Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
D-G_U_N_
Ishtar
Level 137
God Stats
0W - 2L
1,238 SR
Queue Stats
45W - 33L
1,571 Elo+
Solo
Kukulkan
Kukulkan
Gengiskaan
Kukulkan
Level 129
God Stats
0W - 3L
1,767 SR
Queue Stats
54W - 62L
1,552 Elo+
Solo
Anubis
Anubis
Mikshwayze
Anubis
Level 112
God Stats
3W - 13L
1,231 SR
Queue Stats
221W - 246L
1,492 Elo+
Solo
Sylvanus
Sylvanus
Overthinkeryk
Sylvanus
Level 87
God Stats
11W - 8L
1,679 SR
Queue Stats
612W - 592L
1,478 Elo+
Solo
Team Averages
Level 127
1,483 SR
1,519 Elo+

VS

Team Averages
Level 180
1,471 SR
1,525 Elo+
Chang'e
Chang'e
Jim4321
Chang'e
Level 159
God Stats
1W - 0L
1,222 SR
Queue Stats
63W - 63L
1,540 Elo+
Solo
Ishtar
Ishtar
QueenCoffeex3
Ishtar
Level 153
God Stats
12W - 11L
1,495 SR
Queue Stats
531W - 550L
1,551 Elo+
Solo
Bellona
Bellona
SameOldCloud
Bellona
Level 125
God Stats
8W - 5L
1,387 SR
Queue Stats
243W - 236L
1,545 Elo+
Solo
Artemis
Artemis
XIIIBriareosIIIX
Artemis
Level 258
God Stats
13W - 5L
1,725 SR
Queue Stats
986W - 1,019L
1,475 Elo+
Solo
Agni
Agni
lipedda
Agni
Level 204
God Stats
15W - 15L
1,527 SR
Queue Stats
880W - 885L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
1 / 5 / 6
7,939
662
11,402
10,728
4,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ishtar
D-G_U_N_
Ishtar
14
0 / 5 / 7
8,040
670
7,016
13,478
5,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kukulkan
Gengiskaan
Kukulkan
15
1 / 3 / 6
8,650
721
18,850
10,741
4,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
Mikshwayze
Anubis
14
2 / 5 / 3
8,210
684
7,645
11,524
5,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Overthinkeryk
Sylvanus
16
4 / 3 / 3
10,172
848
9,228
15,828
15,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Jim4321
Chang'e
17
2 / 2 / 18
10,462
872
11,340
20,558
15,248
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
7 / 1 / 10
10,614
885
10,790
9,889
4,191
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
SameOldCloud
Bellona
16
3 / 3 / 14
10,363
864
8,966
14,235
17,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
5 / 1 / 10
10,223
852
15,827
11,927
3,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Agni
lipedda
Agni
17
4 / 1 / 13
10,599
883
12,272
10,868
5,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
86
8
Kills
21
21
Deaths
8
25
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
5
6
0.8
L
Ishtar
D-G_U_N_
Ishtar
0
5
7
0.7
L
Kukulkan
Gengiskaan
Kukulkan
1
3
6
1.33
W
Chang'e
Jim4321
Chang'e
2
2
18
5.5
L
Anubis
Mikshwayze
Anubis
2
5
3
0.7
L
Sylvanus
Overthinkeryk
Sylvanus
4
3
3
1.83
W
7
1
10
12
W
Bellona
SameOldCloud
Bellona
3
3
14
3.33
W
5
1
10
10
W
Agni
lipedda
Agni
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,141
Damage
59,195
62,299
Taken
67,477
36,673
Mitigated
46,410
27,294
Healing
34,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
11,402
126
892
1,315
10,728
4,783
0
4,289
6,439
0
25,554
L
Ishtar
D-G_U_N_
Ishtar
7,016
2,341
458
716
13,478
5,367
0
4,458
9,020
0
16,286
L
Kukulkan
Gengiskaan
Kukulkan
18,850
1,508
1,963
1,102
10,741
4,884
51
4,712
6,029
38,255
0
W
Chang'e
Jim4321
Chang'e
11,340
559
10,940
11,685
20,558
15,248
348
10,796
9,762
23,523
1,162
L
Anubis
Mikshwayze
Anubis
7,645
370
674
1,675
11,524
5,767
0
4,868
6,656
20,114
655
L
Sylvanus
Overthinkeryk
Sylvanus
9,228
1,024
11,403
7,096
15,828
15,872
31
4,948
10,880
12,021
0
W
10,790
3,465
2,853
2,289
9,889
4,191
3,027
6,293
3,596
0
41,703
W
Bellona
SameOldCloud
Bellona
8,966
827
696
2,466
14,235
17,391
305
7,923
6,312
614
14,919
W
15,827
3,147
799
1,390
11,927
3,990
1,962
5,499
6,428
0
25,510
W
Agni
lipedda
Agni
12,272
500
404
1,350
10,868
5,590
1,404
4,829
6,039
26,004
666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,011
Gold Earned
52,261
130
Minions Killed
167
0
Camps Cleared
0
988,912
Distance Traveled
1,175,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,939
662
14
1
0
188,017
0
L
Ishtar
8,040
670
24
2
0
192,205
0
L
Kukulkan
8,650
721
53
4
0
211,819
0
W
Chang'e
10,462
872
32
3
0
233,867
0
L
Anubis
8,210
684
31
3
0
173,677
0
L
Sylvanus
10,172
848
8
1
0
223,194
0
W
Ishtar
10,614
885
65
5
0
226,464
0
W
Bellona
10,363
864
15
1
0
230,399
0
W
Artemis
10,223
852
16
1
0
230,928
0
W
Agni
10,599
883
39
3
0
253,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role