Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Heresbeter722
Nox
Level 129
God Stats
2W - 0L
1,734 SR
Queue Stats
155W - 117L
1,577 Elo+
Party 1
Izanami
Izanami
Xeis0
Izanami
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 95L
1,543 Elo+
Party 1
Horus
Horus
aGuavaVEVO
Horus
Level 108
God Stats
3W - 3L
1,428 SR
Queue Stats
187W - 188L
1,428 Elo+
Solo
Cthulhu
Cthulhu
keyshleen
Cthulhu
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 21L
1,500 Elo+
Solo
Team Averages
Level 110
1,532 SR
1,510 Elo+

VS

Team Averages
Level 123
1,540 SR
1,511 Elo+
Ne Zha
Ne Zha
HyaxSZN
Ne Zha
Level 116
God Stats
2W - 4L
1,508 SR
Queue Stats
118W - 116L
1,496 Elo+
Solo
Discordia
Discordia
Solash17
Discordia
Level 120
God Stats
3W - 3L
1,568 SR
Queue Stats
148W - 126L
1,524 Elo+
Party 2
Ravana
Ravana
popochito123
Ravana
Level 140
God Stats
8W - 7L
1,556 SR
Queue Stats
184W - 159L
1,525 Elo+
Party 2
Danzaburou
Danzaburou
terrup987
Danzaburou
Level 151
God Stats
10W - 14L
1,542 SR
Queue Stats
415W - 386L
1,494 Elo+
Solo
Ra
Ra
whet4uBABE
Ra
Level 88
God Stats
115W - 123L
1,528 SR
Queue Stats
337W - 326L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
8
7 / 0 / 0
4,541
908
4,250
3,323
1,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
1 / 1 / 4
4,081
816
1,504
2,558
734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Izanami
Xeis0
Izanami
6
0 / 2 / 2
3,288
658
1,082
3,172
586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Horus
6
1 / 2 / 1
3,538
708
1,762
3,997
1,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cthulhu
keyshleen
Cthulhu
6
0 / 1 / 2
3,717
743
1,297
3,296
1,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
HyaxSZN
Ne Zha
3
0 / 3 / 0
2,824
565
126
3,029
774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Discordia
Solash17
Discordia
7
1 / 2 / 0
3,792
758
2,295
2,652
681
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ravana
6
1 / 3 / 2
3,666
733
1,909
4,276
1,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Danzaburou
terrup987
Danzaburou
7
2 / 1 / 1
4,072
814
3,423
3,436
901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 1 / 0
4,569
914
2,033
3,112
786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
9
Kills
6
6
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
7
0
0
7
W
1
1
4
3
L
Ne Zha
HyaxSZN
Ne Zha
0
3
0
0
L
Discordia
Solash17
Discordia
1
2
0
0.5
W
Izanami
Xeis0
Izanami
0
2
2
0.5
W
Horus
1
2
1
0.75
W
Cthulhu
keyshleen
Cthulhu
0
1
2
1
L
Ravana
1
3
2
0.67
L
Danzaburou
terrup987
Danzaburou
2
1
1
2.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,895
Damage
9,786
16,346
Taken
16,505
5,509
Mitigated
4,191
4,738
Healing
5,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,250
1,600
0
1,190
3,323
1,041
0
658
2,665
20,884
0
W
1,504
290
0
644
2,558
734
0
1,637
921
16,886
0
L
Ne Zha
HyaxSZN
Ne Zha
126
54
0
624
3,029
774
0
1,673
1,356
0
7,413
L
Discordia
Solash17
Discordia
2,295
409
0
868
2,652
681
0
1,787
865
19,550
0
W
Izanami
Xeis0
Izanami
1,082
625
0
644
3,172
586
0
0
3,172
0
16,072
W
Horus
1,762
957
0
1,102
3,997
1,767
0
1,744
2,042
585
12,220
W
Cthulhu
keyshleen
Cthulhu
1,297
40
600
558
3,296
1,381
0
0
3,296
7,089
703
L
Ravana
1,909
763
0
534
4,276
1,049
4
2,303
1,973
0
12,638
L
Danzaburou
terrup987
Danzaburou
3,423
2,145
0
1,175
3,436
901
0
1,272
2,164
0
20,804
L
2,033
483
0
1,993
3,112
786
0
40
2,892
23,964
412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,165
Gold Earned
18,923
148
Minions Killed
175
0
Camps Cleared
0
586,925
Distance Traveled
534,557
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
4,541
908
38
8
0
132,699
0
W
Nox
4,081
816
33
7
0
126,351
0
L
Ne Zha
2,824
565
16
3
0
73,770
0
L
Discordia
3,792
758
35
7
0
108,961
0
W
Izanami
3,288
658
34
7
0
97,317
0
W
Horus
3,538
708
25
5
0
121,509
0
W
Cthulhu
3,717
743
18
4
0
109,049
0
L
Ravana
3,666
733
28
6
0
117,385
0
L
Danzaburou
4,072
814
32
6
0
102,840
0
L
Ra
4,569
914
64
13
0
131,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role