Player Matchup

Nu Wa
Nu Wa
Gold I
 
Nu Wa
Gold I
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
STEELbabie
Bacchus
Gold V
Level 76
God Stats
2W - 2L
1,532 SR
Queue Stats
128W - 137L
1,311 MMR
Party 1
Ravana
Ravana
Gold I
TheBigFart43
Ravana
Gold I
Level 37
God Stats
5W - 3L
1,618 SR
Queue Stats
18W - 12L
1,746 MMR
Party 1
Cabrakan
Cabrakan
Gold III
ViewsFromHawaii
Cabrakan
Gold III
Level 126
God Stats
12W - 4L
1,617 SR
Queue Stats
153W - 152L
1,491 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
iTapv
Ah Muzen Cab
Gold V
Level 80
God Stats
5W - 2L
1,279 SR
Queue Stats
118W - 123L
1,399 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 113
1,509 SR
1,489 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 157
1,528 SR
1,605 MMR
Arachne
Arachne
Silver II
 
Arachne
Silver II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Masters
KILL100PPL
Osiris
Masters
Level 151
God Stats
11W - 7L
1,622 SR
Queue Stats
434W - 411L
2,342 MMR
Solo
Danzaburou
Danzaburou
Silver I
RealEsc0bar
Danzaburou
Silver I
Level 158
God Stats
67W - 71L
1,520 SR
Queue Stats
460W - 490L
1,185 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 0 / 5
6,204
620
6,149
3,360
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
STEELbabie
Bacchus
10
2 / 1 / 5
6,135
614
2,143
8,727
8,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
12
9 / 2 / 2
7,006
701
9,613
6,594
2,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
11
2 / 4 / 1
7,026
703
6,937
10,371
7,262
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
iTapv
Ah Muzen Cab
10
0 / 1 / 1
5,341
534
2,333
6,622
2,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
AchillesThanatosMedusa

VS

Bans
JanusKumbhakarnaArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
4 / 3 / 0
5,658
566
3,291
9,010
2,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
 
Chang'e
9
0 / 3 / 1
5,319
532
2,659
7,298
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
 
Ne Zha
8
0 / 3 / 1
4,963
496
2,435
8,230
4,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Osiris
KILL100PPL
Osiris
12
3 / 3 / 1
6,650
665
8,289
12,145
7,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
RealEsc0bar
Danzaburou
11
1 / 2 / 1
6,327
633
5,895
5,657
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
14
Kills
8
8
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
5
3.5
L
Arachne
 
Arachne
4
3
0
1.33
L
Chang'e
 
Chang'e
0
3
1
0.17
L
Ne Zha
 
Ne Zha
0
3
1
0.17
L
Osiris
KILL100PPL
Osiris
3
3
1
1.17
L
Danzaburou
RealEsc0bar
Danzaburou
1
2
1
0.75
W
Bacchus
STEELbabie
Bacchus
2
1
5
4.5
W
Ravana
9
2
2
5
W
Cabrakan
2
4
1
0.63
W
Ah Muzen Cab
iTapv
Ah Muzen Cab
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,175
Damage
22,569
35,674
Taken
42,340
20,865
Mitigated
18,053
11,050
Healing
14,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,149
1,743
0
750
3,360
1,060
0
1,235
2,125
39,848
666
L
Arachne
 
Arachne
3,291
2,402
0
1,676
9,010
2,494
0
1,778
7,121
0
27,558
L
Chang'e
 
Chang'e
2,659
65
927
3,241
7,298
1,642
0
3,277
3,632
36,524
837
L
Ne Zha
 
Ne Zha
2,435
332
99
1,374
8,230
4,806
0
1,734
6,292
0
24,387
L
Osiris
KILL100PPL
Osiris
8,289
2,463
0
5,213
12,145
7,187
0
7,027
5,038
0
48,905
L
Danzaburou
RealEsc0bar
Danzaburou
5,895
1,422
0
2,038
5,657
1,924
50
400
5,217
0
48,067
W
Bacchus
STEELbabie
Bacchus
2,143
448
0
2,120
8,727
8,094
0
596
8,131
18,355
0
W
Ravana
9,613
2,958
0
1,872
6,594
2,292
94
727
5,867
0
40,702
W
Cabrakan
6,937
857
0
4,660
10,371
7,262
0
0
10,371
48,941
716
W
Ah Muzen Cab
iTapv
Ah Muzen Cab
2,333
958
0
1,648
6,622
2,157
589
0
6,622
0
40,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,712
Gold Earned
28,917
345
Minions Killed
346
0
Camps Cleared
0
1,040,170
Distance Traveled
1,021,490
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,204
620
82
8
0
204,243
0
L
Arachne
5,658
566
55
6
0
244,121
2
L
Chang'e
5,319
532
82
8
0
183,836
0
L
Ne Zha
4,963
496
29
3
0
206,437
2
L
Osiris
6,650
665
83
8
0
197,542
5
L
Danzaburou
6,327
633
97
10
0
189,554
3
W
Bacchus
6,135
614
21
2
0
224,406
4
W
Ravana
7,006
701
77
8
0
226,487
0
W
Cabrakan
7,026
703
99
10
0
184,137
1
W
Ah Muzen Cab
5,341
534
66
7
0
200,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role