Player Matchup

Baron Samedi
Baron Samedi
Diamond I
Autrell
Baron Samedi
Diamond I
Level 211
God Stats
2W - 5L
1,677 SR
Queue Stats
333W - 389L
2,640 MMR
Solo
Xing Tian
Xing Tian
Diamond I
Daddys Hammer
Xing Tian
Diamond I
Level 129
God Stats
5W - 6L
1,682 SR
Queue Stats
154W - 69L
2,363 MMR
Party 1
Hou Yi
Hou Yi
Masters
NRTTiamat
Hou Yi
Masters
Level 157
God Stats
1W - 3L
1,570 SR
Queue Stats
218W - 111L
2,935 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 166
1,643 SR
2,646 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 142
1,750 SR
2,532 MMR
Eset
Eset
Masters
 
Eset
Masters
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Grandmaster
Attire
Xbalanque
Grandmaster
Level 186
God Stats
207W - 20L
2,120 SR
Queue Stats
2,119W - 315L
3,482 MMR
Solo
Ymir
Ymir
Masters
Inthanity
Ymir
Masters
Level 153
God Stats
4W - 1L
1,630 SR
Queue Stats
161W - 122L
2,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Autrell
Baron Samedi
17
1 / 3 / 5
10,116
778
8,396
13,389
7,453
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Xing Tian
Daddys Hammer
Xing Tian
17
2 / 0 / 5
10,252
789
9,416
21,018
21,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hou Yi
NRTTiamat
Hou Yi
17
4 / 3 / 2
10,629
818
8,632
8,899
3,478
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CerberusCthulhuFafnirSerqetKuzenbo

VS

Bans
CabrakanOsirisChironSobekChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
19
5 / 2 / 1
11,655
897
12,941
11,055
9,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Attire
Xbalanque
18
1 / 1 / 4
10,991
845
20,906
10,930
4,572
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
15
0 / 4 / 3
9,775
752
3,230
15,610
14,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
7
Kills
6
6
Deaths
7
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
5
2
1
2.75
W
Xbalanque
Attire
Xbalanque
1
1
4
3
L
Baron Samedi
Autrell
Baron Samedi
1
3
5
1.17
L
Xing Tian
Daddys Hammer
Xing Tian
2
0
5
4.5
W
Ymir
0
4
3
0.38
L
Hou Yi
NRTTiamat
Hou Yi
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,444
Damage
37,077
43,306
Taken
37,595
32,656
Mitigated
28,698
11,332
Healing
13,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
12,941
718
482
3,295
11,055
9,577
402
5,583
5,180
41,836
0
W
Xbalanque
Attire
Xbalanque
20,906
14,081
0
4,574
10,930
4,572
3,343
4,757
5,963
0
82,402
L
Baron Samedi
Autrell
Baron Samedi
8,396
244
1,304
3,779
13,389
7,453
344
6,153
6,705
38,835
0
L
Xing Tian
Daddys Hammer
Xing Tian
9,416
671
0
4,282
21,018
21,725
84
5,539
15,011
22,322
3,184
W
Ymir
3,230
570
0
5,008
15,610
14,549
136
5,716
9,190
11,408
317
L
Hou Yi
NRTTiamat
Hou Yi
8,632
4,072
0
1,967
8,899
3,478
1,115
3,121
5,414
0
44,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,997
Gold Earned
32,421
169
Minions Killed
196
0
Camps Cleared
0
758,521
Distance Traveled
763,322
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
11,655
897
79
6
0
267,856
6
W
Xbalanque
10,991
845
101
8
0
240,339
1
L
Baron Samedi
10,116
778
60
5
0
243,364
0
L
Xing Tian
10,252
789
33
3
0
284,259
3
W
Ymir
9,775
752
16
1
0
255,127
8
L
Hou Yi
10,629
818
76
6
0
230,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role