Player Matchup

Horus
Horus
JoseeCares
Horus
Level 99
God Stats
2W - 0L
1,702 SR
Queue Stats
72W - 70L
1,454 Elo+
Party 2
Anhur
Anhur
Martincares16
Anhur
Level 48
God Stats
6W - 5L
1,345 SR
Queue Stats
131W - 125L
1,442 Elo+
Party 2
Mulan
Mulan
Wrigleyandme
Mulan
Level 48
God Stats
22W - 27L
1,476 SR
Queue Stats
109W - 130L
1,349 Elo+
Solo
Danzaburou
Danzaburou
ikilyulikdog
Danzaburou
Level 109
God Stats
81W - 49L
1,614 SR
Queue Stats
418W - 402L
1,415 Elo+
Solo
Osiris
Osiris
各种空虚冷冷冷
Osiris
Level 82
God Stats
77W - 76L
1,457 SR
Queue Stats
179W - 175L
1,405 Elo+
Solo
Team Averages
Level 77
1,519 SR
1,413 Elo+

VS

Team Averages
Level 57
1,431 SR
1,374 Elo+
Arachne
Arachne
 
Arachne
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
FABIANMAKIA
Skadi
Level 61
God Stats
20W - 14L
1,595 SR
Queue Stats
166W - 218L
1,393 Elo+
Party 1
Yemoja
Yemoja
HADE510
Yemoja
Level 7
God Stats
2W - 4L
1,399 SR
Queue Stats
34W - 56L
1,150 Elo+
Party 1
Sun Wukong
Sun Wukong
VicarialDock950
Sun Wukong
Level 44
God Stats
1W - 8L
1,163 SR
Queue Stats
119W - 158L
1,411 Elo+
Party 1
Agni
Agni
XxJakDemonxX
Agni
Level 89
God Stats
4W - 7L
1,498 SR
Queue Stats
443W - 490L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
2 / 0 / 4
5,324
532
3,280
5,843
4,239
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
5 / 0 / 2
6,004
600
5,953
4,150
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 1 / 1
6,374
637
3,089
6,050
2,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
ikilyulikdog
Danzaburou
11
1 / 2 / 1
5,845
585
3,202
5,534
1,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
6 / 2 / 1
6,185
619
3,871
9,560
5,036
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 1 / 0
5,299
530
4,120
7,938
2,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 0
4,832
483
3,420
6,543
1,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
HADE510
Yemoja
7
0 / 3 / 0
4,692
469
1,331
4,889
1,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
VicarialDock950
Sun Wukong
10
1 / 4 / 1
5,458
546
2,818
7,907
4,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 4 / 1
5,764
576
3,045
5,227
1,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
16
Kills
5
5
Deaths
16
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
1
0
2
L
0
4
0
0
L
Yemoja
HADE510
Yemoja
0
3
0
0
W
Horus
2
0
4
4
W
5
0
2
6
L
Sun Wukong
VicarialDock950
Sun Wukong
1
4
1
0.38
W
2
1
1
2.5
L
2
4
1
0.63
W
Danzaburou
ikilyulikdog
Danzaburou
1
2
1
0.75
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,395
Damage
14,734
31,137
Taken
32,504
15,115
Mitigated
11,567
12,878
Healing
5,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,120
3,355
0
2,274
7,938
2,756
0
0
7,902
0
36,082
L
3,420
1,658
0
0
6,543
1,220
0
0
6,543
0
29,020
L
Yemoja
HADE510
Yemoja
1,331
544
1,658
588
4,889
1,723
0
0
4,850
8,628
598
W
Horus
3,280
1,823
350
2,504
5,843
4,239
0
825
5,018
0
16,727
W
5,953
2,707
0
1,701
4,150
1,356
0
380
3,770
0
28,619
L
Sun Wukong
VicarialDock950
Sun Wukong
2,818
192
0
989
7,907
4,578
0
0
7,832
0
27,320
W
3,089
371
0
1,280
6,050
2,847
1,018
0
5,857
0
31,870
L
3,045
564
0
0
5,227
1,290
0
0
5,031
27,809
151
W
Danzaburou
ikilyulikdog
Danzaburou
3,202
1,576
0
2,517
5,534
1,637
247
1,229
4,231
0
41,074
W
3,871
1,750
0
4,526
9,560
5,036
0
1,823
7,697
0
33,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,732
Gold Earned
26,045
260
Minions Killed
226
0
Camps Cleared
0
954,353
Distance Traveled
839,386
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,299
530
54
5
0
190,445
0
L
Skadi
4,832
483
53
5
0
147,449
0
L
Yemoja
4,692
469
15
2
0
150,215
0
W
Horus
5,324
532
24
2
0
217,235
0
W
Anhur
6,004
600
43
4
0
191,237
0
L
Sun Wukong
5,458
546
46
5
0
166,741
0
W
Mulan
6,374
637
68
7
0
195,039
0
L
Agni
5,764
576
58
6
0
184,536
1
W
Danzaburou
5,845
585
71
7
0
161,204
0
W
Osiris
6,185
619
54
5
0
189,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role