Player Matchup

Sobek
Sobek
FaintCrystal
Sobek
Level 129
God Stats
2W - 0L
1,806 SR
Queue Stats
58W - 65L
1,518 Elo+
Solo
Osiris
Osiris
HospitaIIer
Osiris
Level 158
God Stats
4W - 0L
1,426 SR
Queue Stats
86W - 89L
1,560 Elo+
Party 2
Vulcan
Vulcan
InnerSnoopy
Vulcan
Level 182
God Stats
1W - 0L
1,526 SR
Queue Stats
102W - 98L
1,523 Elo+
Party 1
Izanami
Izanami
JaBabaj
Izanami
Level 1
God Stats
8W - 7L
1,500 SR
Queue Stats
75W - 75L
1,500 Elo+
Party 2
Arachne
Arachne
Maya4a
Arachne
Level 147
God Stats
1W - 0L
1,196 SR
Queue Stats
159W - 145L
1,500 Elo+
Party 1
Team Averages
Level 123
1,491 SR
1,520 Elo+

VS

Team Averages
Level 120
1,634 SR
1,519 Elo+
Camazotz
Camazotz
Alexiusmimus
Camazotz
Level 87
God Stats
1W - 3L
1,663 SR
Queue Stats
136W - 134L
1,553 Elo+
Solo
Sobek
Sobek
Bnrrdc
Sobek
Level 133
God Stats
18W - 13L
1,585 SR
Queue Stats
329W - 300L
1,460 Elo+
Solo
Nemesis
Nemesis
MadDemonMax
Nemesis
Level 149
God Stats
1W - 1L
1,679 SR
Queue Stats
56W - 49L
1,519 Elo+
Solo
Anubis
Anubis
pepod09
Anubis
Level 129
God Stats
1W - 1L
1,741 SR
Queue Stats
154W - 138L
1,498 Elo+
Solo
Anhur
Anhur
ñ00j0s0
Anhur
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 17L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 7
7,515
537
4,511
8,394
6,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
12
3 / 2 / 2
7,838
560
8,354
14,495
11,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vulcan
14
4 / 2 / 6
7,970
569
9,572
7,370
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
JaBabaj
Izanami
13
1 / 3 / 1
7,540
539
648
4,675
1,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Arachne
Maya4a
Arachne
14
4 / 0 / 2
7,655
547
5,440
11,429
4,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Alexiusmimus
Camazotz
13
2 / 3 / 3
7,187
513
7,294
12,734
4,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
Bnrrdc
Sobek
11
2 / 6 / 4
7,216
515
5,450
15,076
15,639
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
MadDemonMax
Nemesis
14
1 / 2 / 1
8,288
592
8,173
12,068
7,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
pepod09
Anubis
6
0 / 2 / 0
5,173
370
251
2,858
1,091
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anhur
ñ00j0s0
Anhur
14
4 / 1 / 1
8,479
606
4,910
5,426
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
14
Kills
9
9
Deaths
14
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Camazotz
Alexiusmimus
Camazotz
2
3
3
1.17
L
Sobek
Bnrrdc
Sobek
2
6
4
0.67
W
2
2
7
2.75
W
Osiris
3
2
2
2
W
Vulcan
4
2
6
3.5
W
Izanami
JaBabaj
Izanami
1
3
1
0.5
L
Nemesis
MadDemonMax
Nemesis
1
2
1
0.75
W
Arachne
Maya4a
Arachne
4
0
2
5
L
Anubis
pepod09
Anubis
0
2
0
0
L
Anhur
ñ00j0s0
Anhur
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,525
Damage
26,078
46,363
Taken
48,162
25,913
Mitigated
30,618
13,303
Healing
17,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
Alexiusmimus
Camazotz
7,294
1,488
0
6,815
12,734
4,508
20
1,634
11,100
0
49,849
L
Sobek
Bnrrdc
Sobek
5,450
424
0
2,625
15,076
15,639
0
6,326
8,750
25,256
921
W
4,511
744
0
2,547
8,394
6,427
0
2,277
6,117
19,142
1,891
W
Osiris
8,354
3,294
0
3,035
14,495
11,576
0
731
13,081
0
41,949
W
Vulcan
9,572
573
0
2,180
7,370
2,292
436
1,298
6,026
57,638
1,117
W
Izanami
JaBabaj
Izanami
648
515
0
754
4,675
1,003
0
721
3,954
0
43,874
L
Nemesis
MadDemonMax
Nemesis
8,173
2,500
0
4,357
12,068
7,497
0
1,916
10,152
0
61,637
W
Arachne
Maya4a
Arachne
5,440
3,248
0
4,787
11,429
4,615
28
501
10,813
0
49,724
L
Anubis
pepod09
Anubis
251
46
0
995
2,858
1,091
0
2,171
687
18,175
0
L
Anhur
ñ00j0s0
Anhur
4,910
3,677
0
2,414
5,426
1,883
141
1,188
4,238
0
68,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,518
Gold Earned
36,343
388
Minions Killed
417
0
Camps Cleared
0
1,415,832
Distance Traveled
1,218,293
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
7,187
513
88
6
0
320,987
0
L
Sobek
7,216
515
36
3
0
271,330
4
W
Sobek
7,515
537
33
2
0
294,638
10
W
Osiris
7,838
560
77
6
0
278,467
2
W
Vulcan
7,970
569
96
7
0
272,775
0
W
Izanami
7,540
539
98
7
0
258,871
0
L
Nemesis
8,288
592
132
9
0
262,879
0
W
Arachne
7,655
547
84
6
0
311,081
0
L
Anubis
5,173
370
37
3
0
98,858
2
L
Anhur
8,479
606
124
9
0
264,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role