Player Matchup

Arachne
Arachne
A Chubby Mime
Arachne
Level 227
God Stats
54W - 58L
1,546 SR
Queue Stats
473W - 485L
1,487 Elo+
Party 1
Ishtar
Ishtar
FatherTime1030
Ishtar
Level 142
God Stats
7W - 5L
1,649 SR
Queue Stats
305W - 311L
1,435 Elo+
Solo
Sylvanus
Sylvanus
Jayapapaya
Sylvanus
Level 118
God Stats
7W - 6L
1,570 SR
Queue Stats
56W - 53L
1,474 Elo+
Solo
Chang'e
Chang'e
Notabanana321
Chang'e
Level 125
God Stats
9W - 8L
1,506 SR
Queue Stats
747W - 695L
1,549 Elo+
Solo
Osiris
Osiris
Purplecowofdoom
Osiris
Level 159
God Stats
5W - 12L
1,419 SR
Queue Stats
161W - 165L
1,463 Elo+
Party 1
Team Averages
Level 154
1,538 SR
1,482 Elo+

VS

Team Averages
Level 141
1,569 SR
1,525 Elo+
Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Ahuonder28
Thor
Level 98
God Stats
3W - 2L
1,693 SR
Queue Stats
53W - 46L
1,578 Elo+
Party 2
Danzaburou
Danzaburou
Bol8ussaur
Danzaburou
Level 142
God Stats
2W - 3L
1,505 SR
Queue Stats
91W - 94L
1,531 Elo+
Party 2
Ra
Ra
LusFoxglove
Ra
Level 214
God Stats
30W - 29L
1,626 SR
Queue Stats
211W - 211L
1,568 Elo+
Solo
Erlang Shen
Erlang Shen
xSirmasterlordx
Erlang Shen
Level 121
God Stats
2W - 2L
1,522 SR
Queue Stats
55W - 56L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
9
0 / 2 / 1
4,763
476
2,368
6,758
2,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
4 / 3 / 0
5,348
535
4,490
6,319
2,064
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sylvanus
Jayapapaya
Sylvanus
8
0 / 3 / 4
4,692
469
2,170
6,915
2,846
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chang'e
9
0 / 5 / 0
4,990
499
3,705
7,051
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 0
5,428
543
5,321
8,382
7,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 3 / 5
5,453
545
2,576
8,043
4,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 0 / 7
5,778
578
3,217
5,789
2,262
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Bol8ussaur
Danzaburou
11
4 / 1 / 0
6,581
658
5,826
4,858
1,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
8 / 0 / 1
7,379
738
5,650
4,968
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
xSirmasterlordx
Erlang Shen
10
3 / 0 / 0
5,695
570
4,771
9,079
5,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
4
Kills
17
17
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
3
5
1.17
L
Arachne
0
2
1
0.25
W
1
0
7
4.5
W
Danzaburou
Bol8ussaur
Danzaburou
4
1
0
4
L
4
3
0
1.33
L
Sylvanus
Jayapapaya
Sylvanus
0
3
4
0.67
W
8
0
1
8.5
L
Chang'e
0
5
0
0
L
0
4
0
0
W
Erlang Shen
xSirmasterlordx
Erlang Shen
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,054
Damage
22,040
35,425
Taken
32,737
16,392
Mitigated
15,364
11,179
Healing
10,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,576
291
0
2,235
8,043
4,492
56
1,276
6,753
12,113
581
L
Arachne
2,368
906
0
3,779
6,758
2,125
0
740
5,950
0
30,634
W
3,217
625
0
440
5,789
2,262
392
526
5,133
0
39,752
W
Danzaburou
Bol8ussaur
Danzaburou
5,826
3,038
0
2,286
4,858
1,545
0
516
4,342
0
49,311
L
4,490
3,027
0
1,593
6,319
2,064
0
802
5,517
0
34,337
L
Sylvanus
Jayapapaya
Sylvanus
2,170
149
686
1,800
6,915
2,846
0
2,337
4,506
19,423
0
W
5,650
671
666
2,569
4,968
1,627
0
3,157
1,521
49,467
1,445
L
Chang'e
3,705
318
120
1,700
7,051
1,917
0
3,416
3,281
30,367
0
L
5,321
1,452
0
1,501
8,382
7,440
0
182
7,624
0
34,811
W
Erlang Shen
xSirmasterlordx
Erlang Shen
4,771
2,427
0
2,197
9,079
5,438
0
0
8,474
0
27,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,221
Gold Earned
30,886
246
Minions Killed
339
0
Camps Cleared
0
916,124
Distance Traveled
1,046,267
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,453
545
12
1
0
222,770
0
L
Arachne
4,763
476
60
6
0
218,910
1
W
Thor
5,778
578
74
7
0
231,947
0
W
Danzaburou
6,581
658
91
9
0
191,392
0
L
Ishtar
5,348
535
55
6
0
161,703
0
L
Sylvanus
4,692
469
28
3
0
173,593
4
W
Ra
7,379
738
104
10
0
197,986
0
L
Chang'e
4,990
499
50
5
0
196,229
1
L
Osiris
5,428
543
53
5
0
165,689
0
W
Erlang Shen
5,695
570
58
6
0
202,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role