Player Matchup

Xing Tian
Xing Tian
Heathenpanda94
Xing Tian
Level 129
God Stats
5W - 1L
1,906 SR
Queue Stats
84W - 88L
1,492 Elo+
Party 1
Cerberus
Cerberus
PluffyBeardy
Cerberus
Level 66
God Stats
6W - 4L
1,539 SR
Queue Stats
19W - 15L
1,470 Elo+
Party 1
Guan Yu
Guan Yu
ThicksetTiger3
Guan Yu
Level 134
God Stats
2W - 0L
1,791 SR
Queue Stats
84W - 90L
1,465 Elo+
Party 1
Team Averages
Level 110
1,745 SR
1,476 Elo+

VS

Team Averages
Level 87
1,492 SR
1,461 Elo+
Medusa
Medusa
REAPERWINGS6006
Medusa
Level 67
God Stats
3W - 6L
1,502 SR
Queue Stats
109W - 125L
1,422 Elo+
Party 2
Ra
Ra
jesushh98
Ra
Level 87
God Stats
20W - 25L
1,496 SR
Queue Stats
342W - 396L
1,521 Elo+
Solo
Ares
Ares
sexistFeminist
Ares
Level 108
God Stats
15W - 20L
1,479 SR
Queue Stats
219W - 236L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Heathenpanda94
Xing Tian
14
2 / 1 / 9
8,098
810
9,130
12,884
9,028
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cerberus
PluffyBeardy
Cerberus
14
6 / 2 / 5
8,570
857
6,277
7,810
4,304
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
4 / 1 / 7
9,027
903
8,464
13,105
8,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 4
7,253
725
6,613
7,791
1,737
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
2 / 2 / 2
7,847
785
11,542
8,744
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
2 / 6 / 2
7,879
788
7,125
11,016
8,078
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
12
Kills
4
4
Deaths
12
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Heathenpanda94
Xing Tian
2
1
9
6.5
W
Cerberus
PluffyBeardy
Cerberus
6
2
5
4.25
L
0
4
4
0.5
W
4
1
7
7.5
L
2
2
2
1.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,871
Damage
25,280
33,799
Taken
27,551
21,699
Mitigated
12,584
7,663
Healing
5,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Heathenpanda94
Xing Tian
9,130
553
0
2,252
12,884
9,028
63
6,241
6,626
24,669
818
W
Cerberus
PluffyBeardy
Cerberus
6,277
225
299
1,640
7,810
4,304
329
5,197
2,606
14,349
0
L
6,613
2,731
0
702
7,791
1,737
0
3,781
3,980
0
16,928
W
8,464
1,757
720
2,752
13,105
8,367
380
6,705
6,215
0
42,896
L
11,542
770
964
1,882
8,744
2,769
50
5,672
3,026
34,745
678
L
7,125
648
163
1,589
11,016
8,078
0
5,596
5,341
22,646
205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,695
Gold Earned
22,979
124
Minions Killed
106
0
Camps Cleared
0
597,073
Distance Traveled
524,890
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,098
810
34
3
0
200,541
3
W
Cerberus
8,570
857
24
2
0
194,011
0
L
Medusa
7,253
725
24
2
0
184,934
4
W
Guan Yu
9,027
903
66
7
0
202,521
0
L
Ra
7,847
785
46
5
0
158,983
0
L
Ares
7,879
788
36
4
0
180,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role