Player Matchup

Medusa
Medusa
 
Medusa
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BlizzzyB
Bacchus
Level 49
God Stats
1W - 8L
1,225 SR
Queue Stats
118W - 137L
1,483 Elo+
Solo
Neith
Neith
ComfyCola41
Neith
Level 62
God Stats
14W - 18L
1,430 SR
Queue Stats
88W - 93L
1,402 Elo+
Solo
Atlas
Atlas
TheyLoveLlama
Atlas
Level 96
God Stats
3W - 1L
1,858 SR
Queue Stats
44W - 42L
1,473 Elo+
Solo
Chaac
Chaac
YourBoyFront
Chaac
Level 235
God Stats
0W - 2L
1,358 SR
Queue Stats
176W - 154L
1,564 Elo+
Solo
Team Averages
Level 105
1,474 SR
1,485 Elo+

VS

Team Averages
Level 83
1,589 SR
1,466 Elo+
Neith
Neith
LegenTerry9101
Neith
Level 67
God Stats
248W - 291L
1,489 SR
Queue Stats
252W - 296L
1,438 Elo+
Solo
Bacchus
Bacchus
Machi96
Bacchus
Level 36
God Stats
11W - 5L
1,584 SR
Queue Stats
59W - 72L
1,417 Elo+
Party 2
Shiva
Shiva
Purple_Guy123257
Shiva
Level 88
God Stats
3W - 2L
1,366 SR
Queue Stats
35W - 28L
1,518 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
The_fazbear_slay
Morgan Le Fay
Level 92
God Stats
4W - 0L
1,857 SR
Queue Stats
27W - 22L
1,503 Elo+
Party 1
Thor
Thor
scaclet
Thor
Level 132
God Stats
5W - 3L
1,650 SR
Queue Stats
68W - 77L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 1 / 2
5,058
506
2,656
4,720
1,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Bacchus
BlizzzyB
Bacchus
11
3 / 4 / 0
5,580
558
3,150
8,391
4,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 3 / 0
4,973
497
3,536
8,006
2,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 4 / 0
4,563
456
2,067
7,499
4,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 1 / 2
4,900
490
3,135
7,732
5,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,931
493
1,216
3,425
1,009
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
Machi96
Bacchus
8
0 / 1 / 1
4,982
498
2,502
5,248
3,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 0 / 2
7,192
719
7,421
6,975
5,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morgan Le Fay
The_fazbear_slay
Morgan Le Fay
11
3 / 1 / 3
6,421
642
7,418
6,030
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
scaclet
Thor
12
6 / 0 / 0
6,402
640
5,887
5,403
1,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
13
13
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
2
2
L
Bacchus
BlizzzyB
Bacchus
3
4
0
0.75
L
0
3
0
0
W
0
2
0
0
W
Bacchus
Machi96
Bacchus
0
1
1
0.5
W
4
0
2
5
W
Morgan Le Fay
The_fazbear_slay
Morgan Le Fay
3
1
3
4.5
L
0
4
0
0
L
0
1
2
1
W
Thor
scaclet
Thor
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,544
Damage
24,444
36,348
Taken
27,081
18,197
Mitigated
13,920
11,214
Healing
6,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,656
844
0
1,646
4,720
1,454
0
1,485
3,235
0
29,272
L
Bacchus
BlizzzyB
Bacchus
3,150
539
0
2,989
8,391
4,251
0
891
7,500
33,428
0
L
3,536
1,240
0
2,705
8,006
2,631
0
5,122
2,884
0
31,526
W
1,216
324
0
1,247
3,425
1,009
0
279
3,146
0
26,257
W
Bacchus
Machi96
Bacchus
2,502
137
0
1,024
5,248
3,880
0
545
4,703
14,347
0
W
7,421
603
26
1,266
6,975
5,019
0
2,401
4,098
0
46,021
W
Morgan Le Fay
The_fazbear_slay
Morgan Le Fay
7,418
994
0
2,336
6,030
2,025
82
955
5,075
42,277
889
L
2,067
553
0
429
7,499
4,657
0
967
6,532
16,976
398
L
3,135
293
0
3,445
7,732
5,204
0
1,197
6,535
0
19,988
W
Thor
scaclet
Thor
5,887
1,529
0
1,086
5,403
1,987
0
511
4,892
0
40,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,074
Gold Earned
29,928
255
Minions Killed
280
0
Camps Cleared
0
959,798
Distance Traveled
1,049,378
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,058
506
61
6
0
206,299
0
L
Bacchus
5,580
558
67
7
0
193,322
0
L
Neith
4,973
497
61
6
0
179,305
0
W
Neith
4,931
493
52
5
0
173,414
0
W
Bacchus
4,982
498
20
2
0
214,835
0
W
Shiva
7,192
719
75
8
0
217,436
0
W
Morgan Le Fay
6,421
642
61
6
0
209,875
3
L
Atlas
4,563
456
40
4
0
173,560
0
L
Chaac
4,900
490
26
3
0
207,312
4
W
Thor
6,402
640
72
7
0
233,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role