Player Matchup

Scylla
Scylla
Platinum II
 
Scylla
Platinum II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold III
 
Chiron
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold IV
GormyX
Cerberus
Gold IV
Level 128
God Stats
0W - 3L
1,299 SR
Queue Stats
152W - 169L
1,429 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
TrapGodd
Sun Wukong
Gold III
Level 109
God Stats
5W - 5L
1,721 SR
Queue Stats
50W - 49L
1,553 MMR
Solo
Anubis
Anubis
Gold I
Λdяιáη
Anubis
Gold I
Level 158
God Stats
3W - 3L
1,581 SR
Queue Stats
27W - 37L
1,578 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,520 SR
1,512 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,569 SR
1,649 MMR
Ah Puch
Ah Puch
Gold IV
DIRtyD_FROmdA91O
Ah Puch
Gold IV
Level 158
God Stats
11W - 12L
1,561 SR
Queue Stats
231W - 241L
1,414 MMR
Party 1
Ratatoskr
Ratatoskr
Masters
IStealBuffss
Ratatoskr
Masters
Level 176
God Stats
7W - 8L
1,580 SR
Queue Stats
246W - 201L
2,617 MMR
Solo
Mulan
Mulan
Silver I
TTrophiess
Mulan
Silver I
Level 48
God Stats
3W - 2L
1,537 SR
Queue Stats
27W - 29L
1,413 MMR
Solo
Charybdis
Charybdis
Gold IV
XcellentVibez
Charybdis
Gold IV
Level 128
God Stats
8W - 2L
1,619 SR
Queue Stats
55W - 56L
1,394 MMR
Party 1
Cthulhu
Cthulhu
Gold V
xMercenary22x
Cthulhu
Gold V
Level 135
God Stats
9W - 2L
1,547 SR
Queue Stats
54W - 58L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
2 / 3 / 3
7,160
551
5,469
7,331
2,205
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
 
Chiron
13
0 / 4 / 0
6,851
527
4,965
9,621
2,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
GormyX
Cerberus
10
0 / 3 / 0
5,833
449
4,225
13,480
8,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
TrapGodd
Sun Wukong
12
5 / 4 / 0
6,548
504
5,618
14,369
7,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
12
1 / 5 / 1
7,125
548
6,021
10,993
4,299
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bans
Ao KuangKuzenboAgniArachne

VS

Bans
JanusBacchusCabrakanRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 3
8,045
619
6,246
8,769
2,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ratatoskr
IStealBuffss
Ratatoskr
16
12 / 0 / 3
9,259
712
12,005
9,525
3,576
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
14
3 / 2 / 3
8,267
636
8,226
11,114
4,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
XcellentVibez
Charybdis
14
1 / 1 / 3
7,693
592
4,703
5,394
1,822
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
11
0 / 1 / 7
7,041
542
4,947
8,538
5,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
8
Kills
19
19
Deaths
8
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
3
3
1.17
L
Chiron
 
Chiron
0
4
0
0
W
3
4
3
1.13
L
Cerberus
GormyX
Cerberus
0
3
0
0
W
Ratatoskr
IStealBuffss
Ratatoskr
12
0
3
13.5
W
Mulan
3
2
3
2.25
L
Sun Wukong
TrapGodd
Sun Wukong
5
4
0
1.25
W
Charybdis
XcellentVibez
Charybdis
1
1
3
2.5
W
Cthulhu
0
1
7
3.5
L
Anubis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,298
Damage
36,127
55,794
Taken
43,340
25,277
Mitigated
17,645
12,900
Healing
12,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,469
1,088
0
1,570
7,331
2,205
0
3,235
4,096
51,922
966
L
Chiron
 
Chiron
4,965
1,282
359
2,299
9,621
2,757
0
828
8,759
0
60,818
W
6,246
93
0
2,314
8,769
2,741
327
2,876
5,893
54,387
0
L
Cerberus
GormyX
Cerberus
4,225
333
0
3,146
13,480
8,844
0
4,069
9,411
19,448
1,510
W
Ratatoskr
IStealBuffss
Ratatoskr
12,005
2,858
0
640
9,525
3,576
0
2,970
6,555
0
70,256
W
Mulan
8,226
1,053
0
2,444
11,114
4,481
47
5,485
5,629
0
48,161
L
Sun Wukong
TrapGodd
Sun Wukong
5,618
1,152
0
2,158
14,369
7,172
0
2,822
11,547
0
50,371
W
Charybdis
XcellentVibez
Charybdis
4,703
2,110
0
2,181
5,394
1,822
696
611
4,783
0
58,756
W
Cthulhu
4,947
429
2,056
3,301
8,538
5,025
243
3,098
5,440
27,023
239
L
Anubis
6,021
890
0
3,368
10,993
4,299
0
0
10,993
48,627
1,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,517
Gold Earned
40,305
418
Minions Killed
421
0
Camps Cleared
0
1,325,992
Distance Traveled
1,425,728
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,160
551
103
8
0
253,432
0
L
Chiron
6,851
527
113
9
0
240,224
0
W
Ah Puch
8,045
619
98
8
0
275,606
5
L
Cerberus
5,833
449
41
3
0
291,197
2
W
Ratatoskr
9,259
712
100
8
0
352,659
0
W
Mulan
8,267
636
86
7
0
254,157
3
L
Sun Wukong
6,548
504
63
5
0
312,110
0
W
Charybdis
7,693
592
102
8
0
254,760
2
W
Cthulhu
7,041
542
35
3
0
288,546
5
L
Anubis
7,125
548
98
8
0
229,029
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role