Player Matchup

Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
D3KOSAAH
Hera
Level 149
God Stats
5W - 5L
1,579 SR
Queue Stats
456W - 460L
1,450 Elo+
Party 1
Nu Wa
Nu Wa
Elvis_q8
Nu Wa
Level 155
God Stats
35W - 36L
1,556 SR
Queue Stats
122W - 154L
1,461 Elo+
Party 1
Mulan
Mulan
VC-NeonLyte
Mulan
Level 100
God Stats
4W - 5L
1,529 SR
Queue Stats
312W - 325L
1,446 Elo+
Party 1
Arachne
Arachne
xHutchy11
Arachne
Level 82
God Stats
20W - 14L
1,552 SR
Queue Stats
199W - 208L
1,494 Elo+
Solo
Team Averages
Level 122
1,543 SR
1,470 Elo+

VS

Team Averages
Level 122
1,509 SR
1,468 Elo+
Anhur
Anhur
 
Anhur
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BACKDETH
Sun Wukong
Level 120
God Stats
8W - 8L
1,525 SR
Queue Stats
23W - 32L
1,283 Elo+
Solo
Poseidon
Poseidon
HazyBarbecue786
Poseidon
Level 127
God Stats
25W - 23L
1,526 SR
Queue Stats
258W - 253L
1,477 Elo+
Solo
Kali
Kali
KamasutraREVO
Kali
Level 144
God Stats
13W - 9L
1,466 SR
Queue Stats
190W - 156L
1,558 Elo+
Solo
Artio
Artio
joker-dark73
Artio
Level 118
God Stats
5W - 1L
1,525 SR
Queue Stats
86W - 83L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 1 / 1
4,824
439
5,219
5,318
1,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hera
12
4 / 4 / 0
6,464
588
4,824
6,698
1,471
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
Elvis_q8
Nu Wa
9
0 / 2 / 1
5,198
473
4,984
6,716
3,448
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 6 / 0
5,230
475
4,162
9,978
3,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
xHutchy11
Arachne
7
0 / 3 / 2
4,540
413
1,772
6,178
1,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 0 / 2
5,113
465
3,731
7,403
2,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sun Wukong
BACKDETH
Sun Wukong
12
5 / 1 / 2
7,423
675
7,241
7,731
6,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
12
1 / 4 / 3
6,662
606
3,692
5,376
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
9 / 0 / 3
7,582
689
5,483
9,575
4,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
1 / 0 / 2
6,064
551
2,119
9,512
6,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
16
16
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
1
0.5
W
Anhur
 
Anhur
0
0
2
1
W
Sun Wukong
BACKDETH
Sun Wukong
5
1
2
6
L
Hera
4
4
0
1
L
Nu Wa
Elvis_q8
Nu Wa
0
2
1
0.25
W
Poseidon
1
4
3
0.63
W
9
0
3
10.5
L
1
6
0
0.17
W
1
0
2
2
L
Arachne
xHutchy11
Arachne
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,961
Damage
22,266
34,888
Taken
39,597
11,822
Mitigated
20,883
7,574
Healing
14,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,219
1,356
0
1,551
5,318
1,610
0
1,076
4,242
0
34,280
W
Anhur
 
Anhur
3,731
1,257
0
1,917
7,403
2,211
185
1,880
5,523
0
42,135
W
Sun Wukong
BACKDETH
Sun Wukong
7,241
2,146
0
2,152
7,731
6,541
130
179
7,552
0
47,105
L
Hera
4,824
776
0
1,355
6,698
1,471
0
1,509
4,856
36,711
301
L
Nu Wa
Elvis_q8
Nu Wa
4,984
2,266
0
2,197
6,716
3,448
0
962
5,754
23,738
0
W
Poseidon
3,692
355
0
750
5,376
1,584
0
2,606
2,466
45,716
414
W
5,483
3,138
0
3,103
9,575
4,071
0
2,646
6,758
0
47,924
L
4,162
1,522
0
1,061
9,978
3,808
0
0
9,422
0
27,088
W
2,119
58
2,223
4,498
9,512
6,476
0
1,949
7,563
24,076
2,243
L
Arachne
xHutchy11
Arachne
1,772
1,508
0
1,410
6,178
1,485
0
1,792
4,235
0
18,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,256
Gold Earned
32,844
255
Minions Killed
369
0
Camps Cleared
0
987,475
Distance Traveled
1,122,863
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,824
439
57
5
0
204,363
0
W
Anhur
5,113
465
68
6
0
196,589
0
W
Sun Wukong
7,423
675
87
8
0
210,182
3
L
Hera
6,464
588
73
7
0
204,283
0
L
Nu Wa
5,198
473
33
3
0
199,345
2
W
Poseidon
6,662
606
89
8
0
222,978
0
W
Kali
7,582
689
75
7
0
278,629
0
L
Mulan
5,230
475
55
5
0
196,938
5
W
Artio
6,064
551
50
5
0
214,485
1
L
Arachne
4,540
413
37
3
0
182,546
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role