Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
MigatteNoGokui7
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,294 Elo+
Party 1
Sol
Sol
Shini17
Sol
Level 89
God Stats
3W - 3L
1,583 SR
Queue Stats
98W - 90L
1,549 Elo+
Solo
Cthulhu
Cthulhu
weberdj
Cthulhu
Level 123
God Stats
47W - 43L
1,550 SR
Queue Stats
242W - 231L
1,489 Elo+
Solo
Team Averages
Level 84
1,527 SR
1,466 Elo+

VS

Team Averages
Level 140
1,594 SR
1,518 Elo+
Ratatoskr
Ratatoskr
CoGenJo
Ratatoskr
Level 88
God Stats
6W - 2L
1,587 SR
Queue Stats
7W - 5L
1,490 Elo+
Party 2
Medusa
Medusa
CrimsonNightWIng
Medusa
Level 142
God Stats
13W - 4L
1,756 SR
Queue Stats
147W - 144L
1,526 Elo+
Solo
Bellona
Bellona
DragoonXLiger
Bellona
Level 219
God Stats
17W - 12L
1,551 SR
Queue Stats
467W - 451L
1,545 Elo+
Solo
Sylvanus
Sylvanus
TheDeadBanana01
Sylvanus
Level 146
God Stats
11W - 12L
1,593 SR
Queue Stats
442W - 409L
1,577 Elo+
Party 2
Anubis
Anubis
itssyoboygabriel
Anubis
Level 105
God Stats
3W - 3L
1,482 SR
Queue Stats
258W - 232L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
1 / 2 / 0
7,996
571
6,895
11,272
7,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
 
Fenrir
14
8 / 1 / 0
7,700
550
6,469
10,665
4,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
0 / 0 / 3
5,483
392
1,907
5,014
1,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
13
0 / 3 / 1
7,635
545
4,555
6,125
1,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
weberdj
Cthulhu
10
0 / 1 / 4
6,342
453
3,880
9,588
4,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
CoGenJo
Ratatoskr
12
2 / 3 / 2
6,803
486
5,192
9,312
3,264
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
0 / 2 / 1
7,002
500
6,722
6,423
2,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
15
2 / 1 / 0
8,155
583
6,954
16,336
10,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
11
0 / 2 / 1
6,019
430
4,651
6,852
3,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 1 / 2
8,621
616
4,055
5,527
2,238
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
9
Kills
7
7
Deaths
9
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
2
0
0.5
L
Fenrir
 
Fenrir
8
1
0
8
W
Ratatoskr
CoGenJo
Ratatoskr
2
3
2
1
W
0
2
1
0.25
W
Bellona
2
1
0
2
L
0
0
3
1.5
L
Sol
0
3
1
0.17
W
Sylvanus
0
2
1
0.25
W
3
1
2
4
L
Cthulhu
weberdj
Cthulhu
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,706
Damage
27,574
42,664
Taken
44,450
18,980
Mitigated
21,345
12,874
Healing
15,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
6,895
1,901
0
3,320
11,272
7,351
0
0
11,272
62,033
0
L
Fenrir
 
Fenrir
6,469
1,824
0
1,301
10,665
4,746
0
2,764
7,901
0
49,607
W
Ratatoskr
CoGenJo
Ratatoskr
5,192
1,473
0
1,763
9,312
3,264
0
1,864
7,448
0
58,422
W
6,722
2,025
0
1,151
6,423
2,071
182
2,126
4,297
0
58,980
W
Bellona
6,954
873
0
7,511
16,336
10,668
0
6,375
9,961
0
63,928
L
1,907
1,005
0
1,648
5,014
1,084
0
633
4,381
0
26,901
L
Sol
4,555
975
0
1,774
6,125
1,396
755
2,646
3,479
47,623
4,815
W
Sylvanus
4,651
698
240
1,697
6,852
3,104
192
1,442
5,410
23,296
6,976
W
4,055
174
0
3,393
5,527
2,238
493
2,928
2,599
57,982
0
L
Cthulhu
weberdj
Cthulhu
3,880
197
2,081
2,750
9,588
4,403
0
2,505
7,083
19,982
1,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,156
Gold Earned
36,600
410
Minions Killed
426
0
Camps Cleared
0
1,301,446
Distance Traveled
1,429,558
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,996
571
119
9
0
254,662
1
L
Fenrir
7,700
550
81
6
0
298,622
0
W
Ratatoskr
6,803
486
79
6
0
340,194
0
W
Medusa
7,002
500
90
6
0
281,470
6
W
Bellona
8,155
583
98
7
0
268,951
0
L
Izanami
5,483
392
63
5
0
231,805
0
L
Sol
7,635
545
115
8
0
252,468
0
W
Sylvanus
6,019
430
51
4
0
273,840
6
W
Anubis
8,621
616
108
8
0
265,103
4
L
Cthulhu
6,342
453
32
2
0
263,889
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role