages
Level 118
1,608 SR
1,469 Elo+

VS

Team Averages
Level 110
1,504 SR
1,441 Elo+
Kumbhakarna
Kumbhakarna
ImStyxx
Kumbhakarna
Level 143
God Stats
37W - 31L
1,573 SR
Queue Stats
307W - 288L
1,436 Elo+
Party 1
Izanami
Izanami
JIF Creamy
Izanami
Level 157
God Stats
6W - 3L
1,544 SR
Queue Stats
334W - 313L
1,497 Elo+
Party 1
Nu Wa
Nu Wa
Unwanted_Potato9
Nu Wa
Level 79
God Stats
4W - 5L
1,310 SR
Queue Stats
354W - 380L
1,363 Elo+
Solo
Loki
Loki
VerVex10
Loki
Level 67
God Stats
71W - 56L
1,587 SR
Queue Stats
290W - 286L
1,466 Elo+
Solo
Aphrodite
Aphrodite
bllackpink
Aphrodite
Level 106
God Stats
52W - 53L
1,509 SR
Queue Stats
52W - 54L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
0 / 5 / 0
7,505
417
7,274
15,958
11,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Juc3iJ
Sun Wukong
13
1 / 2 / 3
8,496
472
6,333
18,661
15,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
11
0 / 9 / 2
6,978
388
5,319
11,558
2,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 4 / 2
8,169
454
3,966
14,986
4,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
hitwave
Hun Batz
15
4 / 4 / 2
8,714
484
11,023
18,277
5,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ImStyxx
Kumbhakarna
15
2 / 1 / 6
8,597
478
10,451
16,903
15,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
JIF Creamy
Izanami
17
5 / 0 / 0
10,387
577
7,882
4,948
2,341
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 3 / 8
9,942
552
16,436
8,819
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
16
9 / 1 / 4
10,042
558
9,989
10,267
3,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
bllackpink
Aphrodite
16
3 / 2 / 5
9,921
551
13,235
15,172
6,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
6
Kills
24
24
Deaths
7
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
5
0
0
W
Kumbhakarna
ImStyxx
Kumbhakarna
2
1
6
5
W
Izanami
JIF Creamy
Izanami
5
0
0
5
L
Sun Wukong
Juc3iJ
Sun Wukong
1
2
3
1.25
L
Zeus
0
9
2
0.11
W
5
3
8
3
W
Loki
9
1
4
11
L
1
4
2
0.5
W
Aphrodite
bllackpink
Aphrodite
3
2
5
2.75
L
Hun Batz
hitwave
Hun Batz
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,915
Damage
57,993
79,440
Taken
56,109
40,832
Mitigated
30,714
25,147
Healing
25,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,274
1,788
0
4,731
15,958
11,906
0
5,455
10,286
0
48,899
W
Kumbhakarna
ImStyxx
Kumbhakarna
10,451
655
0
4,131
16,903
15,119
0
4,223
12,595
46,254
2,677
W
Izanami
JIF Creamy
Izanami
7,882
4,486
0
1,957
4,948
2,341
6,236
828
4,120
0
90,834
L
Sun Wukong
Juc3iJ
Sun Wukong
6,333
652
2,820
5,194
18,661
15,982
0
10,602
7,714
3,208
28,721
L
Zeus
5,319
628
43
681
11,558
2,581
0
7,358
3,802
35,229
0
W
16,436
5,453
0
1,895
8,819
3,350
2,197
3,625
5,194
56,719
1,281
W
Loki
9,989
2,255
0
4,678
10,267
3,652
1,000
454
9,770
0
72,985
L
3,966
1,690
0
5,970
14,986
4,907
0
5,316
9,505
65,294
0
W
Aphrodite
bllackpink
Aphrodite
13,235
276
1,604
10,797
15,172
6,252
462
2,105
12,634
59,278
3,681
L
Hun Batz
hitwave
Hun Batz
11,023
3,441
0
5,708
18,277
5,456
0
8,670
9,258
0
62,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,862
Gold Earned
48,889
419
Minions Killed
513
0
Camps Cleared
0
1,493,264
Distance Traveled
1,751,801
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,505
417
92
5
0
300,752
2
W
Kumbhakarna
8,597
478
80
4
0
396,081
4
W
Izanami
10,387
577
157
9
0
343,730
0
L
Sun Wukong
8,496
472
48
3
0
242,570
0
L
Zeus
6,978
388
68
4
0
279,553
2
W
Nu Wa
9,942
552
76
4
0
304,346
0
W
Loki
10,042
558
108
6
0
390,163
3
L
Sol
8,169
454
124
7
0
286,333
0
W
Aphrodite
9,921
551
92
5
0
317,481
0
L
Hun Batz
8,714
484
87
5
0
384,056
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role