Player Matchup

Cerberus
Cerberus
HouseCoatTTV
Cerberus
Level 69
God Stats
2W - 2L
1,477 SR
Queue Stats
2W - 4L
1,242 Elo+
Party 1
Medusa
Medusa
SgtLan18
Medusa
Level 64
God Stats
1W - 2L
1,305 SR
Queue Stats
1W - 2L
1,261 Elo+
Party 1
Zeus
Zeus
TC 22x
Zeus
Level 85
God Stats
1W - 2L
1,305 SR
Queue Stats
1W - 2L
1,261 Elo+
Party 1
Team Averages
Level 73
1,362 SR
1,255 Elo+

VS

Team Averages
Level 87
1,455 SR
1,460 Elo+
Izanami
Izanami
DibiSaucy
Izanami
Level 87
God Stats
16W - 13L
1,525 SR
Queue Stats
294W - 318L
1,448 Elo+
Solo
Poseidon
Poseidon
EOB Franz
Poseidon
Level 84
God Stats
8W - 15L
1,449 SR
Queue Stats
80W - 86L
1,417 Elo+
Solo
Chaac
Chaac
Zyphr8906
Chaac
Level 89
God Stats
8W - 16L
1,391 SR
Queue Stats
287W - 304L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HouseCoatTTV
Cerberus
17
0 / 1 / 11
10,225
730
5,150
9,913
6,593
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
SgtLan18
Medusa
18
2 / 4 / 8
11,233
802
7,478
9,931
3,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
TC 22x
Zeus
19
10 / 2 / 2
12,821
916
12,702
5,998
2,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DibiSaucy
Izanami
18
3 / 3 / 3
11,396
814
3,938
9,124
2,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poseidon
EOB Franz
Poseidon
17
2 / 5 / 4
10,699
764
6,069
9,150
2,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Zyphr8906
Chaac
17
1 / 4 / 5
10,719
766
10,614
12,717
8,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
12
Kills
6
7
Deaths
12
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
DibiSaucy
Izanami
3
3
3
1.5
L
Poseidon
EOB Franz
Poseidon
2
5
4
0.8
W
Cerberus
HouseCoatTTV
Cerberus
0
1
11
5.5
W
Medusa
SgtLan18
Medusa
2
4
8
1.5
W
Zeus
TC 22x
Zeus
10
2
2
5.5
L
Chaac
Zyphr8906
Chaac
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,330
Damage
20,621
25,842
Taken
30,991
12,456
Mitigated
13,579
5,445
Healing
4,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DibiSaucy
Izanami
3,938
2,186
0
433
9,124
2,423
663
5,492
3,605
0
43,311
L
Poseidon
EOB Franz
Poseidon
6,069
1,245
0
2,063
9,150
2,637
132
3,685
5,444
20,991
2,192
W
Cerberus
HouseCoatTTV
Cerberus
5,150
0
0
3,080
9,913
6,593
64
2,410
7,414
19,876
0
W
Medusa
SgtLan18
Medusa
7,478
2,133
280
2,085
9,931
3,765
0
2,730
7,127
0
42,265
W
Zeus
TC 22x
Zeus
12,702
446
0
0
5,998
2,098
492
706
5,292
53,548
0
L
Chaac
Zyphr8906
Chaac
10,614
376
0
2,456
12,717
8,519
0
8,644
4,064
0
45,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,279
Gold Earned
32,814
192
Minions Killed
186
0
Camps Cleared
0
802,811
Distance Traveled
818,037
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,396
814
98
7
0
251,138
2
L
Poseidon
10,699
764
36
3
0
263,513
3
W
Cerberus
10,225
730
43
3
0
300,806
0
W
Medusa
11,233
802
65
5
0
260,647
0
W
Zeus
12,821
916
84
6
0
241,358
0
L
Chaac
10,719
766
52
4
0
303,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role