Player Matchup

Thor
Thor
Cancel Arbys
Thor
Level 96
God Stats
6W - 5L
1,659 SR
Queue Stats
323W - 279L
1,512 Elo+
Party 2
Atlas
Atlas
ColumnedNine
Atlas
Level 119
God Stats
20W - 17L
1,651 SR
Queue Stats
229W - 211L
1,545 Elo+
Solo
Medusa
Medusa
GrindingOnYT
Medusa
Level 156
God Stats
2W - 6L
1,617 SR
Queue Stats
145W - 116L
1,621 Elo+
Party 2
King Arthur
King Arthur
Luvving
King Arthur
Level 152
God Stats
5W - 10L
1,508 SR
Queue Stats
638W - 550L
1,608 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xSadHyper
Morgan Le Fay
Level 150
God Stats
17W - 16L
1,595 SR
Queue Stats
144W - 134L
1,539 Elo+
Party 2
Team Averages
Level 135
1,606 SR
1,565 Elo+

VS

Team Averages
Level 164
1,616 SR
1,553 Elo+
Ymir
Ymir
Angelica_Anxiety
Ymir
Level 159
God Stats
2W - 0L
1,779 SR
Queue Stats
92W - 86L
1,497 Elo+
Party 1
Apollo
Apollo
ChattDaddy
Apollo
Level 145
God Stats
3W - 1L
1,605 SR
Queue Stats
304W - 291L
1,600 Elo+
Solo
Achilles
Achilles
Machivalli
Achilles
Level 146
God Stats
35W - 35L
1,582 SR
Queue Stats
374W - 365L
1,558 Elo+
Solo
Ra
Ra
a15-04-75
Ra
Level 158
God Stats
9W - 0L
1,653 SR
Queue Stats
122W - 108L
1,551 Elo+
Party 1
Hun Batz
Hun Batz
waak895
Hun Batz
Level 214
God Stats
18W - 28L
1,461 SR
Queue Stats
570W - 534L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 0
4,093
682
2,463
4,186
1,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 3 / 1
3,589
598
1,342
5,527
3,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
7
1 / 2 / 1
3,876
646
3,464
3,628
933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Luvving
King Arthur
5
0 / 2 / 0
3,488
581
2,653
4,566
2,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
xSadHyper
Morgan Le Fay
8
0 / 1 / 2
4,256
709
1,664
2,702
722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 5
4,335
723
2,511
3,715
2,177
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
ChattDaddy
Apollo
8
3 / 2 / 1
4,462
744
3,646
5,293
1,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Machivalli
Achilles
8
2 / 0 / 1
4,386
731
3,120
5,671
4,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
3 / 1 / 1
4,679
780
2,017
2,953
785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
waak895
Hun Batz
8
1 / 1 / 2
4,046
674
916
4,306
1,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
10
10
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
2
2
0
1
W
Apollo
ChattDaddy
Apollo
3
2
1
1.75
L
0
3
1
0.17
L
Medusa
1
2
1
0.75
L
King Arthur
Luvving
King Arthur
0
2
0
0
W
Achilles
Machivalli
Achilles
2
0
1
2.5
W
3
1
1
3.5
W
Hun Batz
waak895
Hun Batz
1
1
2
2
L
Morgan Le Fay
xSadHyper
Morgan Le Fay
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,586
Damage
12,210
20,609
Taken
21,938
8,291
Mitigated
9,870
4,795
Healing
10,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,511
974
0
1,525
3,715
2,177
0
829
2,886
9,482
0
L
2,463
331
0
500
4,186
1,364
0
869
3,219
0
18,551
W
Apollo
ChattDaddy
Apollo
3,646
2,081
0
2,312
5,293
1,528
0
576
4,717
0
23,423
L
1,342
567
0
1,458
5,527
3,136
0
1,655
3,816
8,313
0
L
Medusa
3,464
1,544
0
440
3,628
933
16
623
3,005
0
21,482
L
King Arthur
Luvving
King Arthur
2,653
319
0
1,750
4,566
2,136
0
0
4,199
58
15,024
W
Achilles
Machivalli
Achilles
3,120
726
0
2,964
5,671
4,180
0
58
5,613
0
23,027
W
2,017
204
514
1,110
2,953
785
0
1,027
1,926
25,977
0
W
Hun Batz
waak895
Hun Batz
916
67
0
2,248
4,306
1,200
0
549
3,757
0
21,387
L
Morgan Le Fay
xSadHyper
Morgan Le Fay
1,664
371
0
647
2,702
722
0
1,085
1,439
23,022
982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,302
Gold Earned
21,908
158
Minions Killed
195
0
Camps Cleared
0
681,117
Distance Traveled
680,465
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,335
723
16
3
0
138,852
1
L
Thor
4,093
682
36
6
0
158,114
0
W
Apollo
4,462
744
34
6
0
112,732
1
L
Atlas
3,589
598
10
2
0
145,428
1
L
Medusa
3,876
646
35
6
0
139,694
0
L
King Arthur
3,488
581
20
3
0
98,681
0
W
Achilles
4,386
731
40
7
0
134,340
0
W
Ra
4,679
780
57
10
0
150,660
0
W
Hun Batz
4,046
674
48
8
0
143,881
0
L
Morgan Le Fay
4,256
709
57
10
0
139,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role