Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
SpartenChris90
Baba Yaga
Level 100
God Stats
4W - 0L
1,835 SR
Queue Stats
86W - 57L
1,589 Elo+
Party 2
Nu Wa
Nu Wa
krayman
Nu Wa
Level 144
God Stats
3W - 2L
1,425 SR
Queue Stats
182W - 187L
1,447 Elo+
Solo
Ravana
Ravana
marioaycs
Ravana
Level 156
God Stats
2W - 0L
1,842 SR
Queue Stats
133W - 160L
1,437 Elo+
Solo
Fafnir
Fafnir
veryveryrare
Fafnir
Level 98
God Stats
3W - 2L
1,460 SR
Queue Stats
115W - 90L
1,559 Elo+
Party 2
Team Averages
Level 104
1,612 SR
1,506 Elo+

VS

Team Averages
Level 102
1,546 SR
1,472 Elo+
Zhong Kui
Zhong Kui
MasterIris
Zhong Kui
Level 147
God Stats
16W - 14L
1,510 SR
Queue Stats
558W - 590L
1,529 Elo+
Solo
Hachiman
Hachiman
Nayt3face
Hachiman
Level 155
God Stats
21W - 23L
1,474 SR
Queue Stats
849W - 905L
1,481 Elo+
Solo
Ullr
Ullr
TuPapitron
Ullr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,385 Elo+
Party 1
Thoth
Thoth
WOLFRPG
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,411 Elo+
Party 1
Cthulhu
Cthulhu
callhimbiggs
Cthulhu
Level 158
God Stats
6W - 3L
1,744 SR
Queue Stats
406W - 416L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
7 / 6 / 14
9,842
820
11,155
19,334
17,863
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
SpartenChris90
Baba Yaga
17
7 / 2 / 13
10,045
837
12,177
8,835
3,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nu Wa
krayman
Nu Wa
18
8 / 1 / 15
10,358
863
13,178
6,809
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
marioaycs
Ravana
16
5 / 3 / 18
9,752
813
7,974
9,670
5,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Fafnir
16
3 / 2 / 17
10,145
845
6,411
12,579
14,674
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
MasterIris
Zhong Kui
13
1 / 5 / 5
7,713
643
7,347
9,909
12,257
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Nayt3face
Hachiman
16
7 / 5 / 4
9,772
814
11,316
10,184
4,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
1 / 7 / 6
7,789
649
3,405
10,613
3,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
WOLFRPG
Thoth
16
2 / 6 / 7
9,277
773
9,358
8,207
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
callhimbiggs
Cthulhu
14
1 / 7 / 6
8,947
746
10,404
16,955
18,206
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
40
30
Kills
12
14
Deaths
30
77
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
7
6
14
2.33
L
Zhong Kui
MasterIris
Zhong Kui
1
5
5
0.7
L
Hachiman
Nayt3face
Hachiman
7
5
4
1.8
W
Baba Yaga
SpartenChris90
Baba Yaga
7
2
13
6.75
L
1
7
6
0.57
L
Thoth
WOLFRPG
Thoth
2
6
7
0.92
L
Cthulhu
callhimbiggs
Cthulhu
1
7
6
0.57
W
Nu Wa
krayman
Nu Wa
8
1
15
15.5
W
Ravana
marioaycs
Ravana
5
3
18
4.67
W
Fafnir
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,895
Damage
41,830
57,227
Taken
55,868
44,492
Mitigated
41,263
20,534
Healing
6,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
11,155
132
0
1,789
19,334
17,863
42
6,605
12,729
21,858
1,209
L
Zhong Kui
MasterIris
Zhong Kui
7,347
530
730
2,145
9,909
12,257
0
6,120
3,514
19,497
629
L
Hachiman
Nayt3face
Hachiman
11,316
6,653
56
92
10,184
4,362
46
7,630
2,351
0
24,567
W
Baba Yaga
SpartenChris90
Baba Yaga
12,177
380
1,552
2,858
8,835
3,842
574
6,073
2,762
24,332
0
L
3,405
1,456
247
766
10,613
3,584
0
8,479
1,839
0
8,383
L
Thoth
WOLFRPG
Thoth
9,358
561
426
530
8,207
2,854
0
7,221
722
26,990
0
L
Cthulhu
callhimbiggs
Cthulhu
10,404
375
544
1,390
16,955
18,206
0
9,753
6,641
19,771
0
W
Nu Wa
krayman
Nu Wa
13,178
1,500
1,600
706
6,809
2,445
881
4,387
2,246
32,878
0
W
Ravana
marioaycs
Ravana
7,974
1,439
940
1,382
9,670
5,668
284
4,770
4,900
0
12,125
W
Fafnir
6,411
1,692
3,924
5,783
12,579
14,674
139
4,952
7,627
9,032
2,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,142
Gold Earned
43,498
154
Minions Killed
132
0
Camps Cleared
0
1,136,419
Distance Traveled
1,000,501
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,842
820
43
4
0
205,921
1
L
Zhong Kui
7,713
643
25
2
0
197,401
1
L
Hachiman
9,772
814
33
3
0
203,800
0
W
Baba Yaga
10,045
837
33
3
0
223,421
0
L
Ullr
7,789
649
13
1
0
180,564
0
L
Thoth
9,277
773
43
4
0
214,247
0
L
Cthulhu
8,947
746
18
2
0
204,489
0
W
Nu Wa
10,358
863
32
3
0
232,351
0
W
Ravana
9,752
813
23
2
0
249,173
0
W
Fafnir
10,145
845
23
2
0
225,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role