Player Matchup

Ymir
Ymir
AsN K9
Ymir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,814 Elo+
Solo
King Arthur
King Arthur
Genlog
King Arthur
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 74L
1,529 Elo+
Solo
Danzaburou
Danzaburou
Papa_Ice_Bridge
Danzaburou
Level 154
God Stats
0W - 1L
1,214 SR
Queue Stats
39W - 42L
1,487 Elo+
Party 1
Arachne
Arachne
ScottyWithaBoddy
Arachne
Level 137
God Stats
3W - 5L
1,430 SR
Queue Stats
46W - 44L
1,492 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Uncle_McSweat
Morgan Le Fay
Level 167
God Stats
2W - 3L
1,623 SR
Queue Stats
33W - 24L
1,534 Elo+
Party 1
Team Averages
Level 116
1,453 SR
1,571 Elo+

VS

Team Averages
Level 122
1,510 SR
1,540 Elo+
Ra
Ra
EXTRATOXICFANG
Ra
Level 99
God Stats
7W - 5L
1,670 SR
Queue Stats
511W - 489L
1,559 Elo+
Solo
Amaterasu
Amaterasu
FT_villagu
Amaterasu
Level 124
God Stats
10W - 12L
1,484 SR
Queue Stats
486W - 462L
1,556 Elo+
Solo
Nemesis
Nemesis
Tek_NewFro
Nemesis
Level 158
God Stats
29W - 31L
1,600 SR
Queue Stats
805W - 767L
1,525 Elo+
Solo
Kuzenbo
Kuzenbo
beamerbum
Kuzenbo
Level 115
God Stats
3W - 8L
1,319 SR
Queue Stats
332W - 317L
1,487 Elo+
Solo
Cupid
Cupid
becauseimirish
Cupid
Level 116
God Stats
3W - 4L
1,477 SR
Queue Stats
267W - 216L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AsN K9
Ymir
9
1 / 5 / 0
5,781
413
2,280
9,026
6,538
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Genlog
King Arthur
11
0 / 4 / 0
6,208
443
6,924
14,419
9,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Papa_Ice_Bridge
Danzaburou
10
0 / 2 / 1
6,277
448
5,795
8,703
2,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 2 / 1
6,953
497
3,813
9,960
3,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
Uncle_McSweat
Morgan Le Fay
14
2 / 2 / 2
7,787
556
5,801
6,783
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
8,832
631
5,195
8,547
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
FT_villagu
Amaterasu
16
4 / 0 / 0
10,171
727
10,287
14,297
9,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Tek_NewFro
Nemesis
16
1 / 1 / 6
8,708
622
6,173
9,327
3,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kuzenbo
beamerbum
Kuzenbo
13
1 / 0 / 6
7,918
566
3,175
5,556
4,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
6 / 1 / 0
8,455
604
7,358
7,705
3,052
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
15
15
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ymir
AsN K9
Ymir
1
5
0
0.2
W
3
3
1
1.17
W
Amaterasu
FT_villagu
Amaterasu
4
0
0
4
L
King Arthur
Genlog
King Arthur
0
4
0
0
L
Danzaburou
Papa_Ice_Bridge
Danzaburou
0
2
1
0.25
L
2
2
1
1.25
W
Nemesis
Tek_NewFro
Nemesis
1
1
6
4
L
Morgan Le Fay
Uncle_McSweat
Morgan Le Fay
2
2
2
1.5
W
Kuzenbo
beamerbum
Kuzenbo
1
0
6
4
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,613
Damage
32,188
48,891
Taken
45,432
23,824
Mitigated
23,551
11,337
Healing
21,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
AsN K9
Ymir
2,280
336
0
560
9,026
6,538
0
1,962
7,064
12,436
0
W
5,195
159
975
3,960
8,547
2,522
0
4,624
3,923
68,173
0
W
Amaterasu
FT_villagu
Amaterasu
10,287
4,460
0
8,325
14,297
9,215
380
0
14,297
0
84,067
L
King Arthur
Genlog
King Arthur
6,924
1,201
0
3,250
14,419
9,282
0
0
14,419
0
43,725
L
Danzaburou
Papa_Ice_Bridge
Danzaburou
5,795
738
0
2,336
8,703
2,740
20
1,209
7,494
0
49,927
L
3,813
2,259
0
3,288
9,960
3,381
0
794
9,166
0
43,019
W
Nemesis
Tek_NewFro
Nemesis
6,173
2,770
0
1,575
9,327
3,946
0
1,275
8,052
0
88,289
L
Morgan Le Fay
Uncle_McSweat
Morgan Le Fay
5,801
367
0
1,903
6,783
1,883
0
4,285
2,382
53,216
2,156
W
Kuzenbo
beamerbum
Kuzenbo
3,175
1,418
0
1,880
5,556
4,816
24
818
4,738
21,390
909
W
7,358
4,067
223
4,643
7,705
3,052
933
1,035
6,670
0
65,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,006
Gold Earned
44,084
378
Minions Killed
592
0
Camps Cleared
0
1,354,809
Distance Traveled
1,492,747
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,781
413
29
2
0
261,239
2
W
Ra
8,832
631
131
9
0
308,898
5
W
Amaterasu
10,171
727
155
11
0
278,472
0
L
King Arthur
6,208
443
70
5
0
272,082
5
L
Danzaburou
6,277
448
109
8
0
218,519
0
L
Arachne
6,953
497
71
5
0
326,169
0
W
Nemesis
8,708
622
147
11
0
345,239
2
L
Morgan Le Fay
7,787
556
99
7
0
276,800
3
W
Kuzenbo
7,918
566
30
2
0
298,463
6
W
Cupid
8,455
604
129
9
0
261,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role