Player Matchup

Skadi
Skadi
BossDad91
Skadi
Level 47
God Stats
2W - 2L
1,589 SR
Queue Stats
60W - 54L
1,566 Elo+
Party 1
Hou Yi
Hou Yi
ByDefunct
Hou Yi
Level 157
God Stats
0W - 1L
1,516 SR
Queue Stats
13W - 13L
1,481 Elo+
Solo
Ganesha
Ganesha
Panda Medico
Ganesha
Level 192
God Stats
0W - 1L
1,661 SR
Queue Stats
5W - 3L
1,528 Elo+
Solo
Yemoja
Yemoja
SirCantankerous
Yemoja
Level 211
God Stats
2W - 1L
1,800 SR
Queue Stats
48W - 32L
1,598 Elo+
Party 1
Xing Tian
Xing Tian
thefeared50
Xing Tian
Level 189
God Stats
1W - 2L
1,559 SR
Queue Stats
98W - 86L
1,577 Elo+
Party 1
Team Averages
Level 159
1,625 SR
1,550 Elo+

VS

Team Averages
Level 107
1,497 SR
1,539 Elo+
Fafnir
Fafnir
Austiman45654
Fafnir
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 83L
1,538 Elo+
Solo
Hel
Hel
Never_Gettin_A_W
Hel
Level 122
God Stats
2W - 0L
1,450 SR
Queue Stats
129W - 120L
1,552 Elo+
Solo
Chiron
Chiron
Zagreus175
Chiron
Level 104
God Stats
4W - 1L
1,394 SR
Queue Stats
143W - 118L
1,547 Elo+
Solo
Shiva
Shiva
bear2909
Shiva
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 32L
1,481 Elo+
Solo
Medusa
Medusa
jongie
Medusa
Level 145
God Stats
3W - 1L
1,642 SR
Queue Stats
345W - 354L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BossDad91
Skadi
14
3 / 7 / 3
8,122
738
9,675
12,742
5,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
ByDefunct
Hou Yi
14
2 / 5 / 4
7,690
699
10,478
11,938
5,232
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ganesha
Panda Medico
Ganesha
14
0 / 2 / 5
7,146
650
7,521
19,661
14,732
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
1 / 1 / 5
7,896
718
5,232
9,323
7,765
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Xing Tian
thefeared50
Xing Tian
12
0 / 4 / 6
6,696
609
9,747
14,528
15,110
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 10
10,003
909
12,676
15,001
22,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
5 / 0 / 10
9,412
856
9,442
9,734
6,286
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chiron
Zagreus175
Chiron
15
3 / 1 / 7
9,023
820
12,197
6,754
2,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shiva
bear2909
Shiva
14
1 / 3 / 13
8,449
768
12,706
15,661
17,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
jongie
Medusa
16
2 / 1 / 14
9,549
868
18,824
10,116
4,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
73
6
Kills
19
19
Deaths
7
23
Assists
54
Player
Kills
Deaths
Assists
KDA
W
8
2
10
6.5
L
Skadi
BossDad91
Skadi
3
7
3
0.64
L
Hou Yi
ByDefunct
Hou Yi
2
5
4
0.8
W
5
0
10
10
L
Ganesha
Panda Medico
Ganesha
0
2
5
1.25
L
1
1
5
3.5
W
Chiron
Zagreus175
Chiron
3
1
7
6.5
W
Shiva
bear2909
Shiva
1
3
13
2.5
W
Medusa
jongie
Medusa
2
1
14
9
L
Xing Tian
thefeared50
Xing Tian
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,653
Damage
65,845
68,192
Taken
57,266
48,442
Mitigated
53,452
27,736
Healing
32,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,676
2,712
1,082
3,307
15,001
22,425
294
5,394
9,607
13,563
2,845
L
Skadi
BossDad91
Skadi
9,675
3,875
337
431
12,742
5,603
0
3,718
8,744
0
20,618
L
Hou Yi
ByDefunct
Hou Yi
10,478
2,555
1,016
1,891
11,938
5,232
0
4,819
6,763
0
26,354
W
9,442
125
11,414
6,951
9,734
6,286
50
3,804
5,930
19,515
454
L
Ganesha
Panda Medico
Ganesha
7,521
105
339
5,198
19,661
14,732
0
5,988
13,188
18,592
236
L
5,232
965
11,841
3,815
9,323
7,765
0
2,295
6,673
8,714
0
W
Chiron
Zagreus175
Chiron
12,197
2,078
1,401
690
6,754
2,882
1,607
3,037
3,696
0
28,704
W
Shiva
bear2909
Shiva
12,706
1,215
1,809
2,915
15,661
17,162
0
6,160
9,501
2,123
15,762
W
Medusa
jongie
Medusa
18,824
3,374
1,591
1,320
10,116
4,697
1,707
3,962
6,154
0
38,357
L
Xing Tian
thefeared50
Xing Tian
9,747
97
494
2,374
14,528
15,110
0
3,531
10,552
13,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,550
Gold Earned
46,436
95
Minions Killed
131
0
Camps Cleared
0
1,006,910
Distance Traveled
1,188,314
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,003
909
5
0
0
210,922
0
L
Skadi
8,122
738
35
3
0
183,457
0
L
Hou Yi
7,690
699
37
3
0
186,467
0
W
Hel
9,412
856
24
2
0
253,042
0
L
Ganesha
7,146
650
0
0
0
190,792
0
L
Yemoja
7,896
718
15
1
0
221,080
0
W
Chiron
9,023
820
42
4
0
220,332
0
W
Shiva
8,449
768
12
1
0
218,838
0
W
Medusa
9,549
868
48
4
0
285,180
0
L
Xing Tian
6,696
609
8
1
0
225,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role