Player Matchup

Cthulhu
Cthulhu
Gold V
Aescholus
Cthulhu
Gold V
Level 142
God Stats
5W - 3L
1,619 SR
Queue Stats
151W - 132L
1,428 MMR
Party 2
Charybdis
Charybdis
Gold V
wholemealcloud
Charybdis
Gold V
Level 149
God Stats
3W - 2L
1,668 SR
Queue Stats
151W - 132L
1,428 MMR
Party 2
Atlas
Atlas
Gold V
wittyskibbles
Atlas
Gold V
Level 86
God Stats
25W - 17L
1,592 SR
Queue Stats
151W - 132L
1,428 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,626 SR
1,428 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,560 SR
1,248 MMR
Sun Wukong
Sun Wukong
Gold V
SpinMyJoint
Sun Wukong
Gold V
Level 123
God Stats
49W - 57L
1,571 SR
Queue Stats
97W - 119L
1,367 MMR
Party 1
Discordia
Discordia
Gold IV
XxKiLL Y0 FACEx
Discordia
Gold IV
Level 160
God Stats
93W - 72L
1,590 SR
Queue Stats
256W - 266L
1,448 MMR
Party 1
Da Ji
Da Ji
Silver III
Zuixide
Da Ji
Silver III
Level 109
God Stats
145W - 177L
1,519 SR
Queue Stats
719W - 1,048L
928 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aescholus
Cthulhu
14
1 / 8 / 4
10,127
723
8,918
17,691
19,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
wholemealcloud
Charybdis
17
4 / 4 / 4
11,491
821
13,165
13,735
6,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 5 / 2
10,463
747
10,476
16,264
14,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
VulcanNe ZhaKumbhakarnaSerqetAchilles

VS

Bans
BacchusBastetNu WaMulanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SpinMyJoint
Sun Wukong
17
4 / 3 / 10
11,432
817
8,496
20,043
22,925
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
XxKiLL Y0 FACEx
Discordia
19
9 / 2 / 7
13,380
956
20,283
11,455
4,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Da Ji
Zuixide
Da Ji
17
4 / 3 / 10
11,755
840
11,437
13,592
6,716
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
8
Kills
17
17
Deaths
8
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aescholus
Cthulhu
1
8
4
0.38
W
Sun Wukong
SpinMyJoint
Sun Wukong
4
3
10
3
W
Discordia
XxKiLL Y0 FACEx
Discordia
9
2
7
6.25
W
Da Ji
Zuixide
Da Ji
4
3
10
3
L
Charybdis
wholemealcloud
Charybdis
4
4
4
1.5
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,559
Damage
40,216
47,690
Taken
45,090
39,840
Mitigated
34,319
6,261
Healing
11,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aescholus
Cthulhu
8,918
237
0
596
17,691
19,188
183
9,464
8,227
29,211
470
W
Sun Wukong
SpinMyJoint
Sun Wukong
8,496
2,324
250
4,451
20,043
22,925
693
7,168
11,463
343
20,110
W
Discordia
XxKiLL Y0 FACEx
Discordia
20,283
1,357
245
4,382
11,455
4,678
1,911
4,765
5,986
69,239
0
W
Da Ji
Zuixide
Da Ji
11,437
3,106
0
1,716
13,592
6,716
1,541
4,555
8,073
0
33,722
L
Charybdis
wholemealcloud
Charybdis
13,165
4,891
0
2,933
13,735
6,509
1,062
6,359
7,376
0
32,344
L
10,476
3,883
0
2,732
16,264
14,143
0
4,742
11,522
22,951
2,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,081
Gold Earned
36,567
132
Minions Killed
141
0
Camps Cleared
0
679,031
Distance Traveled
788,593
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,127
723
36
3
0
223,674
0
W
Sun Wukong
11,432
817
15
1
0
266,594
0
W
Discordia
13,380
956
94
7
0
258,279
0
W
Da Ji
11,755
840
32
2
0
263,720
0
L
Charybdis
11,491
821
61
4
0
220,372
4
L
Atlas
10,463
747
35
3
0
234,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role