Player Matchup

Discordia
Discordia
 
Discordia
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Brotherxman239
Nemesis
Level 157
God Stats
0W - 2L
1,308 SR
Queue Stats
50W - 34L
1,645 Elo+
Party 3
Set
Set
KiteGød
Set
Level 156
God Stats
0W - 1L
1,661 SR
Queue Stats
36W - 31L
1,588 Elo+
Solo
Jing Wei
Jing Wei
Lineant
Jing Wei
Level 186
God Stats
0W - 1L
1,894 SR
Queue Stats
30W - 37L
1,521 Elo+
Party 3
Sobek
Sobek
XxNOSE_CANDYxX
Sobek
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
389W - 401L
1,568 Elo+
Solo
Team Averages
Level 161
1,573 SR
1,565 Elo+

VS

Team Averages
Level 142
1,496 SR
1,608 Elo+
Arachne
Arachne
Anithas
Arachne
Level 149
God Stats
1W - 1L
1,299 SR
Queue Stats
92W - 59L
1,568 Elo+
Party 2
Sol
Sol
DazerSkyesSixx
Sol
Level 189
God Stats
4W - 3L
1,553 SR
Queue Stats
326W - 291L
1,615 Elo+
Solo
Skadi
Skadi
InvictaRekt
Skadi
Level 128
God Stats
4W - 2L
1,536 SR
Queue Stats
352W - 313L
1,562 Elo+
Party 1
Hun Batz
Hun Batz
ShunnedByLowRez
Hun Batz
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 14L
1,716 Elo+
Party 1
Fafnir
Fafnir
Sølander
Fafnir
Level 228
God Stats
6W - 5L
1,592 SR
Queue Stats
265W - 252L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
0 / 2 / 2
5,216
1,043
7,161
2,831
846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 3
5,331
1,066
2,670
6,164
5,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
3 / 2 / 2
5,679
1,136
4,142
3,981
1,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jing Wei
Lineant
Jing Wei
11
1 / 1 / 2
5,365
1,073
1,708
3,419
1,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
1,292
258
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Anithas
Arachne
11
3 / 0 / 3
6,168
1,234
3,477
4,146
3,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 1 / 6
6,160
1,232
3,642
5,156
1,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
3 / 0 / 1
6,191
1,238
1,979
3,104
984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hun Batz
9
1 / 2 / 2
5,884
1,177
4,594
3,951
1,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
Sølander
Fafnir
10
0 / 2 / 7
6,039
1,208
1,397
6,772
5,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
5
Kills
8
8
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
2
2
0.5
W
Arachne
Anithas
Arachne
3
0
3
4.5
L
1
3
3
0.83
W
1
1
6
4
W
3
0
1
3.5
L
3
2
2
2
L
Jing Wei
Lineant
Jing Wei
1
1
2
2
W
Hun Batz
1
2
2
1
W
Fafnir
Sølander
Fafnir
0
2
7
1.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,681
Damage
15,089
16,395
Taken
23,129
8,864
Mitigated
12,443
3,575
Healing
10,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
7,161
0
263
512
2,831
846
0
1,131
1,666
19,806
0
W
Arachne
Anithas
Arachne
3,477
1,933
0
1,570
4,146
3,528
508
1,692
2,378
0
4,885
L
2,670
418
0
1,318
6,164
5,248
0
2,202
3,772
0
4,403
W
3,642
822
998
3,034
5,156
1,444
1,992
1,549
3,502
14,811
0
W
1,979
402
361
484
3,104
984
427
1,492
1,579
0
8,642
L
4,142
888
142
452
3,981
1,623
0
1,413
2,568
0
8,407
L
Jing Wei
Lineant
Jing Wei
1,708
1,378
288
600
3,419
1,147
0
293
3,048
0
5,365
W
Hun Batz
4,594
118
0
0
3,951
1,467
0
950
2,967
0
10,575
W
Fafnir
Sølander
Fafnir
1,397
181
1,116
2,493
6,772
5,020
246
1,478
5,154
3,973
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,883
Gold Earned
30,442
50
Minions Killed
64
0
Camps Cleared
0
423,413
Distance Traveled
498,670
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,216
1,043
22
4
0
99,059
0
W
Arachne
6,168
1,234
8
2
0
107,493
0
L
Nemesis
5,331
1,066
5
1
0
115,333
0
W
Sol
6,160
1,232
25
5
0
99,985
0
W
Skadi
6,191
1,238
13
3
0
102,968
0
L
Set
5,679
1,136
14
3
0
113,988
0
L
Jing Wei
5,365
1,073
9
2
0
95,033
0
W
Hun Batz
5,884
1,177
17
3
0
102,738
0
W
Fafnir
6,039
1,208
1
0
0
85,486
2
L
Sobek
1,292
258
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role