Player Matchup

Geb
Geb
Gold I
 
Geb
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mulan
Mulan
Silver II
Joe_Gets_Buckets
Mulan
Silver II
Level 142
God Stats
0W - 1L
1,812 SR
Queue Stats
8W - 16L
1,318 MMR
Party 2
Nu Wa
Nu Wa
Gold III
pvt-toker-420
Nu Wa
Gold III
Level 121
God Stats
11W - 10L
1,647 SR
Queue Stats
16W - 18L
1,739 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,653 SR
1,519 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,749 SR
1,499 MMR
Surtr
Surtr
Bronze III
SlimTimTram
Surtr
Bronze III
Level 47
God Stats
1W - 0L
1,737 SR
Queue Stats
1W - 1L
1,400 MMR
Party 1
Poseidon
Poseidon
Platinum IV
Thebl00dypanda
Poseidon
Platinum IV
Level 156
God Stats
1W - 0L
1,862 SR
Queue Stats
11W - 2L
1,549 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
Thesupersaiyanj
Cthulhu
Platinum V
Level 157
God Stats
1W - 0L
1,646 SR
Queue Stats
10W - 2L
1,548 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 3 / 0
5,439
777
1,347
6,404
4,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 6 / 0
5,737
820
2,296
9,135
3,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
1 / 4 / 0
6,608
944
5,329
4,890
1,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AphroditeVulcanFafnirBaron SamediHercules

VS

Bans
KuzenboKumbhakarnaAchillesBacchusNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 7
7,757
1,108
5,880
7,331
4,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
14
6 / 0 / 5
8,017
1,145
6,653
4,429
1,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
2 / 0 / 8
6,870
981
4,686
4,861
3,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
33
1
Kills
13
13
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
0
0
L
0
6
0
0
W
5
1
7
8.5
W
Poseidon
6
0
5
8.5
W
2
0
8
6
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,972
Damage
17,219
20,429
Taken
16,621
8,682
Mitigated
9,483
1,602
Healing
4,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,347
125
0
272
6,404
4,064
0
3,361
2,915
9,137
0
L
2,296
413
0
748
9,135
3,237
0
4,943
3,685
0
13,629
W
5,880
2,248
0
1,792
7,331
4,440
995
1,974
5,190
613
19,683
W
Poseidon
6,653
956
0
1,557
4,429
1,098
587
2,232
2,197
41,306
1,579
W
4,686
402
0
1,002
4,861
3,945
480
2,127
2,705
17,863
206
L
5,329
2,410
0
582
4,890
1,381
0
2,650
1,879
15,176
385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,784
Gold Earned
22,644
68
Minions Killed
137
0
Camps Cleared
0
313,284
Distance Traveled
457,504
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,439
777
13
2
0
84,114
0
L
Mulan
5,737
820
37
5
0
112,061
0
W
Surtr
7,757
1,108
31
4
0
151,261
0
W
Poseidon
8,017
1,145
80
11
0
154,256
0
W
Cthulhu
6,870
981
26
4
0
151,987
0
L
Nu Wa
6,608
944
18
3
0
117,109
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role