Player Matchup

Pele
Pele
KrnAge66
Pele
Level 68
God Stats
26W - 18L
1,581 SR
Queue Stats
198W - 192L
1,430 Elo+
Solo
Zeus
Zeus
TurboAsylum
Zeus
Level 99
God Stats
5W - 2L
1,431 SR
Queue Stats
91W - 105L
1,449 Elo+
Solo
Set
Set
biralachana
Set
Level 106
God Stats
5W - 6L
1,336 SR
Queue Stats
135W - 140L
1,485 Elo+
Solo
Neith
Neith
scx-z
Neith
Level 108
God Stats
31W - 19L
1,729 SR
Queue Stats
161W - 145L
1,502 Elo+
Solo
Kuzenbo
Kuzenbo
valheru13
Kuzenbo
Level 87
God Stats
2W - 2L
1,712 SR
Queue Stats
12W - 15L
1,495 Elo+
Solo
Team Averages
Level 94
1,558 SR
1,472 Elo+

VS

Team Averages
Level 95
1,490 SR
1,439 Elo+
Anubis
Anubis
 
Anubis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Game Xy7228
Geb
Level 100
God Stats
2W - 2L
1,386 SR
Queue Stats
187W - 183L
1,395 Elo+
Solo
Sol
Sol
Krilloxx
Sol
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 158L
1,461 Elo+
Solo
Medusa
Medusa
MRX007the1
Medusa
Level 83
God Stats
0W - 2L
1,415 SR
Queue Stats
52W - 83L
1,355 Elo+
Solo
Cliodhna
Cliodhna
wornfin
Cliodhna
Level 74
God Stats
6W - 4L
1,648 SR
Queue Stats
112W - 116L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
17
7 / 2 / 7
10,376
610
12,236
13,471
5,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
2 / 6 / 0
8,606
506
6,628
8,561
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 2 / 1
9,312
548
4,534
11,398
8,294
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
scx-z
Neith
14
4 / 4 / 4
8,266
486
7,244
9,607
3,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
valheru13
Kuzenbo
14
4 / 0 / 8
8,225
484
6,158
9,241
9,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
4 / 2 / 1
9,593
564
7,097
9,525
4,203
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 7 / 4
7,207
424
5,697
15,473
10,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 3 / 0
6,402
377
2,729
5,347
1,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Medusa
MRX007the1
Medusa
13
3 / 5 / 2
7,447
438
8,840
12,988
4,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Cliodhna
wornfin
Cliodhna
17
6 / 3 / 1
9,376
552
7,117
12,772
5,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
19
Kills
14
14
Deaths
20
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
2
1
2.25
L
0
7
4
0.29
L
1
3
0
0.33
W
Pele
7
2
7
5.25
L
Medusa
MRX007the1
Medusa
3
5
2
0.8
W
2
6
0
0.33
W
2
2
1
1.25
W
Neith
scx-z
Neith
4
4
4
1.5
W
Kuzenbo
valheru13
Kuzenbo
4
0
8
8
L
Cliodhna
wornfin
Cliodhna
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,800
Damage
31,480
52,278
Taken
56,105
28,009
Mitigated
26,185
18,141
Healing
18,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,097
102
0
5,149
9,525
4,203
340
5,747
3,778
74,082
1,149
L
5,697
533
0
2,342
15,473
10,838
341
2,442
13,031
28,912
1,017
L
2,729
1,002
0
2,186
5,347
1,242
0
143
5,204
24,331
492
W
Pele
12,236
2,915
0
6,188
13,471
5,509
0
2,545
10,926
0
92,921
L
Medusa
MRX007the1
Medusa
8,840
3,751
0
4,246
12,988
4,885
567
2,484
10,504
0
50,487
W
6,628
214
0
2,114
8,561
1,849
158
5,208
3,353
52,370
0
W
4,534
1,886
0
3,596
11,398
8,294
330
2,722
8,676
0
71,893
W
Neith
scx-z
Neith
7,244
2,726
0
3,023
9,607
3,133
172
2,823
6,784
0
42,025
W
Kuzenbo
valheru13
Kuzenbo
6,158
1,841
0
3,220
9,241
9,224
277
1,841
7,400
21,970
450
L
Cliodhna
wornfin
Cliodhna
7,117
732
0
4,838
12,772
5,017
0
1,722
11,050
0
78,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,785
Gold Earned
40,025
426
Minions Killed
451
0
Camps Cleared
0
1,513,734
Distance Traveled
1,352,338
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,593
564
137
8
0
232,848
0
L
Geb
7,207
424
38
2
0
300,806
6
L
Sol
6,402
377
53
3
0
136,604
0
W
Pele
10,376
610
119
7
0
346,012
0
L
Medusa
7,447
438
85
5
0
292,811
1
W
Zeus
8,606
506
95
6
0
292,712
0
W
Set
9,312
548
119
7
0
257,318
6
W
Neith
8,266
486
67
4
0
273,303
2
W
Kuzenbo
8,225
484
26
2
0
344,389
6
L
Cliodhna
9,376
552
138
8
0
389,269
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role